- September 8, 1999
- Crystal Dynamics
- 1h median play time
Legacy of Kain: Soul Reaver
Platforms
About
In "Legacy of Kain: Soul Reaver," players control the vampire ghost Raziel, seeking revenge against his creator, Kain. The game features puzzle-solving and hack-and-slash combat in a gothic, dark fantasy setting. Raziel can shift between the material and spectral planes, enabling unique gameplay mechanics and exploration.
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- Deep, lore-rich story with a unique protagonist.
- Stunning gothic visuals for its time, creating an immersive atmosphere.
- Innovative realm-shifting mechanics that add depth to puzzles and exploration.
- Clunky controls, especially on PC, making gameplay frustrating at times.
- Overused block puzzles that can become tedious and repetitive.
- Lack of modern conveniences like autosave or map systems, leading to disorientation.
story
445 mentions Positive Neutral NegativeThe story of *Legacy of Kain: Soul Reaver* is widely praised for its rich, gothic narrative centered around Raziel, a tragic anti-hero seeking vengeance against his former master, Kain. Reviewers highlight the game's intricate lore, compelling characters, and exceptional voice acting, often comparing its storytelling quality to classic literature. While the gameplay may feel dated, the immersive atmosphere and deep narrative continue to resonate with players, making it a standout title in the realm of video game storytelling.
“The game's narrative is rich and immersive, featuring Raziel, a tragic anti-hero whose quest for vengeance against his creator, Kain, is both haunting and thought-provoking.”
“Released in an era when games were defined by their storytelling and atmosphere, Soul Reaver takes players on an unforgettable journey through a beautifully crafted world filled with intricate lore and compelling characters.”
“The story of Soul Reaver is a classical, almost Shakespearean revenge story of a fallen anti-hero seeking vengeance against his despot former master, but with a cliffhanger ending that promises a much deeper plot about deception, betrayal, conspiracy, and defiance.”
“The main story is short, and due to how the difficulty plays you can just breeze through it in a couple of hours and only see about half of what the game has to offer.”
“As much as I love the mood, tone, story, and characters, at the end of the day it is still a game you have to play and after about ten hours of tedious platforming and combat just to get an ending that gives you the middle finger and explains nearly nothing I was done.”
“I really, really want to see how the rest of the story pans out, but the gameplay is just so damn painful I can't push myself to keep going when there are so many other options out there.”