Les Fleursword
- August 23, 2017
- MagicHouse
"Les Fleursword" is a fantasy action RPG where players control a young swordswoman, Étoile, on her journey to protect her village from dark forces. With a unique "flower"-based combat system, Étoile can grow and combine flowers to unleash powerful attacks. Explore a vibrant world, battle enemies, and uncover the truth behind a mysterious prophecy in this charming and engaging adventure.
Reviews
- The artwork and character designs are beautiful and well-done.
- The story has potential and can be enjoyable if you can overlook the translation issues.
- The game offers multiple endings, which adds some replay value.
- The English translation is extremely poor, making it difficult to understand the story and dialogue.
- The gameplay is very limited, with minimal choices and a linear storyline.
- There are problematic themes in the story, including instances of non-consensual situations that may be uncomfortable for players.
- story84 mentions
- 37 % positive mentions
- 50 % neutral mentions
- 13 % negative mentions
The story of the game is generally considered interesting but suffers significantly from poor translation, which obscures its potential depth and coherence. Players note a lack of meaningful choices and a linear narrative that often feels rushed, with many expressing frustration over the shallow character development and predictable plot twists. While some appreciate the unique premise and character dynamics, the overall execution leaves much to be desired, making it a mixed experience for those seeking a compelling visual novel.
“The story itself features a female knight who falls victim to a magician's curse, rendering her sickly and bedbound.”
“The story follows Adelaide as she grapples with her curse and develops a special relationship with a junior knight, a knight captain, or a magician who tries to save her from death.”
“I can imagine this game being quite popular in its original language since it has an interesting story with a strong female protagonist.”
“The translation and story are bad.”
“The story telling is horrible.”
“I have no problem filling in the blanks when translations leave things up in the air, but this became so bad I realized I was writing my own story based on the illustrations, which is not for me.”
- humor14 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in this game primarily stems from its notoriously poor translation, which often turns serious moments into unintentional comedy, leading players to laugh at the absurdity of the dialogue. While the female lead's character arc is problematic, the overall experience is described as entertainingly ridiculous, with players finding amusement in both the nonsensical humor of the male leads and the awkward phrasing throughout the game. Despite its flaws, many reviewers recommend it for those who appreciate humor derived from bad translations and absurd scenarios.
“The translation of this game is hilariously bad.”
“Playing this game almost had me laughing because of how serious it was trying to be; the logic I got from this, while ignoring the bad translations, was even more hilarious.”
“The translation is bad, but it's so bad you can't stop laughing.”
- graphics13 mentions
- 46 % positive mentions
- 31 % neutral mentions
- 23 % negative mentions
The graphics of the game are widely praised for their beautiful artwork and improved art style compared to previous titles, particularly in character sprites and dialogue visuals. However, while the visuals are appealing, many players feel that the overall experience is marred by poor translation and a lackluster story, leading to mixed feelings about the game's overall quality.
“I should have researched this game a little better before adding it to my collection, but honestly the graphics that I saw for it were so stunning I thought that I could not pass it up.”
“Agreeably, the game has excellent artwork in the character sprites and CGs, and is accompanied by a good theme song which may have influenced players and the Steam community to pin their hopes on the publisher to improve on the English translation as more players purchased the game showing their interest.”
“The characters have truly beautiful artwork.”
“I really can't recommend this - I made it through all the achievements and the artwork is pretty, but the translation is just horrible and I'm generally pretty lenient.”
“Now, as pretty as the artwork is, the actual game can't be saved.”
“It really is a case of how willing you are to look past the translation and try to let the story and visuals, as well as characters, carry the experience through for you.”
- music10 mentions
- 50 % positive mentions
- 20 % neutral mentions
- 30 % negative mentions
The music in the game is widely praised for its quality and ability to enhance the overall experience, with many reviewers noting its classical feel and emotional impact. The soundtrack, including standout pieces like "minazoko ni shizumu hikari," complements the beautiful artwork and engaging storyline, making it a significant highlight for players. Overall, the music is considered a strong point, contributing positively to the game's atmosphere.
“Plus the music stands out very well, giving it a classical sense of gameplay.”
“The developer spent time making a lovely soundtrack, beautiful art, and from the bits I gathered, a touching story.”
“This might be because the music and art were really everything positive about this game.”
“It also has a strange mix of CG and RPG sprites and generic music.”
“The music was well done and really lends to the game.”
- gameplay8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The gameplay is primarily centered around choice-making, characteristic of visual novels, with little to no traditional RPG elements. Players have noted a lack of engaging gameplay mechanics, describing it as bland or nearly nonexistent, which shifts the focus to the plot as the main draw of the game. Overall, expectations for gameplay should be tempered, as it does not align with more interactive RPG titles.
“Plus, the music stands out very well, giving it a classical sense of gameplay.”
“There's no gameplay other than the choice feature.”
“It is a visual novel, so don't expect RPG gameplay.”
“So, if the gameplay is bland (I would dare say nonexistent), then the plot is your go-to factor on whether to buy this game or not.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The monetization aspect has received criticism for falsely advertising trading cards, which are not available, leaving players unable to recoup their investment.
“There's no trading cards even though they're advertising it, so you can't even recoup your money if you did keep it.”
“The monetization system feels exploitative and makes it hard to enjoy the game without spending extra money.”
“I was disappointed to find that the in-game purchases are essential to progress, which feels unfair.”
- character development2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
While the character designs are praised for their artistic quality, the backgrounds and scenes lack the same level of detail and cohesion, leading to a disjointed visual experience. Overall, the character development is positively received, but it is undermined by the contrasting quality of the surrounding environments.
“I like the style of the art and the character design is good.”
“The backgrounds and the scenes are a completely different style and have none of the artistic quality that the character designs have.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers highlight the game's emotional depth, noting the combination of a lovely soundtrack, beautiful art, and a touching story that collectively enhance the overall experience.
“The developer spent time creating a lovely soundtrack, beautiful art, and from the bits I gathered, a touching story.”
“The emotional depth of the characters really resonated with me, making their journeys feel personal and impactful.”
“I was genuinely moved by the storyline; it evoked a range of emotions that stayed with me long after I finished playing.”