Kotoko's a Little Weird Game Cover
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"Kotoko's a Little Weird" is a narrative-driven game following Kotoko, a student and sister set in her mundane routine. When she decides to break free, she encounters quirky situations and meets new friends. The game explores her journey of self-discovery, embracing her uniqueness, and finding excitement in the ordinary.

  • PC
  • Steam Deck
  • Windows

Reviews

51%
Audience ScoreBased on 15 reviews
gameplay3 negative mentions
  • The game features a bold exploration of mature themes and self-identity, providing a unique narrative experience.
  • Multiple endings and a focus on character-driven storytelling encourage replayability.
  • The provocative art style and character design, while divisive, offer a distinctive aesthetic that some players may appreciate.
  • The game is notably short, with gameplay lasting around an hour, which may leave players wanting more.
  • The art style, described as featuring 'ugly bastards,' may not appeal to everyone and can detract from immersion.
  • It requires an external patch for full content access, which can be a barrier for some players.
  • story22 mentions

    The game's story centers on Kotoko Haruyama, a model student who embarks on a journey of self-discovery and exploration of her desires, leading her into complex and often compromising situations. While it tackles mature themes and character-driven narratives, the overall plot is described as simplistic and somewhat generic, resembling a hentai-style corruption tale. Players can expect a focus on storytelling and exploration rather than traditional gameplay mechanics, making it a niche experience that may appeal to those interested in adult themes.

    • “This game tells the story of Kotoko Haruyama, a model student who decides to explore her desires, leading her into unexpected and often compromising situations.”
    • “It explores mature themes through a character-driven story, emphasizing Kotoko's personal journey and interactions.”
    • “The game's story, characterized by its voluntary descent into pleasure, presents a rare protagonist who finds joy in acknowledging her desires, despite societal norms.”
    • “The story as such is quite basic and generic, resembling a hentai narrative of corruption, featuring an attractive young girl who, stressed by expectations, begins to sexually entice her classmates and others, escalating to explicit scenes.”
    • “A game quite similar to what would be a visual novel, limited to telling a story of the corruption of an attractive young college girl using an RPG format, allowing players to choose her route and outcome, but lacking real gameplay beyond simple movement.”
    • “Players looking for a game that combines character-driven storytelling with adult themes might find this title intriguing, but they should approach it with an understanding of its complex and sensitive content.”
  • gameplay17 mentions

    The gameplay is primarily narrative-driven, focusing on exploration and character interaction rather than traditional challenges or combat. Players navigate a simple environment, making choices that unlock different story paths, which emphasizes themes of self-discovery and rebellion. While the gameplay is minimalistic and may feel outdated, it offers a unique experience for those interested in story-rich RPGs.

    • “Despite its minimalistic gameplay and design quirks, the game offers an intriguing narrative for those interested in stories of rebellion and self-discovery.”
    • “The gameplay of 'Kotoko's a Little Weird' focuses on storytelling and character interaction rather than combat, offering a refreshing take on the RPG genre.”
    • “The gameplay is minimal, focusing on narrative progression and character interaction.”
    • “Similar to other games made by the devs, gameplay is pretty much nonexistent; you're just slowly progressing the scenario with five unattractive characters.”
    • “A game quite similar to what would be a visual novel, as it is limited to telling a story of corruption of an attractive young college girl but using an RPG format, to explore the facilities of the school and surroundings, so that in this way, you choose which route the protagonist will follow as well as its outcome, but all this without real gameplay, other than to move from one side to another.”
  • graphics13 mentions

    The game's graphics feature a divisive and unique art style that emphasizes less traditionally attractive characters, often blending lewd elements with a "dirty" aesthetic. While some players appreciate the provocative design, others find it off-putting, particularly in the context of the game's mature themes. Overall, the visuals are noted for their lack of detail and refinement, reflecting the game's status as an early work from the developer.

    • “The game's mature content and unique art style have divided audiences, but its visuals stand out due to their unusual approach and the provocative character design.”
    • “Graphically, the game showcases a unique art style that combines lewd elements with a 'dirty' aesthetic, creating a striking contrast between the attractive heroine and the less appealing male characters.”
    • “The visuals are memorable for their distinctive art style, which challenges traditional beauty standards and offers a unique perspective on character design.”
    • “The game is rather short and has six different endings, but what stands out the most are its visuals because of its unusual art style and how repulsive the characters look.”
    • “I get that, but the artwork, once the h-scenes start, is so bad that it breaks the immersion.”
    • “Graphically, the game shows its age since it is one of the first works of 'shinachiku-castella' and does not have refined art, so the illustrations are not very detailed and have some deformation in the bodies of the characters.”
  • character development3 mentions

    Character development in the game is marked by a provocative art style featuring unconventional and "ugly" character designs, which may not resonate with all players. This distinctive approach aligns with the developer's vision but requires an open-minded attitude towards its storytelling and aesthetic choices.

    • “The provocative art style and character design add depth to the character development experience.”
    • “The game's art and character design are notable for featuring 'ugly bastards,' a choice that aligns with the developer's distinctive style but may not appeal to all players.”
    • “Approach with an open mind, but be prepared for its unconventional approach to storytelling and character design.”
    • “Provocative art style and character design.”
  • replayability2 mentions

    The game offers high replayability due to its multiple endings, encouraging players to explore different choices and outcomes.

    • “Multiple endings foster exploration and replayability.”
    • “The game offers a variety of choices that encourage players to experience different outcomes.”
    • “Each playthrough reveals new secrets and challenges, making it hard to put down.”
    • “The multiple endings foster exploration and replayability.”
    • “I found the game lacks enough variety to make me want to replay it.”
    • “Once you finish the game, there's little incentive to go back and play again.”
  • music1 mentions

    The music in the game is considered basic, lacking voice acting and relying on a limited selection of sound effects and generic background music.

    • “In terms of sound, this game is very basic as it doesn't feature any voice acting and is limited to just a few sound effects and generic music.”
    • “The music is repetitive and lacks variety, making it feel monotonous after a short period of play.”
    • “Overall, the soundtrack feels uninspired and fails to enhance the gaming experience.”
Positive mentions (%)Positive
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