- December 3, 2021
- deusxlr
Legacy of Sin the father sacrifice
58%Game Brain Score
graphics, music
gameplay, story
61% User Score 46 reviews
Platforms
About
"Legacy of Sin the father sacrifice" is a strategic battle game with 2D animation. Players must buy unique troops and control the battlefield to defend against various enemies. The game's animation is drawn frame by frame, adding to its unique aesthetic.



Audience ScoreBased on 46 reviews
graphics6 positive mentions
story3 negative mentions
- The hand-drawn animations are impressive and showcase great attention to detail.
- The gameplay offers some tactical options with unit formations, making it engaging despite its simplicity.
- The game has a charming fantasy setting reminiscent of classic tower defense games.
- The game is plagued by bugs, including unresponsive controls and issues with unit placement.
- Gameplay can feel repetitive and lacks depth, with limited unit types and strategies.
- The difficulty spikes significantly in later levels, often leading to frustration and a lack of player agency.
gameplay
22 mentions Positive Neutral NegativeThe gameplay offers interesting tactical options through unit formations and movement, but is hampered by poor unit balancing and numerous bugs, which limit player agency and enjoyment. While the core mechanics of defending lanes with gradually unlocked units are functional, the overall experience is described as linear and often frustrating due to glitches. Despite some fun elements, many players feel the gameplay lacks depth and can be easily broken.
“Gameplay consists of defending lanes using three types of units (which gradually unlock during the campaign).”
“Honestly, I've found the Zombo Buster games to come the closest, even though they don't share all that many mechanics.”
“Story is not much to write about, nor the voice acting or the music, but the gameplay itself is very fun.”
“The game is buggy and the gameplay has potential but ends up not being very fun.”
“My opinion is that it does look like a bug and reduces the tactical choices, making the gameplay poorer.”
“All these elements of gameplay converge toward limiting player agency.”