Skip to main content

Kotodama: The 7 Mysteries of Fujisawa

A fun game, and worth looking into if you are a fan of games in this vein. Just don’t expect it to be anything groundbreaking or unique.
Kotodama: The 7 Mysteries of Fujisawa Game Cover
44%Game Brain Score
story, graphics
gameplay, grinding
42% User Score Based on 36 reviews
Critic Score 58%Based on 5 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStation
Kotodama: The 7 Mysteries of Fujisawa Game Cover

About

Kotodama: The 7 Mysteries of Fujisawa is a single player role playing game with fantasy, drama and mystery themes. It was developed by PQube and was released on May 31, 2019. It received neutral reviews from both critics and players.

In "Kotodama: The 7 Mysteries of Fujisawa," you investigate seven chilling mysteries at Fujisawa Academy through visual novel chapters. Uncover keywords during investigations to power up word-based battles that expose lies and reveal hidden truths. The story twists classic tropes, encouraging multiple playthroughs to unlock the true ending and hidden secrets.

Skip User Reviews

42%
Audience ScoreBased on 36 reviews
story14 positive mentions
grinding4 negative mentions

  • The game features an intriguing plot twist that keeps players engaged and guessing throughout the story.
  • The artwork and character designs are visually appealing, contributing to an enjoyable aesthetic experience.
  • The match-3 mini-game adds a unique gameplay element that, while flawed, provides some fun and interactivity.
  • The repetitive nature of the story and gameplay forces players to replay sections multiple times with minimal changes, leading to frustration.
  • The match-3 mechanics are heavily reliant on RNG, making it feel tedious and unfair, especially during critical gameplay moments.
  • Quality of life issues, such as slow menu navigation and unskippable text, detract from the overall experience and enjoyment of the game.
  • story
    89 mentions Positive Neutral Negative

    The story of the game is a mixed bag, featuring intriguing plot twists and a dark mystery that unfolds as players progress, but it suffers from repetitive gameplay and predictable elements. While some players appreciate the unique mechanics and character interactions, many criticize the lack of meaningful choices and the forced repetition of the narrative, which detracts from the overall experience. Ultimately, the story has potential but is marred by execution issues and gameplay that feels disconnected from the narrative.

    • “The art is great and the story is interesting and simple enough to keep you interested from start to finish.”
    • “An excellent game, it starts off completely normal and casual and after chapter five it completely changes in the texture of the story and becomes a real mystery visual novel where your choices could actually lead to your character having the same fate as Mikoto.”
    • “The story is deeper than it appears, and even after the first playthrough, you will see that you missed a lot of things and the reasons characters did things are far deeper than you originally thought.”
    • “This is HuniePop only if you make a mistake and don't perfect the current level you're on; the game forces you to restart the entire visual novel again, no matter how far you've got, when the visual novel itself has no story-altering choices you can make, so the visual novel part is identical every time.”
    • “Story-wise, this game is meant to be replayed as the reader gathers more information about the story, but at the same time, there aren't many changes that make it interesting for the reader to read between each playthrough, and the standard 'skip read text' function doesn't work at all.”
    • “The characters and story are all dull, boring, and very predictable; don't waste 10 hours replaying the game to figure out what the ending is because you already know it basically before you've had to loop once.”
  • gameplay
    49 mentions Positive Neutral Negative

    The gameplay has been widely criticized for being tedious, repetitive, and heavily reliant on luck, particularly due to its match-3 mechanics that feel tacked on to a story-driven visual novel. Players express frustration over the lack of meaningful interaction and the unskippable nature of gameplay segments, which detracts from the narrative experience. While some appreciate the story elements, the overall consensus is that the gameplay fails to engage and often feels like a frustrating chore rather than an enjoyable feature.

    • “The gameplay is that of a dialogue path branching visual novel with tile matching.”
    • “So far, I'm enjoying what the game has to offer - after you unlock the puzzle mechanic, you can play it anytime from the main menu, with a 'fantasize mode' where you can unlock different outfits for the characters.”
    • “It definitely captivates players' hearts with attractive plots and fun gameplay.”
    • “The gameplay is tedious, almost non-existent, and feels like repetitive mobile phone level.”
    • “I'm convinced the copy-pasted story and trash RNG puzzle gameplay is only there to try and drag out a 1-2 hour game into being almost 20 hours.”
    • “Not only is it very luck reliant (most of the mechanics are luck-based), meaning that the final puzzles/fights in the game can quite literally be impossible to win, this visual novel loves to repeat it without giving you an option to skip even if you already beat it once before.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics in "Kotodama: The 7 Mysteries of Fujisawa" are generally well-received, with praise for the cute and appealing anime art style, particularly for the main characters. However, some users noted that the environmental characters appear simplistic and that certain designs, like the demon cat, look less polished. Overall, the artwork, combined with good voice acting and a fitting soundtrack, contributes positively to the game's aesthetic experience.

    • “I enjoy the art style so far, except for maybe the demon cat - that one thing looks pretty cheap, everyone else is cute and well drawn.”
    • “I love Kotodama for the great story with lots of brilliant plot twists, interesting characters, eye-catching artwork, pleasant music, and voice acting.”
    • “Let me describe the good features first: the artwork, the music, and the story.”
    • “Graphics: normal”
    • “Pretty and cute anime artworks.”
  • music
    11 mentions Positive Neutral Negative

    The music in "Kotodama: The 7 Mysteries of Fujisawa" is generally well-received, with a good soundtrack that enhances the atmosphere, particularly the opening song. However, the limited variety, with only a few tracks available, can lead to repetitiveness during gameplay. Overall, while the music is pleasant and fitting, its scarcity is a notable drawback.

    • “The soundtrack with vocals is very good too.”
    • “Talking of music, there are many interesting tracks that create just the right atmosphere, and I definitely liked the opening song.”
    • “Let me describe the good features first: the artwork, the music, and the story.”
    • “The music is overall serviceable and fitting, but notably there aren't a lot of tracks, so it can get kind of repetitive.”
    • “Music is scarce in variety; I think there are maybe four tracks.”
    • “There is a small number of soundtracks.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, often comparing it to low-quality mobile games. The requirement to replay chapters adds to the frustration, making the experience feel boring and predictable. Overall, the grinding is viewed as a significant drawback.

    • “Gameplay: tedious, almost non-existent, repetitive mobile phone level.”
    • “Insanely tedious, boring, and predictable.”
    • “Since the game forces you to replay the chapters, it can get tedious.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, users report a generally positive experience with optimization, noting that performance is decent and there have been no significant issues encountered.

    • “Performance: no problems so far.”
    • “I can't exactly rate their performance, but it sounds decent.”
    • “Firstly, performance.”
    • “- performance: no problems so far.”
  • replayability
    3 mentions Positive Neutral Negative

    The replayability of the game is considered poor, primarily due to issues with the interface that detract from the overall experience.

    • “Replayability is awful; the game lacks meaningful choices that would encourage multiple playthroughs.”
    • “Once you finish the game, there's little incentive to go back and play again.”
    • “The lack of varied outcomes makes replaying the game feel tedious and uninteresting.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy primarily involves watching TV ads to unlock additional content or features, which some users find intrusive but others appreciate as a way to access more without direct payments.

    • “The game constantly pushes you to watch TV ads just to progress.”
    • “Monetization feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like I'm being forced to pay for basic features that should be included in the game.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by a captivating soundtrack, particularly the opening song, which sets the tone effectively. However, players are cautioned not to be deceived by the initially friendly and mundane ambiance, as it may conceal deeper, more complex themes.

    • “Talking of music, there are many interesting tracks that create just the right atmosphere, and I definitely liked the opening song.”
    • “Do not be tricked by the seemingly friendly and daily atmosphere of the game.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the emotional experience of the game to be initially engaging, but it can become frustrating and tedious after a few hours, leading to a potential loss of interest and a desire to seek external help or abandon the game altogether.

Skip Critic Reviews
Skip Game Offers

Buy Kotodama: The 7 Mysteries of Fujisawa

12h Median play time
9h Average play time
4-14h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Kotodama: The 7 Mysteries of Fujisawa

Games Like Kotodama: The 7 Mysteries of Fujisawa

Digimon Survive Image
Soul Gambler Image
Unhack Image
Purrfect Date Image
BAD END Image
Skip FAQs

Frequently Asked Questions

Kotodama: The 7 Mysteries of Fujisawa is a role playing game with fantasy, drama and mystery themes.

Kotodama: The 7 Mysteries of Fujisawa is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 9 hours playing Kotodama: The 7 Mysteries of Fujisawa.

Kotodama: The 7 Mysteries of Fujisawa was released on May 31, 2019.

Kotodama: The 7 Mysteries of Fujisawa was developed by PQube.

Kotodama: The 7 Mysteries of Fujisawa has received neutral reviews from both players and critics. Most players liked this game for its story but disliked it for its gameplay.

Kotodama: The 7 Mysteries of Fujisawa is a single player game.

Similar games include Digimon Survive, Soul Gambler, Unhack, Purrfect Date, BAD END and others.