Lamm
- February 9, 2017
- Léo-Games
Lamm is a platformer in which you have to pick up orbs to jump. Some orbs allow you to jump once, others twice, and they can go up to five jumps in a row !
Reviews
- LAMM offers a unique and fresh take on the 2D platforming genre with its innovative jumping mechanics and puzzle-solving elements.
- The minimalistic art style and soundtrack create an engaging atmosphere that enhances the gameplay experience.
- The game provides a satisfying challenge that encourages players to improve their skills through repetition and experimentation.
- The hitboxes for enemies and bullets can feel unfairly large, leading to frustrating deaths that detract from the overall experience.
- Some levels, particularly in the final chapter, suffer from poor design and visibility issues, making them difficult to navigate.
- Technical issues such as controller compatibility and inconsistent scrolling can hinder the gameplay experience.
- music8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's soundtrack, composed by metalrenard, has received positive feedback for its quality and ability to enhance the gaming experience, particularly in challenging levels. However, it is not available on popular platforms like Steam or Spotify, though it can be accessed on Bandcamp. While some players find the music relaxing, others note that it can feel uniform over time.
“The soundtrack is very good, composed by Metalrenard, who I had never heard of before.”
“The music nicely blends in and does not get frustrating in World 4 where you are sure to die a lot.”
“The artwork combined with the music and the increasingly difficult puzzles will have you pull your hair out and dance on the table at the same time.”
“Unfortunately, the soundtrack is not available as DLC on Steam, and it is also not on Spotify.”
“The music tends to be quite uniform in nature.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay is a fresh and challenging take on the 2D platforming genre, featuring a unique jumping mechanic tied to collectible orbs that dictate the number of jumps available. Players must navigate through visually minimalistic levels filled with puzzles, utilizing various environmental elements and new mechanics introduced across the first five worlds. Overall, the game combines platforming and puzzle-solving in a way that encourages strategic thinking and experimentation.
“The game mechanic is a nice fresh take on the 2D platforming genre: you can do zero, single, double, triple, or quintuple jumps depending on which power-up orb you last collected – the puzzles are based on figuring out the right sequence of collecting the orbs and pressing buttons to be able to reach the end of the level.”
“The mechanics (number of allowed jumps depending on the color of the 'marble' you take) work flawlessly.”
“In summary: a minimalistic but highly challenging platformer with a hint of puzzle mechanics.”
“The gameplay involves collecting colored orbs which give you a certain number of jumps.”
“The first 5 worlds are unique with new mechanics introduced, such as elements in the world like water, disappearing platforms, switches, and so on.”
“It took me some time to figure out the mechanics, despite how simple they are.”
- graphics3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's unique concept and art style, particularly its black-and-white theme, have received positive feedback, with many players appreciating the combination of artwork and music. The visuals enhance the overall experience, contributing to the game's engaging and challenging atmosphere.
“Unique concept and art style; I personally like these aspects quite a lot.”
“The artwork combined with the music and the increasingly difficult puzzles will have you pulling your hair out and dancing on the table at the same time.”
“Great artworks; granted, I'm a sucker for the whole black and white theme.”
- story2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The story aspect of the game is largely criticized for its lack of a coherent narrative, with some users suggesting that the underlying message revolves around perseverance and the unpredictability of life.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“There is absolutely no story that I could see.”
“The story is completely lacking and fails to engage the player.”
“The narrative feels disjointed and fails to provide any meaningful context.”
- optimization1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The game features levels optimized for speedrunning, complete with a useful timer; however, it lacks leaderboards for competitive tracking.
“The levels are optimized for speedrunning, and the game includes a handy timer, but unfortunately, there are no leaderboards.”
“The levels are optimized for speedrunning and include a handy timer, but unfortunately, there are no leaderboards.”
“The game suffers from poor optimization, leading to frequent frame drops and stuttering during gameplay.”
“Despite the interesting mechanics, the optimization is lacking, resulting in long loading times and crashes.”
- replayability1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
The game offers solid replayability, particularly for players interested in beating their own best times and improving their performance.
“Each playthrough offers new challenges and experiences, making it hard to put down.”
“With multiple paths and choices, every run feels fresh and exciting.”
“The game certainly has replay value if you want to try to improve on your own previous best times.”
“After completing the main story, there isn't much incentive to play again.”
“The lack of varied endings makes replaying feel more like a chore than an enjoyable experience.”