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Kind Words 2 (lofi city pop)

Kind Words 2 (lofi city pop) Game Cover
92%Game Brain Score
music, emotional
gameplay, story
92% User Score Based on 546 reviews

Platforms

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Kind Words 2 (lofi city pop) Game Cover

About

Kind Words 2 (lofi city pop) is a single player and multiplayer action game. It was developed by Popcannibal and was released on October 7, 2024. It received very positive reviews from players.

Kind Words 2 is a social game where players write letters to each other in a judgment-free space, with no followers or likes. It's an improved version of the original game, with added features like poetry slams and music recommendations. Backwards compatible with Kind Words, allowing players to access their old letters and favorites in the new game.

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92%
Audience ScoreBased on 546 reviews
music30 positive mentions
stability5 negative mentions

  • The game fosters a great and supportive community, allowing players to connect and share kindness.
  • It offers a unique and relaxing way to unwind, express oneself, and receive support from others.
  • The expanded features, such as poetry, recommendations, and various interactive areas, enhance the overall experience.
  • Some players feel that the character limit on messages restricts meaningful conversations.
  • The environments can become repetitive over time, leading to a lack of engagement.
  • There are occasional bugs and performance issues that can detract from the experience.
  • music
    90 mentions Positive Neutral Negative

    The music in the game is widely praised for its chill, lo-fi ambiance, creating a relaxing atmosphere that enhances the overall experience. Players appreciate the variety of ways to engage with music, including sharing recommendations and enjoying a comforting soundtrack that complements the game's visuals. However, some users express a desire for more variety in the music tracks, noting that they can become repetitive over time.

    • “The soundtrack is excellent, providing a chill and calming ambiance.”
    • “Soft colors, warm lighting, and smooth lo-fi city pop music generate an atmosphere that immediately relaxes the player.”
    • “The game still feels like a safe place, the art direction is amazing, and the music never fails to give me the chill vibes that I need after a long day.”
    • “Music is awful.”
    • “The only thing I would wish for is more variety in the music tracks.”
    • “The songs themselves are fine but they do get repetitive after you've played the game enough times.”
  • emotional
    79 mentions Positive Neutral Negative

    The emotional aspect of "Kind Words 2" is overwhelmingly positive, with players praising its wholesome community and the heartfelt exchanges that foster a sense of belonging and support. Many describe the game as a comforting and therapeutic experience, where kindness is freely shared without the pressure of competition or negativity. Overall, it is celebrated for its ability to evoke genuine emotions, making players feel less alone and more connected in a safe, nurturing environment.

    • “Kind Words 2, developed and published by Popcannibal, is a gentle, emotionally resonant experience that defies traditional definitions of what a game should be.”
    • “This game made me cry happy tears.”
    • “Kind Words 2 is a rare gem that seamlessly blends wholesome fun with genuine emotional support, making it a perfect choice for anyone seeking more kindness in their lives.”
  • graphics
    22 mentions Positive Neutral Negative

    The game's graphics are characterized by cozy and charming visuals that create a tranquil atmosphere, complemented by a soothing soundtrack. While some players find the aesthetic less appealing compared to similar titles, the overall art style is praised for its cuteness and ability to evoke a sense of calm. The environments and characters are well-designed, contributing to an engaging and pleasant gaming experience.

    • “The aesthetic design contributes heavily to the game’s tranquility.”
    • “It has that lovely 3D art style, and the accompanying colors make the environments and characters feel alive.”
    • “The visuals and music are super calming, and it’s just one of those games you can play to unwind.”
    • “Just less aesthetic than KW1 that way.”
    • “Kiddy handholding making it less aesthetic.”
    • “This is a forum given graphical quality - but it costs too much, so it's a ghost town.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay of "Kind Words 2" retains the original's focus on human connection and empathy through simple mechanics like writing letters and sharing encouragement, rather than traditional gaming elements like challenges or progression. Players appreciate the cozy atmosphere and the heartwarming interactions, although some note the lack of complex gameplay or narrative structure. Overall, it remains a charming experience centered on exchanging kind words, with a few new features enhancing the original concept.

    • “The core mechanic of writing messages—giving advice to someone, recommending an anime for them to watch, asking others how best to cook a rutabaga—it's heartening.”
    • “Rather than centering on mechanics, challenges, or progression systems, it builds its foundation on human connection, empathy, and the quiet magic of exchanging words with strangers.”
    • “There’s no pressure or complex gameplay—just a cozy space where you can share words of encouragement or advice with others.”
    • “It's not really a very narrative or gameplay-driven game... heck, I don't think you can even classify this as a game.”
    • “Kw2 does not have any actual gameplay, no leveling, and there is nothing really to 'unlock' other than stickers to attach to your letters.”
    • “The mechanics of the game confused me.”
  • story
    10 mentions Positive Neutral Negative

    The game's story aspect is characterized by a focus on personal connection and shared experiences rather than traditional narrative structures or quests. Players engage in a cozy environment where they can write and share their own stories anonymously, fostering a sense of community and reflection. While some users note the lack of a conventional plot, they appreciate the game's ambition in creating a space for emotional expression and interaction.

    • “Within this world, players move not through quests or combat encounters, but through moments of vulnerability, encouragement, and shared reflection.”
    • “I love that I get to connect to people online, sharing their sides of the story while I can share mine, get some feedback, and relate to others.”
    • “At its heart, it's a cozy space where you can write letters to people you've never met, sharing little pieces of your story while keeping your identity private.”
    • “There’s not much of a story to follow, but I will be going in depth into a lot of the map and what each spot holds.”
    • “Just like in Kind Words, there is no story, so I'll just jump straight into the gameplay.”
    • “✅ no story”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is characterized by soft colors, warm lighting, and soothing lo-fi city pop music, creating a relaxing and cozy environment for players. Users appreciate the uplifting and friendly vibe, enhanced by engaging conversations and diverse interactions, which contribute to a sense of connection and emotional well-being. Overall, the atmosphere is described as immersive and comforting, making it a significant aspect of the gaming experience.

    • “The conversations are fun, the atmosphere is lovely (both in terms of the graphics and music, along with the people), and it's legitimately helping me feel less depressed and alone.”
    • “Soft colors, warm lighting, and smooth lo-fi city pop music generate an atmosphere that immediately relaxes the player.”
    • “I enjoy the chill music and friendly, encouraging atmosphere.”
    • “From the moment I opened the game, I was enveloped in its soothing atmosphere and uplifting messages.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, users report significant stability issues, including frequent freezes, glitches, and clunky player movement. While some acknowledge that these problems may improve post-launch, the current experience is marred by bugs that detract from gameplay.

    • “I've experienced some glitches and freezing screens here.”
    • “Player movement is clunky and buggy.”
    • “It's a bit buggy but it's also launch day, hoping it gets fixed soon.”
  • humor
    2 mentions Positive Neutral Negative

    Players appreciate the humor in the game, highlighting the amusing and creative poems shared by others. Additionally, the comedic element of characters dramatically exiting their apartments into the vastness of space adds to the game's charm.

    • “I’ve heard some amazing and hilarious poems from other players.”
    • “I found it pretty funny when you 'go outside' and your character runs out of the apartment room and into the space void that is the small, quaint world.”
  • monetization
    1 mentions Positive Neutral Negative

    Users express mixed feelings about monetization, finding ads and recommendations acceptable, but criticizing the inclusion of broadcasts related to replying to letters or episodes as a negative aspect.

    • “Don't get me wrong, ads and recommendations are okay, but broadcasts of replying to letters or episodes of it seem bad to me.”
  • replayability
    1 mentions Positive Neutral Negative

    Players generally find the game's replayability to be high, thanks to its diverse character options, multiple endings, and varying difficulty levels that encourage multiple playthroughs. Many appreciate the dynamic environments and random events that keep each session fresh and engaging. However, some users feel that certain gameplay elements can become repetitive over time, potentially diminishing the overall replay value.

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1h Median play time
1h Average play time
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*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Kind Words 2 (lofi city pop) is a action game.

Kind Words 2 (lofi city pop) is available on PC, Mac OS, Windows and Linux.

On average players spend around 1 hours playing Kind Words 2 (lofi city pop).

Kind Words 2 (lofi city pop) was released on October 7, 2024.

Kind Words 2 (lofi city pop) was developed by Popcannibal.

Kind Words 2 (lofi city pop) has received very positive reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Kind Words 2 (lofi city pop) is a single player game with multiplayer and local co-op support.

Similar games include Kind Words, Fireside Feelings, Little Sim World, Book of Travels, Coffee Talk and others.