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Lifeline: Silent Night

Lifeline: Silent Night Game Cover
93%Game Brain Score
story, emotional
music, atmosphere
93% User Score Based on 1,260 reviews

Platforms

TabletAndroidPhoneiPadMobile PlatformiPhone
Lifeline: Silent Night Game Cover

About

Lifeline: Silent Night is a single player casual role playing game with horror and science fiction themes. It was developed by 3 Minute Games, LLC and was released on December 9, 2015. It received very positive reviews from players.

The fate of Taylor is in your hands - Your choices shape the story as you play!

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93%
Audience ScoreBased on 1,260 reviews
story221 positive mentions
monetization3 negative mentions

  • The story is engaging and emotionally impactful, making players feel a strong connection to Taylor.
  • The writing is clever and filled with humor, enhancing the overall experience.
  • The game introduces new elements like a map, adding depth to the gameplay and making it more immersive.
  • The pacing feels rushed, with less suspense and fewer meaningful choices compared to the prequel.
  • There are continuity errors and plot holes that disrupt the flow of the story.
  • The game lacks the fast mode feature from the first installment, making it feel slower and more tedious at times.
  • story
    403 mentions Positive Neutral Negative

    The story of the sequel continues to engage players with its emotional depth and character development, particularly with the protagonist Taylor, who many reviewers feel a strong attachment to. However, criticisms arise regarding the pacing, with some feeling the narrative is rushed and less immersive than the first installment, leading to continuity errors and a more linear experience. Despite these issues, many players still find the storytelling compelling and appreciate the twists and emotional stakes, making it a worthwhile continuation of Taylor's journey.

    • “Such an engaging story with so many plot twists!”
    • “I really, really loved this story and I love Taylor the most out of all the Lifeline game protagonists.”
    • “The story was gripping and I couldn't stop playing!”
    • “With the first one, I felt emotionally attached to Taylor and would think about them throughout the day while waiting for them to wake up, walk, etc. But with this sequel, everything feels rushed, the conversation options aren't as immersive/real, and the story is just lacking.”
    • “But, this game has a problem where the story makes reference to events in the story that you never encountered during your playthrough, or where a discovery happens twice as though you hadn't already found out.”
    • “The story was a bit boring and it had several plot holes.”
  • emotional
    34 mentions Positive Neutral Negative

    Players express a deep emotional connection to the character Taylor, often feeling as if they are friends, which enhances the overall experience of the game. While the sequel has been criticized for feeling rushed and less immersive, it still manages to evoke strong emotions, with many players reporting tears during the impactful ending. Overall, the game successfully creates a heartfelt narrative that resonates with players, surpassing even some high-budget titles in emotional engagement.

    • “This is one of the more heartbreaking games in the series, perhaps topped only by the most recent installment.”
    • “The emotional attachment created with Taylor and the rest of the characters is more than what has been established in many top-budget AAA games, and this is from lines of text in an indie game!”
    • “It had a profound and truly emotional story that had me caring for the main character until the very end.”
  • humor
    32 mentions Positive Neutral Negative

    The humor in the game receives mixed reviews, with some players appreciating the witty references and character interactions, particularly with Taylor, who brings a light-hearted touch to the narrative. However, others criticize the dialogue as forced and unfunny, arguing that it detracts from the game's atmosphere and tension. Overall, while many find the humor engaging and well-integrated, there are notable concerns about its execution and fit within the game's darker themes.

    • “I still love the humor and I got caught up in Taylor's 'mission'.”
    • “Taylor's character is funny and light-hearted, and the story is gripping.”
    • “Uniquely fun game that plays on emotion and strategy all while being funny and building one great character.”
    • “The dialogue is painfully unfunny and constantly striving for comedy.”
    • “This game has decisions that only slow the story down, with seemingly endless throwaway dialogue, asides, and unfunny chatter.”
    • “The character is just a pain and not funny at all.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is generally praised for its engaging mechanics and interactive storytelling, building on the previous installment while offering enjoyable experiences. However, some players feel the story is rushed and lacks meaningful choices, leading to confusion at times. Additionally, the pacing suffers from long breaks between gameplay segments, which can detract from the overall experience.

    • “Makes me think there are more 'good' endings on the first, while many endings result in death here... still good and really enjoyable gameplay and mechanics.”
    • “Interactive story gameplay is awesome.”
    • “The gameplay mechanics also make this game amazing, and it makes a lot more sense on a mobile phone than most adventure games I have played.”
    • “As you'd expect, it carries on where the previous installment left off and provides 'more of the same' gameplay.”
    • “But, it was a bit more confusing - I felt like I was missing pieces of the story in places, but not in a way that took away from the gameplay - just left me hanging a bit.”
    • “There are too many long breaks between gameplay.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players finding it repetitive and bland, particularly towards the end. However, others appreciate how the music enhances the storytelling experience. There are also requests for options to customize the music, indicating that while it has its strengths, improvements are desired.

    • “The music / sound also lends a lot to the story.”
    • “Please add option to change music from first lifeline - it was 5/5.”
    • “Fella died so I closed the app and phone... then mysteriously the spooky space music started playing again.”
    • “The music was worse and more repetitive.”
    • “The CPU usage is much higher than it should be for a game that just displays text and plays a little music.”
    • “The spooky space music started playing again after I closed the app.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere in the sequel is noted to be darker and tense, though some users feel it lacks the immersive quality of the original, with humor and pop culture references detracting from the overall experience. While some appreciate the improved user interface and find the atmosphere engaging, others believe it fails to establish a believable connection with the characters.

    • “I love the creation of atmosphere and also the great humor and pop culture references.”
    • “Nice sequel to the original one, better UI, and the atmosphere is darker; a little bit short, but that's negligible.”
    • “Really tense atmosphere and very interesting.”
    • “It breaks the atmosphere with references I don't get.”
    • “Anytime a sense of atmosphere is established, Taylor just ruins it with terrible humor.”
    • “Just hasn't got the atmosphere of the first one that made you think, somewhere in the imaginative part of your brain, that Taylor was a real person.”
  • monetization
    4 mentions Positive Neutral Negative

    Users express frustration with the monetization model, highlighting discrepancies between the game's description and actual practices, such as the presence of ads and in-app purchases despite being marketed as ad-free. Many feel misled, as they expected a paid game to be free of additional monetization tactics.

    • “I hate paying for this app that was supposed to have no in-app purchases and DLC scams.”
    • “Good game, I just hate that even though I bought it, I still see ads.”
    • “Paid game with ads.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate a mixed response to character development, with some players wishing for more choices that align with character growth, while others praised the depth and complexity of the characters, noting that it added challenge to achieving desired outcomes. Overall, there is a desire for a more expansive exploration of character arcs compared to previous installments.

    • “The character development was spot on, and it was a bit harder to achieve the right outcome this time.”
    • “I wish there were more choices that were in harmony with character development, though.”
    • “I think the story could've been better with some more character development because it felt shorter than the last one.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report that the game is well-made with no significant glitches, although some mention minor bugs related to the map not displaying certain areas accurately. Despite this, it is praised as one of the best in its category.

    • “Well made and no glitches.”
    • “No glitches; the best game in its category.”
    • “I think the map is a little bit buggy since it doesn't seem to show the vast corridors Taylor is walking between the rooms.”
  • replayability
    2 mentions Positive Neutral Negative

    Players find the game highly replayable, noting that it offers a variety of interesting paths and experiences that encourage multiple playthroughs. The enjoyment derived from exploring different choices adds to its overall fun factor.

    • “As good as the first one and very interesting and replayable.”
    • “Lots of fun, replayable, and enjoyable to explore different paths.”
  • graphics
    2 mentions Positive Neutral Negative

    Reviewers praise the graphics, noting a significant improvement that enhances the overall experience, especially for a text-based game in a visually-driven gaming landscape.

    • “It's incredible how amazing a text-based game can be in the graphics-focused world of gaming we find ourselves in today.”
    • “The graphics were definitely better.”
    • “The visuals feel outdated and lack detail.”
    • “The character models are poorly designed and look lifeless.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to offer a more enjoyable experience compared to traditional resource farming games, suggesting that it enhances overall gameplay rather than detracting from it.

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Frequently Asked Questions

Lifeline: Silent Night is a casual role playing game with horror and science fiction themes.

Lifeline: Silent Night is available on Phone, iPad, iPhone, Tablet and others.

Lifeline: Silent Night was released on December 9, 2015.

Lifeline: Silent Night was developed by 3 Minute Games, LLC.

Lifeline: Silent Night has received very positive reviews from players. Most players liked this game for its story but disliked it for its music.

Lifeline: Silent Night is a single player game.