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Kin and Quarry Game Cover

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Kin and Quarry is a single player action game with a fantasy theme. It was developed by The Fox Knocks and was released on January 16, 2026. It received mostly positive reviews from players.

Kin and Quarry is also available on Steam: https://store.steampowered.com/app/3505770/Kin_and_Quarry/ You can keep up with what's going on with the game and its community in the Discord: https://discord.com/invite/779FCkeeWT _  _ _____________________ _  _ ABOUT THIS GAME An evil Geomancer has stolen the magic essence from your sacred Evertree and buried it deep under…

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75%
Audience ScoreBased on 215 reviews
gameplay7 positive mentions
optimization8 negative mentions

  • Engaging and satisfying gameplay loop blending active clicking and incremental progression with multiple unit types and synergies.
  • Cute and charming art style with nice animations, good sound design, and a wholesome aesthetic.
  • Well-designed skill trees and upgrade systems allowing experimentation, respecs, and different play styles.
  • Game progression slows significantly around mid-layers leading to grind-heavy gameplay that may feel frustrating or tedious.
  • Performance issues and lag, especially in late game with many explosions or units on screen, detracting from the experience.
  • Relatively short overall playtime with limited endgame content or replayability, making it feel overpriced at full price.
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay features a core loop of directing small workers to dig and gather resources, offering a fun and addictive experience with some strategic depth through skill trees and varied playstyles. However, it is somewhat limited by unbalanced mechanics, underwhelming upgrades, and a short overall length, making it feel less rewarding for its price. Despite these flaws, its casual, charming design and engaging core gameplay appeal to players seeking a quick, low-key idle game.

    • “The gameplay centers on directing a group of small workers—referred to as kin—as they dig through successive layers of earth to uncover resources.”
    • “The gameplay loop is wonderful, and the art style is nice.”
    • “A very cute and casual idle game that has rich mechanics and gameplay, all without overstaying its welcome.”
    • “It's another one of those 'grind runs' until you fill out a giant skill tree games, but the gameplay itself isn't very well thought-out and many things are hilariously unbalanced.”
    • “The ascension mechanic is full of weirdly specific upgrades that are only useful with specific builds, so most of the time when reaching a new ascension tier, only one out of four upgrades provides any real benefit.”
    • “The mechanic to reset all your abilities is just a waste of time.”
  • graphics
    16 mentions Positive Neutral Negative

    The game's graphics feature a charming, quirky, and cute art style that many players find delightful and well-polished, enhancing the overall cozy aesthetic. However, some users note inconsistencies between 3D and 2D elements and feel the visuals alone may not sustain long-term engagement. Overall, the graphics effectively complement the gameplay and unique tone of the incremental genre.

    • “It's a well-polished game with impressive graphics.”
    • “The art style is genuinely great, and the game brings something unique to the incremental genre even if it’s rough around the edges.”
    • “The art style is also delightfully quirky, love it.”
    • “Its graphics are cute... but this is not enough to keep on for more than a few minutes.”
    • “This game is a perfect example of 'math doesn't math fast enough, but look at pretty graphics'.”
    • “The 3D with 2D graphics are not really fitting either, especially since most of the textures are higher resolution than the pixel art itself.”
  • optimization
    12 mentions Positive Neutral Negative

    The game suffers significant performance issues, especially in the late game, causing lag and stuttering that hinder gameplay and reduce its overall enjoyment. Poor optimization leads to slowdowns, skipped effects, and constant balancing challenges, with many users finding the end game effectively unplayable.

    • “Performance takes a big hit in the late game.”
    • “The performance of end game perks and units is very poor, to the point where their capacity to mine is hindered more than helped.”
    • “The issue is that the game is so poorly optimized that avoiding lag becomes a constant balancing act.”
    • “Also end game is unplayable due to poor performance (engine side, PC is not struggling). It's not just that the game runs slowly, but it also skips effects, making you weak by being too strong.”
    • “I had 60+ ferrets dropping 10 bombs each and it turned into a Godot performance horror show.”
  • grinding
    10 mentions Positive Neutral Negative

    Grinding in the game can become tedious and exponentially challenging, especially when progressing through mid to late stages or aiming for 100% completion. While some players who enjoy grindy gameplay find it rewarding, others feel the lack of an infinite mode and replay incentives leads to unnecessary and repetitive resource gathering. Overall, grinding is manageable but could benefit from better balance and additional endgame content to maintain engagement.

    • “I found myself in a grinding period of a few hours trying to gain all the mid-level Evertree orbs before moving on to the next tier, only to be stymied by the exponential increase in requirements for the next orb.”
    • “The upgrade and level tree can be maxed but requires a lot of unnecessary grinding as there's no infinite mode as of this review and no incentive to keep playing as getting 100% Steam achievements is easy and mostly done by the time you beat the game.”
    • “Starts out ok but quickly gets way too grindy around layer 8.”
  • story
    9 mentions Positive Neutral Negative

    The story is generally considered light and brief, with some players enjoying its plot twists and writing, while others find it minimal or even cringe-worthy. It serves more as a backdrop to the gameplay rather than a deep narrative, fitting the genre's typical focus on replayability over storytelling depth.

    • “It's a fun game; enjoyed the gameplay, and the story, while small, still had me excited to see what happened next.”
    • “Like Nomad Idle, there is a clear endgame and ending, with some nice writing and storytelling.”
    • “This is a game built for replayability, not a one-off 'okay I beat it, what's next?'; explore different builds and strategies and enjoy the graphics and story.”
    • “Really though, a huge staple of why I don't like the game that much is that it's both mandatory and encouraged to clean the entire map of all blocks as much as possible to unlock things, get huge bonuses, and to progress the story. To play properly, you need to baby each run, clicking with your underpowered click-mining to make sure to get every block mined per zone because all the units you dig with are awful at being thorough.”
    • “Story is meh or even cringe.”
    • “Paper-thin story but that's pretty much all idle games so no marks against the game for that.”
  • music
    4 mentions Positive Neutral Negative

    Users generally praise the music for complementing the game's atmosphere well, with several noting the soundtrack and sound design as fitting and impressive. Overall, the music is regarded positively, enhancing the gaming experience.

    • “The sound design was incredible, and the soundtrack suited the game just right.”
    • “Good music, great art style, solid progression system, good length.”
    • “Artwork and music were good.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers strong replayability through a deep skill tree, ascension system, and unit synergies that encourage exploring different builds and strategies. However, some users feel that unlimited resets and resources lessen the challenge, slightly diminishing replay value for those seeking more difficulty. Overall, it is designed for ongoing play rather than a single completion.

    • “This is a game built for replayability, not a one-off 'okay I beat it, what's next?' Explore different builds and strategies and enjoy the graphics and story.”
    • “Since you get unlimited resets of the skill tree and basically unlimited resources to put into it, there is not much replayability either.”
    • “There's a deep skill tree and ascension system (not prestige: you don't reset the game/progress to use it) with unit type synergies to explore, leading to replayability.”
    • “I do prefer grindy games, and/or replayable games.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by its amusingly unbalanced gameplay and quirky elements like funny digging animals, making it entertaining especially for players who enjoy lighthearted run-based games without investing excessive time.

    • “If you like funny digging animals and don't have 10,000 hours to use on your games, get this one.”
    • “It's another one of those 'grind runs' until you fill out a giant skill tree (there's two trees in this game, as far as I've seen) games, but the gameplay itself isn't very well thought-out so a lot of things are hilariously unbalanced.”
  • emotional
    2 mentions Positive Neutral Negative

    The game offers a brief but heartwarming emotional experience with a wholesome aesthetic, making it a satisfying and uplifting play that can be completed quickly.

    • “A neat little incremental game with a wholesome aesthetic that you can 100% in a day or two.”
    • “If you want a short heartwarming game too.”
  • stability
    1 mentions Positive Neutral Negative

    The game is generally fun but experiences significant lag and bugs in the late stages. Players recommend purchasing it at a discount due to these stability issues.

    • “The game becomes buggy in the late stages due to lag, impacting overall stability.”
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5h Median play time
1670h Average play time
4-5h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Kin and Quarry is a action game with fantasy theme.

Kin and Quarry is available on PC and Windows.

On average players spend around 1670 hours playing Kin and Quarry.

Kin and Quarry was released on January 16, 2026.

Kin and Quarry was developed by The Fox Knocks.

Kin and Quarry has received mostly positive reviews from players. Most players liked Kin and Quarry for its gameplay but disliked it for its optimization.

Kin and Quarry is a single player game.

Similar games include Tower Wizard, Keep on Mining!, Trainatic, Incredicer, (the) Gnorp Apologue and others.