- January 25, 2019
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Light The Way
Platforms
About
"Light The Way" is a first-person horror adventure game where you, a middle-aged man, are kidnapped and held in a storage house. Your main goal is to escape by solving puzzles and challenges using a light gun that shoots light ammos to illuminate dark areas. As you progress, you'll make choices that determine your fate while being pursued on country roads leading to your childhood home in the woods.
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- The game has a good mix of horror, platform-puzzle, and walking simulator gameplay, providing an interesting experience.
- The atmosphere is captivating, and the story, while minimal, adds some intrigue to the gameplay.
- The light gun mechanic is unique and adds a layer of strategy to navigating dark areas and avoiding enemies.
- The game suffers from severe bugs and optimization issues, leading to crashes and frustrating gameplay experiences.
- There is a lack of clear direction and environmental hints, making it difficult for players to understand objectives and mechanics.
- Many gameplay elements, such as puzzles and enemy AI, feel poorly designed and can lead to repetitive and tedious experiences.
story
7 mentions Positive Neutral NegativeThe game's story is currently underdeveloped, with players feeling dropped into the action without context or buildup, leading to a lack of immersion. While some find the narrative intriguing and appreciate the mystery it presents, others note that it relies heavily on scattered notes and fragments for storytelling, leaving many elements unexplained. Overall, the story has potential but is hampered by its execution in the pre-alpha stage.
“It's mysterious and has an interesting story.”
“The story is told almost entirely through notes you come across as you traverse the warehouse and gives you a glimpse into the person who kidnapped you.”
“You can also discover bodies that help provide more details to the overall story as well as collect little objects called 'fragments' which aren't explained and I still have no idea what they're for.”
“The game is really in its pre-alpha stage of development: you just appear in the middle of the forest with a hint 'run', monsters appear right there on the way and shoot 'rays?' at you. After some seconds, it's now night and you are in this little hut with the same monsters patrolling the area. I mean: no story, no transition, but worst of all, you just get right there to see the monsters without any surprise or sense of building the environment of horror; it's just... lame.”
“Light on story.”
“You can also discover bodies that help provide more details to the overall story, as well as collect little objects called 'fragments' which aren't explained, and I still have no idea what they're for.”