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Lifeline: Silent Night Game Cover

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Lifeline: Silent Night is a single player casual role playing game with horror and science fiction themes. It was developed by 3 Minute Games, LLC and was released on December 9, 2015. It received very positive reviews from players.

The fate of Taylor is in your hands - Your choices shape the story as you play!

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92%
Audience ScoreBased on 1,384 reviews
story232 positive mentions
music3 negative mentions

  • The game features an engaging and emotional story that creates a strong connection with the character Taylor, making players care deeply about their fate.
  • It offers a unique real-time interactive storytelling experience with clever writing, humor, and suspense that immerses players effectively.
  • The addition of features like a ship map and multiple endings enhances the gameplay, and it is highly praised as a worthy sequel that expands on the original.
  • The sequel is shorter and more linear than the original, with fewer meaningful choices and less player influence on the story's outcome.
  • The pacing is sometimes rushed or uneven, with excessive pauses and pop culture references that can break immersion or feel forced.
  • There are occasional bugs and continuity errors causing confusion, including inconsistent dialogue and story events referencing unseen scenarios.
  • story
    430 mentions Positive Neutral Negative

    The story continues Taylor's journey with an engaging, emotionally immersive narrative that many players found compelling and well-written, though some noted it felt shorter and less polished than the original. While praised for its plot twists and character development, the sequel faced criticism for occasional plot holes, jumbled event sequences, limited choice impact, and pacing issues, which disrupted the flow and reduced the story's depth. Overall, it remains a strong interactive story with a gripping conclusion, but not quite reaching the first game's acclaim.

    • “Such an engaging story with so many plot twists!”
    • “From the very start of Taylor's story to his last moments, I enjoyed every second.”
    • “Amazing writing, immersive story, always packed with edge-of-your-seat action and nail-biting wait times.”
    • “With the first one I felt emotionally attached to Taylor and thought about them throughout the day while waiting for them to wake up, walk, etc. But with this sequel, everything feels rushed, the conversation options aren't as immersive or real, and the story is just lacking.”
    • “This game has a problem where the story makes reference to events you never encountered during your playthrough, or where a discovery happens twice as though you hadn't already found out.”
    • “I'll continue to trudge through Taylor's stale banter hoping for it to turn around and feel more like the first game, but right now I regret spending $2.99 on a short story with all the charisma of a gamefaqs forum.”
  • emotional
    39 mentions Positive Neutral Negative

    Players universally praise the game for its deep emotional impact, often forming a strong, heartfelt connection with the protagonist Taylor that rivals or surpasses that of many high-budget titles. The story evokes a powerful mix of feelings, including laughter, sadness, and heartbreak, frequently moving players to tears by the ending. This emotional investment and storytelling make the game a standout, memorable experience.

    • “The emotional attachment created with Taylor and the rest of the characters is more than what has been established in many top-budget AAA games, and this is from lines of text in an indie game!”
    • “Bring so attached to Taylor, it was an emotional rollercoaster I was not ready to board but loved every second.”
    • “It had a profound and truly emotional story that had me caring for the main character until the very end.”
  • humor
    35 mentions Positive Neutral Negative

    The game's humor is divisive, with many praising Taylor's witty, pun-filled dialogue and pop culture references as heartfelt and entertaining, adding charm and emotional depth. However, others find the humor forced, excessive, and often detracting from the sci-fi horror atmosphere, describing the jokes as cheesy, unfunny, or annoying and feeling it slows the story down. Overall, humor significantly shapes the experience but may not appeal to everyone.

    • “I was never into these types of games but I made an exception; it's such a heart-touching experience and you actually have feelings for Taylor, the main character. They bring a funny side to the story – you feel sad but he makes you laugh. It's such a phenomenal experience; I really do love this game, thank you for making such a good game.”
    • “Really funny conversation throughout with some heartfelt moments.”
    • “Good and funny dialogues put you directly in a situation where you think you have a friend out there.”
    • “Dialog is painfully unfunny, and constantly striving for comedy.”
    • “This one has decisions that only slow the story down, and seemingly endless throw-away dialogue, asides and unfunny chatter.”
    • “The constant wise cracks from the character are very Tumblr-humor based as well, not funny and way too much to even get a chuckle; they're so frequent that they're well past the verge of whiny and annoying.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is generally praised for its engaging interactive story mechanics and continuity with the previous installment, making it well-suited for mobile play. However, some users felt the story was rushed with limited meaningful choices, occasional confusion, and long breaks between gameplay segments. Overall, the gameplay remains enjoyable despite these minor drawbacks.

    • “Makes me think there are more 'good' endings on the first, while many endings result in death here... still good and really enjoyable gameplay and mechanics.”
    • “The gameplay mechanics also make this game amazing, and it makes a lot more sense on a mobile phone than most adventure games I have played.”
    • “Interactive story gameplay is awesome.”
    • “As you'd expect, it carries on where the previous installment left off and provides 'more of the same' gameplay.”
    • “There are too many long breaks between gameplay.”
    • “It was a bit more confusing - I felt like I was missing pieces of the story in places, but not in a way that took away from the gameplay; it just left me hanging a bit.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally praised for enhancing the story, especially the early tracks, but some users find it becomes repetitive, bland, and less engaging towards the end. Additionally, occasional technical issues like lag and unexpected music continuation have been reported.

    • “The music / sound also lends a lot to the story.”
    • “Please add option to change music from first Lifeline - it was 5/5.”
    • “The music was worse and more repetitive.”
    • “The Wear app always lags behind a couple steps in the story, and the CPU usage is much higher than it should be for a game that just displays text and plays a little music.”
    • “Fella died so I closed the app and phone... then mysteriously the spooky space music started playing again.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere in this game is generally darker and tense compared to its predecessor, creating an engaging and immersive experience for some players. However, the inclusion of humor and pop culture references disrupts the mood for others, preventing a fully cohesive atmosphere. Overall, reactions are mixed, with appreciation for the ambiance contrasting with criticism of elements that break immersion.

    • “I love the creation of atmosphere and also the great humor and pop culture references.”
    • “Nice sequel to the original one, better UI, and the atmosphere is darker, a little bit short but that's negligible.”
    • “Really tense atmosphere and very interesting.”
    • “Just hasn't got the atmosphere of the first one that made you think, somewhere in the imaginative part of your brain, that Taylor was a real person.”
    • “Anytime a sense of atmosphere is established, Taylor just ruins it with terrible humor.”
    • “It breaks the atmosphere with references I don't get.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization of the game is criticized for being misleading, as it advertises no ads or in-app purchases but still includes both, frustrating players who paid for the app yet continue to see ads and encounter additional purchase prompts.

    • “I hate paying for this app that is supposed to have no in-app purchases and DLC scams.”
    • “Good game, I just hate that even though I bought it, I still see ads.”
    • “Paid game with ads.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are minimal, relying solely on text without any visual elements. While some appreciate the simplicity in a graphics-driven gaming world, others find the lack of visuals disengaging.

    • “It's incredible how amazing a text-based game can be in the graphics-focused world of gaming we find ourselves in today.”
    • “The graphics were definitely better.”
    • “I just couldn't get into it; no graphics, just words and scrolling. Ugh, maybe I'll try it again one day.”
  • character development
    3 mentions Positive Neutral Negative

    Users feel the character development was generally well-executed and challenging, though some wished for more choices that better aligned with character growth, as they found it somewhat shorter and less developed compared to previous installments.

    • “I wish there were more choices that were in harmony with character development though.”
    • “I think the story could've been better with some more character development because it felt shorter than the last one.”
    • “The character development was spot on and it was a bit harder to have the right outcome this time.”
    • “I wish there were more choices that were in harmony with character development.”
    • “I think the story could have been better with some more character development because it felt shorter than the last one.”
  • stability
    3 mentions Positive Neutral Negative

    The game is generally well-made and stable, with no significant glitches reported. However, there are minor issues with the map not accurately displaying certain corridors. Overall, stability is strong and reliable.

    • “Well made and no glitches.”
    • “No glitches; the best game in its category. I have also read Lifeline; it is so well written. Please read them all—they are all worth it!”
    • “I think the map is a little bit buggy since it doesn't seem to show the waste corridors Taylor is walking between the rooms.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers strong replayability, with engaging content and multiple paths that make each playthrough enjoyable and interesting. Players find it consistently fun to explore different options, enhancing its lasting appeal.

    • “As good as the first one and very interesting and replayable.”
    • “Lots of fun, replayable, fun to find different paths”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is praised for offering a more engaging and enjoyable experience compared to typical resource farming games, elevating the overall gameplay beyond repetitive tasks.

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Frequently Asked Questions

Lifeline: Silent Night is a casual role playing game with horror and science fiction themes.

Lifeline: Silent Night is available on Phone, iPad, iPhone, Tablet and others.

Lifeline: Silent Night was released on December 9, 2015.

Lifeline: Silent Night was developed by 3 Minute Games, LLC.

Lifeline: Silent Night has received very positive reviews from players. Most players liked Lifeline: Silent Night for its story but disliked it for its music.

Lifeline: Silent Night is a single player game.

Similar games include Lifeline, DEAD CITY - Choose Your Story, Choices That Matter, Doomsday on Demand, Zombie Exodus and others.