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Kin and Quarry Game Cover

About Kin and Quarry

Kin and Quarry is a single player action game with a fantasy theme. It was developed by The Fox Knocks and was released on January 16, 2026. It received mostly positive reviews from players.

An evil Geomancer has stolen the magic essence from your sacred Evertree and buried it deep underground! Now, you and your tiny kin must dig, mine, and excavate in order to restore the Evertree back to its former glory. You will find rare artifacts along the way that will attract more kin to your cause, but beware, for the Geomancer is always watching, and when night falls, they will close the ear…

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Games Like Kin and Quarry

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Reviews

72%Audience ScoreBased on 247 reviews
gameplay7 positive mentions
optimization10 negative mentions

  • Engaging and satisfying incremental gameplay with a unique mix of active control and idle elements.
  • Cute art style, charming animations, and pleasant sound design that create an enjoyable atmosphere.
  • Well-designed skill trees and upgrade systems allowing experimentation with different builds and strategies.
  • Significant performance and optimization issues in late game, causing lag and frustrating slowdowns.
  • Game is quite short with limited content, typically completed within 3-6 hours, which feels overpriced for the price asked.
  • Progression becomes grindy and slow after early stages, with some upgrade paths feeling unimpactful or poorly balanced.
  • gameplay

    29 mentions Positive Neutral Negative
    24% positive mentions, 66% neutral mentions, 10% negative mentions

    The gameplay offers a solid and addictive loop centered on directing kin to dig for resources, with some depth and variety in mechanics, though novelty wears off quickly due to a short 3-5 hour playtime. Despite enjoyable and unique mechanics, several players found the upgrade and progression systems unbalanced or underwhelming, and overall value questioned given the price. The game is best suited for casual, low-commitment play but may disappoint those seeking longer or more polished gameplay experiences.

    • “The gameplay centers on directing a group of small workers—referred to as kin—as they dig through successive layers of earth to uncover resources.”
    • “Gameplay loop is solid and addicting enough.”
    • “As players become more familiar with the layout, navigation becomes more intuitive, allowing the focus to remain on the core gameplay.”
    • “It's another one of those 'grind runs' until you fill out a giant skill tree games, but the gameplay itself isn't very well thought-out so a lot of things are hilariously unbalanced.”
    • “There's almost something here, but the game has difficulty processing its own mechanics after a while and, by the end, every run was lagging down into single digit fps.”
    • “Like, one issue is that the ascension mechanic is full of weirdly specific upgrades you'd really only use with specific builds, which means most of the time I get to a whole new ascension tier and out of the four upgrades I only get benefits from one.”
  • optimization

    20 mentions Positive Neutral Negative
    15% positive mentions, 35% neutral mentions, 50% negative mentions

    The game suffers from severe performance and optimization issues, especially in late-game stages, causing significant lag and stuttering that hinder gameplay despite the developers acknowledging these flaws. This poor optimization impacts the overall experience, making progression frustrating and limiting the game's potential enjoyment.

    • “The game recognizes its optimization flaws and provides warnings when upgrades or units will impact performance, clarifying that the issue is not due to the player's PC.”
    • “Performance takes a significant hit in the late game, especially with certain builds like using many ferrets, which causes severe performance issues.”
    • “The end game perks and units have very poor performance, to the extent that their mining capacity is hindered rather than improved.”
    • “The issue is that the game is so poorly optimized that avoiding lag becomes a constant balancing act.”
    • “Also end game is unplayable due to poor performance (engine side, PC is not struggling), it's not just that the game runs slowly, but it also skips effects making you weak by being too strong.”
    • “I had 60+ ferrets dropping 10 bombs each and it turned into a Godot performance horror show.”
  • graphics

    16 mentions Positive Neutral Negative
    63% positive mentions, 18% neutral mentions, 19% negative mentions

    The graphics are generally praised for their cute, quirky, and unique art style that complements the game's wholesome aesthetic and replayability. While some appreciate the polished and delightful visuals, a few note inconsistencies, such as mismatched 3D and 2D elements, and feel the graphics alone may not sustain long-term engagement. Overall, the visual design is a strong, charming aspect of the game despite minor stylistic quirks.

    • “The art style is genuinely great, and the game brings something unique to the incremental genre even if it’s rough around the edges.”
    • “It's a well-polished game with impressive graphics.”
    • “The art style is also delightfully quirky, love it.”
    • “Its graphics are cute... but this is not enough to keep on for more than a few minutes.”
    • “This game is a perfect example of 'math doesn't math fast enough, but look at pretty graphics.'”
    • “The 3D with 2D graphics are not really fitting either, especially since most of the textures are higher resolution than the pixel art itself, so I am not a fan of that.”
  • grinding

    12 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and overly repetitive, with exponential difficulty spikes that can stall progress. While some players enjoy the grind and find it rewarding, others feel it lacks proper balance and incentive for extended play, especially due to limited endgame content and optimization issues. Overall, grinding may appeal to fans of the genre but can diminish the experience for those seeking a more streamlined progression.

    • “It's too boring and grindy to be fun.”
    • “I found myself in a grinding period of a few hours trying to gain all the mid-level evertree orbs before moving on to the next tier, only to be stymied by the exponential increase in requirements for the next orb.”
    • “The upgrade and level tree can be maxed but requires a lot of unnecessary grinding as there's no infinite mode as of this review and no incentive to keep playing as getting 100% steam achievements is easy and mostly done by the time you beat the game.”
  • story

    12 mentions Positive Neutral Negative
    58% positive mentions, 17% neutral mentions, 25% negative mentions

    The story is generally described as small but enjoyable, featuring a pleasant twist and clear ending that adds motivation to progress. While some find it satisfying and well-written for an idle game, others see it as minimal or cliché, typical of the genre. Overall, the narrative complements the gameplay without being the main focus.

    • “Came for the gameplay, stayed for the story.”
    • “Like Nomad Idle, there is a clear endgame and ending, and some nice writing and storytelling.”
    • “This is a game built for replayability, not a one-off 'okay I beat it, what's next?' Explore different builds and strategies and enjoy the graphics and story.”
    • “Really though, a huge staple of why I don't like the game that much is that it's both mandatory and encouraged to clean the entire map of all blocks as much as possible to unlock things, get huge bonuses, and to progress the story. To play properly, you need to baby each run, clicking with your underpowered click-mining to make sure to get every block mined per zone because all the units you dig with are awful at being thorough.”
    • “Story is meh or even cringe.”
    • “Paper-thin story, but that's pretty much all idle games, so no marks against the game for that.”
  • music

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music in the game is generally praised for its quality and fitting style, with users highlighting an incredible sound design and a soundtrack that complements the gameplay well. While most find the soundtrack good or great, some consider it decent but not outstanding.

    • “In addition, the sound design was incredible, and the soundtrack suited the game just right.”
    • “Good music, great art style, solid progression system, good length.”
    • “Artwork and music were good.”
  • replayability

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game offers strong replayability through a deep skill tree, ascension system, and diverse unit synergies that encourage exploring different builds and strategies. While some find the unlimited skilltree resets limit challenge, overall it is designed for repeated play rather than a single completion.

    • “This is a game built for replayability, not a one-off 'okay I beat it, what's next?' Explore different builds and strategies and enjoy the graphics and story.”
    • “Since you get unlimited resets of the skill tree and basically unlimited resources to put into it, there is not much replayability.”
    • “There's a deep skill tree and ascension system (not prestige: you don't reset the game/progress to use it) with unit type synergies to explore leading to replayability.”
    • “I do prefer grindy games, and/or replayable games.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted through its amusingly unbalanced gameplay and quirky elements like funny digging animals, making it entertaining for players who enjoy lighthearted fun without investing excessive time.

    • “If you like funny digging animals and don't have 10,000 hours to spend on your games, get this one.”
    • “The gameplay isn't very well thought-out, so a lot of things are hilariously unbalanced.”
    • “It's one of those 'grind runs until you fill out a giant skill tree' games (there are two trees in this game, as far as I've seen).”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is generally fun but experiences notable stability issues, particularly lag and bugs in the late game. Players recommend purchasing it only at a discount due to these performance problems.

    • “Buggy, especially in the late game due to lag.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a wholesome and heartwarming emotional experience, offering a concise yet satisfying journey that can be fully completed in a day or two.

    • “A neat little incremental game with a wholesome aesthetic that you can 100% in a day or two.”
    • “If you want a short heartwarming game too.”
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Play Times

5h Median play time
1004h Average play time
4-5h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Kin and Quarry is a action game with fantasy theme. Common tags for Kin and Quarry include indie, roguelite, automation, 2.5d, pixel graphics and others.

Kin and Quarry is available on PC and Windows.

On average players spend around 1004 hours playing Kin and Quarry.

Kin and Quarry was released on January 16, 2026.

Kin and Quarry was developed by The Fox Knocks.

Kin and Quarry has received mostly positive reviews from players. Most players liked Kin and Quarry for its gameplay but disliked it for its optimization.

Kin and Quarry is a single player game.

Similar games include Zero Stress King: Idle Defense, Keep on Mining!, Incredicer, Tower Wizard, Maktala: Slime Lootfest and others.