KOTH
- September 1, 2016
- Abbeytek Ltd
Climb your way to the top of the map and defeat the Koth.
Reviews
- KOTH offers a fun and engaging gameplay experience, reminiscent of the classic game The Sentinel, with both Classic and Arcade modes catering to different play styles.
- The VR implementation enhances immersion, allowing players to physically duck and navigate the environment, which adds to the tension and excitement of the game.
- The simple graphics work well in VR, and the game is easy to pick up, making it accessible for casual players and those nostalgic for retro gaming.
- Some players feel the game is stripped down compared to the original, lacking depth and strategic elements, making it feel more like a sprint than a thoughtful challenge.
- Control issues have been reported, particularly with the absorption mechanics, which can be frustrating for players with unsteady hands.
- There are several bugs and minor frustrating issues, such as level progression problems and the instant death mechanic, which detract from the overall experience.
- graphics16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The graphics are generally described as simple and reminiscent of the original game, with some users expressing a desire for more elaborate visuals and updates. While the basic style is deemed effective for VR, many feel the graphics are outdated and not impressive enough for a higher price point. Overall, the simplicity is acknowledged as sufficient for gameplay, but there is a clear call for enhancements.
“The graphics, while basic, are striking; I believe the developer is working on updating them too.”
“The simple graphic style works well in VR.”
“The graphics are simple but all that's needed.”
“The graphics looked outdated and not suitable for VR, and I just didn't see the point from looking at the store page video.”
“I wonder what the game would look like with better graphics, more elaborate trees and landscapes (this is a suggestion for you, dev).”
“I also wonder what this game would be like with higher-end graphics.”
- gameplay6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is highly praised, receiving a score of 9/10 for its engaging mechanics, despite its retro graphics reminiscent of old Atari games. While it may not impress visually, the overall experience is considered enjoyable and worthwhile, especially at its current price point.
“The gameplay is great.”
“At a higher price, I'd say no as it's not going to wow anybody graphically, but for sheer gameplay, it's 9/10.”
“The gameplay is engaging and enjoyable.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews do not provide specific insights into the story aspect of the game, focusing instead on the technical experience of playing with Oculus Quest via link and virtual desktop. Therefore, no summary regarding the story can be derived from the provided texts.
- music2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the original 'The Sentinel' is highly praised, with many considering it a perfect complement to the game, while the addition of a John Carpenter soundtrack in the official returns is seen as a notable enhancement.
“The original 'The Sentinel' (or Sentry as it was in the US) is one of those rare perfect games; even the official Sentinel Returns could only add a John Carpenter soundtrack as an improvement.”
- atmosphere2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Reviewers express disappointment with the game's atmosphere, noting that changes to the rules disrupt the original's tense and engaging experience. The introduction of a speed run element is seen as a forced attempt to enhance gameplay, ultimately leaving the atmosphere feeling hollow and lacking the intensity that made the original compelling.
“I so wanted to like this, but the changes made to the game rules only break the perfect formula from the original. The biggest offender is that you can absorb trees while unable to see the base, meaning there's no need to move until forced by Koth's gaze. A speed run element is added to try and remedy this, but it feels forced and just leaves the game feeling void of the tense atmosphere of the original it's inspired by.”