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Lamm is a platformer in which you have to pick up orbs to jump. Some orbs allow you to jump once, others twice, and they can go up to five jumps in a row !

  • PC
  • Windows

Reviews

63%
Audience ScoreBased on 14 reviews
story2 negative mentions
  • Lamm features a unique jumping mechanic that adds depth to the puzzle-platforming experience, requiring players to collect orbs to gain jump abilities.
  • The game has a well-designed difficulty curve, providing a satisfying challenge that rewards persistence and skill improvement.
  • The minimalistic black-and-white art style combined with a good soundtrack creates an engaging atmosphere that enhances the gameplay experience.
  • The game is relatively short, with only a limited number of levels, which may leave players wanting more content.
  • Hitboxes for enemies and projectiles can feel unfairly large, leading to frustrating deaths that detract from the overall experience.
  • Some players experienced technical issues, such as problems with fullscreen mode and controller compatibility, which can hinder gameplay.
  • music10 mentions

    The game's soundtrack, composed by metalrenard, is praised for its quality and ability to enhance the gaming experience, providing a relaxing backdrop that complements the gameplay. While the music is not available on popular platforms like Steam or Spotify, it can be accessed for free or purchased on Bandcamp. However, some users noted that the music can feel somewhat uniform, though it effectively blends into the game's atmosphere, especially during challenging levels.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The soundtrack is very good, composed by Metalrenard, who I had never heard of before.”
    • “The music nicely blends in and does not get frustrating in world 4 where you are sure to die a lot.”
    • “Unfortunately, the soundtrack is not available as DLC on Steam, and it is also not on Spotify.”
    • “Ah well, what to expect from a ~65MB small game folder, ~18MB being music?”
    • “The music tends to be quite uniform in nature.”
  • gameplay9 mentions

    The gameplay is a refreshing take on the 2D platforming genre, featuring a unique jump mechanic that relies on collecting colored orbs to perform varying jump heights. It combines minimalistic visuals with challenging puzzles, requiring players to strategize their orb collection and button presses to navigate through levels. The introduction of new mechanics across the first five worlds adds depth and keeps the experience engaging.

    • “The game mechanic is a nice fresh take on the 2D platforming genre: you can do zero, single, double, triple, or quintuple jumps depending on which power-up orb you last collected – the puzzles are based on figuring out the right sequence of collecting the orbs and pressing buttons to be able to reach the end of the level.”
    • “Limbo meets 'Boy'; the game has the charm of both, but is original due to the jump mechanic: you can't jump by default and have to pick up orbs in order to perform one, a double, triple, or quintuple jump.”
    • “The first five worlds are unique with new mechanics introduced, which include elements in the world like water, disappearing platforms, switches, and so on.”
    • “The gameplay involves collecting colored orbs which give you a certain number of jumps.”
    • “It took me some time to figure out the mechanics, despite how simple they are.”
    • “The first 5 worlds are unique, with new mechanics introduced such as water, disappearing platforms, switches, and more.”
  • graphics5 mentions

    The graphics of Lamm are characterized by a striking grayscale art style reminiscent of Limbo, which many players find appealing. The unique visual presentation, combined with atmospheric music, enhances the overall experience, making it both engaging and challenging.

    • “Lamm is a tiny indie platformer heavily inspired by Limbo's art style and environment.”
    • “Unique concept and art style; I personally like these aspects quite a lot.”
    • “Lamm is a tiny indie platformer heavily inspired by the Limbo art style and environment.”
    • “The artwork combined with the music and the increasingly difficult puzzles will have you pulling your hair out and dancing on the table at the same time.”
  • story2 mentions

    The story conveys a powerful message about resilience and the unpredictability of life, emphasizing that perseverance can lead to unexpected outcomes. However, some users feel that the narrative lacks depth or clarity, suggesting that it may not be effectively communicated.

    • “The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
    • “There is absolutely no story that I could see.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
  • replayability2 mentions

    The game offers strong replayability through its focus on improving personal best times and the presence of collectables in each level, making it appealing for speedrun enthusiasts.

    • “The game certainly has replay value if you want to try to improve on your own previous best times.”
    • “Replay value: collectibles in every level, speedrun-friendly timer.”
  • optimization1 mentions

    The game features levels optimized for speedrunning, complete with a useful timer; however, it lacks leaderboards for tracking player performance.

    • “The levels are optimized for speedrunning, and the game includes a handy timer, but unfortunately, there are no leaderboards.”
    • “The levels are optimized for speedrunning and include a handy timer, but unfortunately, there are no leaderboards.”
    • “The game suffers from poor optimization, leading to frequent frame drops and long loading times.”
    • “Despite the interesting mechanics, the optimization issues make it frustrating to play, as the game often lags during critical moments.”
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