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Let Them Come: Onslaught

Let Them Come: Onslaught Game Cover
91%Game Brain Score
Most mentioned positive aspects:music, graphics
Most mentioned negative aspects:story, grinding
91% User Score Based on 152 reviews

Platforms

Xbox Series X|SPCCloudXbox OneXbox Cloud GamingXboxSteam DeckWindows
Let Them Come: Onslaught Game Cover

About

Let Them Come: Onslaught is a single player casual role playing shooter game with a science fiction theme. It was developed by Tuatara Games and was released on November 11, 2025. It received very positive reviews from players.

Brace yourself for the explosive action of Let Them Come: Onslaught, a fast-paced roguelite shooter where survival means adapting, upgrading, and unleashing devastating firepower. Battle relentless alien swarms across procedurally generated stages, unlocking new weapons and stacking brutal upgrades with every run. Whether you're clearing the screen with flamethrowers, orbital strikes, or Photon Sa…

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91%Audience ScoreBased on 152 reviews
music30 positive mentions
grinding4 negative mentions

  • Outstanding soundtrack with a pulse-pounding synthwave score that greatly enhances the atmosphere.
  • Polished gameplay featuring satisfying weapons with unique upgrades and meaningful progression systems.
  • Visually distinctive retro sci-fi aesthetic with dynamic environmental hazards and intense on-screen action.
  • Limited content at launch, with only a few characters, maps, and weapons, leading to somewhat shallow replayability.
  • Some weapons feel underpowered or unsatisfying to use, and the game can be slow-paced compared to genre peers.
  • Visual clutter and occasional hitbox issues make it difficult to track enemies and projectiles during intense moments.
  • music

    45 mentions Positive Neutral Negative

    The game features a highly praised synthwave soundtrack that perfectly complements its neon sci-fi aesthetic, greatly enhancing immersion and player engagement. Reviewers consistently highlight the music as a standout element, describing it as energetic, atmospheric, and one of the best in its genre. While some note a desire for more variety or looping options, the soundtrack overall is regarded as a major strength that significantly boosts the game's appeal.

    • “Killer soundtrack: the pulse-pounding synthwave score perfectly matches the neon-drenched gore-fest vibe.”
    • “The presentation is gorgeous while maintaining remarkable readability and the pulsating synthwave soundtrack absolutely slaps.”
    • “The graphical style, dynamic levels with optional objectives, cool and powerful selection of weaponry, and an absolutely incredible synth soundtrack from Cartridge 87 pulsing through your headphones make it a hugely rewarding experience.”
    • “While heavily music focused, all relevant actions (missions, boss moves, powerups etc.) can be enjoyed without sound.”
    • “Great visuals, runs smooth, I hope we get more music as it feels a bit repetitive even when selecting random and a map overlay or HUD.”
    • “The music and aesthetic were enough to keep me coming back, but something wasn't clicking.”
  • graphics

    41 mentions Positive Neutral Negative

    The game's graphics feature a distinctive retro 80s sci-fi aesthetic with a stylish, polished art style and smooth performance across platforms. While most praise the visuals, music, and UI as immersive and well-executed, some note minor drawbacks like occasional visual clutter, simplistic enemy designs, and limited variety at higher levels. Overall, the graphics significantly enhance the atmosphere and appeal, making for a unique and engaging experience.

    • “The 80s VHS aesthetic: the game is a masterclass in style.”
    • “Next, the aesthetic of the game is an absolutely beautiful retro sci-fi style that fits perfectly.”
    • “Amazing visuals, you will fall in love with how the character travels on the map, the friendly camera angle, the fog giving you that danger feel, occasional lighting strikes revealing the location and how the weapons interact with the mobs.”
    • “I say kinda because although I do like the overall aesthetic and music, the monsters look like amorphous blobs, not at all like the detailed artwork shown on the game's Steam page.”
    • “Art style is kind of flat and generic, and the mushy filtering makes it difficult to see what's going on at times.”
    • “I see it probably needing some QoL improvements as well, like effect opacity so enemies wouldn't get hidden behind all your projectiles' flashy effects, better explanation of graphic settings (what does 'cinematic' quality actually do?), or just giving more granular options to change it as we like.”
  • gameplay

    25 mentions Positive Neutral Negative

    The gameplay is praised for its addictive, well-crafted loop with tight mechanics, meaningful upgrades, and satisfying weapon variety, especially standing out within the survivor/roguelike genre. While some note minor issues like hitbox problems and certain modes needing refinement, the overall experience is engaging, challenging, and complemented by a great soundtrack and stylish presentation. Fans of similar games appreciate its familiar yet distinct execution and fun progression system.

    • “The first survivor game I've ever played, great art style, meaningful upgrades, fun gameplay loop.”
    • “It doesn’t attempt to reinvent survivors-style gameplay, but what it does offer is crafted with care: tight pacing, responsive controls, stylish presentation, and a progression system that makes each successful run feel earned.”
    • “The gameplay loop is where the title really shines.”
    • “Gameplay is pretty okay, got some problems with hit boxes, some weapons are not satisfying, some modes need a rework like endless.”
    • “Gameplay is mostly the same as Vampire Survivors, you kill aliens using auto fire omni directional weapons or you position yourself carefully using the few weapons that only fire in one direction at a time, hammer, or in the direction you're facing, laser.”
    • “However its game mechanics, level design and progression systems are very generic.”
  • story

    17 mentions Positive Neutral Negative

    The story aspect features minimal narrative, focusing instead on dynamic and randomly generated missions that add unpredictability to each run. While this keeps gameplay varied, the lack of character background or overarching plot leaves the story feeling thin and repetitive, with many players having to loop through missions to progress upgrades. Overall, the mission variety adds engagement, but the narrative depth and mission flow could benefit from better integration and more context.

    • “Dynamic mission objectives: during a run, random missions will pop up (like investigating a crash site).”
    • “Throughout the run, you'll be assigned missions such as rescue survivors, repair defense system, etc. There are blueprints littered around the map which will unlock certain permanent upgrades on your talent tree so you can spend your credits (meta progression currency) to enhance your skills.”
    • “Each run unfolds slightly differently depending on which random missions and side-objectives appear, giving the experience a welcome layer of unpredictability.”
    • “You'll get stuck completing missions on loop hoping for the next level in the upgrade tree you want to drop next.”
    • “Even if you pick one of the other characters to play as, the story seems to remain the same each run: you need to survive around 18 minutes, fight a boss that appears in the last 2 minutes, and then a nuke drops and you die anyway.”
    • “Event and main mission spawns are completely random - once I had a mission from the start of the level where I had to walk for 10 minutes straight to reach the destination while also being bombarded by events that I couldn't complete because I had to keep moving towards the mission.”
  • atmosphere

    5 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its intense and immersive experience, enhanced by a pulsing synth soundtrack that deepens the sense of a desperate futuristic skirmish. It stands out in its genre for creating a gripping, high-stakes tactical survival environment.

    • “Developed by Tuatara Games, this sequel thrives on atmospheric intensity, shifting from a stationary turret defense to a mobile, high-stakes tactical survival game.”
    • “The atmosphere is unmatched in the genre, and the gameplay loop is addictively brutal.”
    • “The pulsing synth soundtrack deepens the sense of immersion, reinforcing the atmosphere of a desperate futuristic skirmish.”
  • grinding

    4 mentions Positive Neutral Negative

    Grinding is described as an enjoyable and engaging aspect of the game, offering simple, mindless fun that works well solo or in small groups. Though progress doesn't carry over from the demo, players don't mind repeating the grind. The current grind is fairly short but promising, with anticipation for more content to extend the experience.

    • “I can see this gameplay being viable with up to about 4 people in a group but half of the appeal of the game is simple mindless grindy fun you can pick up and put down whenever you feel like.”
    • “It sucks that the progress from the demo doesn't carry over but I have no problem grinding again.”
    • “Fairly short for now, with casual grinding I finished normal mode in 8 hours, and will move onto the hard mode. The dev has said this is just the beginning, so I'm looking forward to more weapons, levels, and characters!”
  • replayability

    2 mentions Positive Neutral Negative

    The game’s short, approximately twenty-minute runs make it highly replayable, offering quick pick-up sessions as well as the potential for extended play. Adding another gameplay element could further enhance replayability.

    • “Runs last around twenty minutes, which makes the experience highly replayable—easy to pick up for a short session, but also easy to binge for far longer than expected.”
  • optimization

    1 mentions Positive Neutral Negative

    The game is highly optimized, running smoothly without any bugs or performance issues, even when using demanding software like OBS simultaneously.

    • “Haven't experienced a single bug or any performance issues, even with OBS and other applications running simultaneously.”
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Frequently Asked Questions

Let Them Come: Onslaught is a casual role playing shooter game with science fiction theme.

Let Them Come: Onslaught is available on Xbox Series X|S, PC, Xbox One, Steam Deck and others.

Let Them Come: Onslaught was released on November 11, 2025.

Let Them Come: Onslaught was developed by Tuatara Games.

Let Them Come: Onslaught has received very positive reviews from players. Most players liked Let Them Come: Onslaught for its music but disliked it for its story.

Let Them Come: Onslaught is a single player game.

Similar games include Army of Ruin, Renfield: Bring Your Own Blood, Deep Rock Galactic: Survivor, Time Wasters, Yet Another Zombie Survivors and others.