KOTH
- September 1, 2016
- Abbeytek Ltd
Climb your way to the top of the map and defeat the Koth.
Reviews
- KOTH offers a fun and engaging gameplay experience, reminiscent of the classic game The Sentinel, with both Classic and Arcade modes catering to different play styles.
- The VR implementation enhances immersion, allowing players to physically duck and maneuver, adding a new layer of excitement to the gameplay.
- The simple graphics are effective and nostalgic, and the game is easy to pick up, making it accessible for casual players and fans of retro games.
- Some players feel that the game is stripped down compared to the original, lacking depth and strategic elements, making it feel more like a fast-paced sprint than a thoughtful puzzle experience.
- Control issues have been reported, particularly with the point-and-click movement and the difficulty in absorbing objects at a distance, which can hinder gameplay.
- There are several bugs and minor frustrations, such as level progression issues and the lack of immersive consequences when caught by the Koth, which detracts from the overall experience.
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics of the game are generally described as simple and reminiscent of the original, with some users expressing a desire for more elaborate visuals and updates. While the basic style is effective in VR and complements gameplay, many feel that the graphics are outdated and not suitable for a higher price point. Overall, the visuals are functional but not particularly impressive, with potential for improvement noted by some reviewers.
“The graphics, while basic, are striking; I believe the developer is working on updating them too.”
“The simple graphic style works well in VR.”
“The graphics are simple but all that's needed.”
“The graphics looked outdated and not suitable for VR, and I just didn't see the point from looking at the store page video.”
“I wonder what the game would look like with better graphics, more elaborate trees and landscapes (this is a suggestion for you, dev).”
“I also wonder what this game would be like with higher-end graphics.”
- gameplay3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is highly praised for its engaging mechanics, earning a strong 9/10 rating despite its outdated graphics reminiscent of old Atari games. While it may not impress visually, the gameplay experience itself is considered excellent, making it a worthwhile choice at its current price.
“The gameplay is great.”
“At a higher price, I'd say no as it's not going to wow anybody graphically, but for sheer gameplay, it's 9/10.”
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game is not explicitly addressed in the provided text, as it primarily focuses on the gameplay experience using Oculus Quest. Therefore, no specific insights about the narrative can be summarized from this input.
- music1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
The music in "The Sentinel" is highly praised, with many considering it a perfect fit for the game, and even the sequels are noted to have only improved with the addition of a John Carpenter soundtrack.
“The music in this game perfectly complements the atmosphere, enhancing every moment of gameplay.”
“I love how the soundtrack evolves with the game, making each level feel unique and immersive.”
“The original 'The Sentinel' (or 'Sentry' as it was in the US) is one of those rare perfect games; even the official Sentinel returns could only add a John Carpenter soundtrack as an improvement.”
“The music in this game feels repetitive and lacks variety, making it hard to stay engaged.”
“I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers express disappointment with the game's atmosphere, noting that changes to the rules disrupt the original's tension and immersion. The introduction of a speed run element is seen as a forced addition that fails to restore the game's intended ambiance, leaving it feeling lacking and unengaging.
“The atmosphere is incredibly immersive, drawing you into a world that feels alive and full of mystery.”
“Every sound and visual detail contributes to a haunting ambiance that keeps you on edge throughout the game.”
“The game's environment is beautifully crafted, creating a sense of isolation and tension that enhances the overall experience.”
“I really wanted to enjoy this game, but the changes to the rules have completely disrupted the perfect formula of the original. The biggest issue is that you can absorb trees without being able to see the base, which means there's no incentive to move until you're forced by the king of the hill's gaze. They added a speed run element to try to fix this, but it feels forced and ultimately leaves the game devoid of the tense atmosphere that made the original so engaging.”
“The atmosphere in this game is lacking compared to its predecessor. The new mechanics have stripped away the tension and immersion that I loved, making it feel more like a chore than an experience.”
“Despite the interesting premise, the atmosphere falls flat. The changes made to gameplay mechanics have diluted the sense of urgency and suspense that was present in the original, leaving players feeling disconnected.”