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Keylocker: Turn Based Cyberpunk Action

Keylocker: Turn Based Cyberpunk Action Game Cover
84%Game Brain Score
Most mentioned positive aspects:music, story
Most mentioned negative aspects:replayability, grinding
84% User Score Based on 196 reviews

Platforms

Nintendo SwitchXbox Series X|SPCEpic GamesPlaystation 5XboxSteam DeckWindowsPlayStation
Keylocker: Turn Based Cyberpunk Action Game Cover

About Keylocker: Turn Based Cyberpunk Action

Keylocker: Turn Based Cyberpunk Action is a single player tactical role playing game with anime and science fiction themes. It was developed by Moonana and was released on September 18, 2024. It received positive reviews from players.

Keylocker is a Cyberpunk turn based rhythm JRPG inspired by the Mario&Luigi RPG series and Chrono Trigger, in which you play as the singer and songwriter, BOBO. Fuel your moves with the electric power of music in this unforgiving planet by using real-time execution of moves in rhythm game style! Battle the authorities, unlock the secrets of Saturn, play on your own bands' concerts and hack into th…

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Games Like Keylocker: Turn Based Cyberpunk Action

Looking for games like Keylocker: Turn Based Cyberpunk Action? Here are top tactical role playing recommendations with a anime and science fiction focus, selected from player-similarity data — start with Virgo Versus the Zodiac, ANNO: Mutationem or The Outbound Ghost.

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Reviews

84%Audience ScoreBased on 196 reviews
music82 positive mentions
grinding3 negative mentions

  • Unique and innovative turn-based combat system that blends rhythm gameplay with strategic positioning, offering a challenging yet rewarding experience.
  • Outstanding aesthetic elements including detailed pixel art, vibrant cyberpunk visuals, and a phenomenal soundtrack that enhances immersion.
  • Rich worldbuilding and memorable characters with a compelling narrative exploring themes of freedom, resistance, and self-expression.
  • Combat timing windows are extremely tight and sometimes unforgiving, which can be frustrating and inaccessible for players with slower reaction times.
  • Some technical issues and bugs reported include softlocks, crashes during combat, and some quests that cannot be progressed or resolved, impacting playability.
  • The game's lore and mechanics can be difficult to understand initially due to minimal tutorial guidance and jargon-heavy dialogue, leading to a steep learning curve.
  • music

    170 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The music in this game receives overwhelming praise for its bold, dynamic, and infectious soundtrack that perfectly complements its cyberpunk, dystopian setting where music is banned. Composed by Elektrobear and Psamathes, the tracks blend synths, rock energy, and electronic beats, with many reviewers calling it one of the best, most memorable, and emotionally resonant soundtracks in recent games. The music is integral to gameplay and storytelling and is celebrated both in-game and as standalone listening material.

    • “The soundtrack—true to the game’s theme—is bold, catchy, and expressive, using synths, rock energy, and punchy electronic beats to reinforce the emotional and thematic stakes at every major turn.”
    • “The music is by far the highlight; you really can't ask for a better soundtrack for this game.”
    • “The soundtrack, oh boy, the soundtrack, it's by far, miles ahead to anything Moonana (Elektrobear) has composed so far; a game that revolves around music surely needed music to be banger after banger, and boy, it delivers.”
    • “For a game about music... the music is irrelevant.”
    • “The rythm game input system for your moves is also jarring; the actual flow of the mechanic is bad and so is the associated sound effect. It doesn’t flow with the in-game music; it just feels like a wonky QTE that’s been slapped in.”
    • “[*] music hits a wide range and is something to listen to outside the game, but... [*] music doesn't have the impact at times that I would hope it would.”
  • story

    125 mentions Positive Neutral Negative
    30% positive mentions, 66% neutral mentions, 4% negative mentions

    The story in Keylocker offers a unique blend of cyberpunk and surreal, mythological elements with strong thematic undercurrents like classism and anti-authoritarianism, featuring branching paths influenced by class choices and multiple endings. While some find the plot convoluted, dense with lore, and occasionally confusing or slow-paced—especially early on—the vibrant characters, emotional depth, and evolving tone from lighthearted to dark have been praised for sustained engagement. However, uneven writing, difficulty spikes, unresolved quests, and optional story content may frustrate players, making the narrative most rewarding for those patient with its style and invested in exploring its detailed world.

    • “The story has a lot of twists and turns, and slowly morphs from a kind of silly and light vibe to pretty dark near the end, and classism becomes a common theme.”
    • “The plot and the story have this weird wacky feel to it due to the unique setting and characters, some with very surreal design which at first feels more lighthearted and humorous, but like lots of good anime it slides in the deeper emotional stuff and it pulled my heartstrings.”
    • “Regarding the main story itself, it is very well done albeit a little generic and without going into any spoilers I think you would enjoy it if you enjoyed the stories of many other notable JRPGs such as Persona 4, Chrono Trigger, Xenoblade Chronicles etc. I also believe that the mildly generic plot themes might work in the favour of the game as trying anything too unique or complex may have led the story to fall flat on its face as we've all seen with many other game stories in the past, whilst Keylocker still stands strong with a solid tale.”
    • “The story is pretty typical Tumblr-esque young adult cyberpunk adventure without any actually strong characters.”
    • “The world and story feels convoluted and empty at the same time.”
    • “The gameplay was terrible, the plot design was off-track, the motivations of the characters' actions were baffling, and all ending sucks.”
  • gameplay

    90 mentions Positive Neutral Negative
    33% positive mentions, 61% neutral mentions, 6% negative mentions

    The gameplay in Keylocker blends turn-based JRPG mechanics with rhythm and timing-based inputs, creating a challenging yet rewarding experience that requires skill and precision. While innovative and engaging for those who invest time learning its systems, the game suffers from a steep learning curve, poorly explained mechanics, and occasional UI clunkiness that can confuse or frustrate new players. Overall, it offers unique, satisfying combat and customization, but may not appeal to those who prefer more straightforward or forgiving gameplay.

    • “Because electricity is the core resource powering abilities, the game cleverly merges thematic and mechanical logic: stealing EP from enemies, redirecting currents, and turning charged attacks into shields make battles feel dynamic and purposeful.”
    • “A fantastic indie game with incredibly engaging gameplay that perfectly blends turn-based mechanics with rhythm game elements.”
    • “Amazing pixel art, sublime electronic/symphonic music, unique & interesting character/environment designs & difficult but immensely rewarding gameplay that will leave you wanting more.”
    • “The developers failed one of the most basic, fundamental requirements of game design: "show, don't tell." You'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written visual novel text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time.”
    • “Everything from small details like exits from rooms that don't look like they're exits to key mechanics being easy to miss (e.g. I was three chapters in before I realized some characters sold items if you pressed a different button to talk to them, and I rolled credits without even realizing that there was a gifting/romance mechanic), to big things like me not having any idea what I could have done differently to not get one of the bad endings.”
    • “While I'm used to "timed hit" mechanics, the timing windows are extremely tight and in many cases have no lead up to when you should actually press the button for the timed hit.”
  • graphics

    56 mentions Positive Neutral Negative
    41% positive mentions, 54% neutral mentions, 5% negative mentions

    The game's graphics receive mixed feedback, with many praising its unique, colorful, and retro pixel art style that effectively creates a distinct cyberpunk aesthetic enhanced by vivid colors and detailed sprite work. However, some criticize the visuals as simplistic or outdated 2D art that lacks polish and technical sophistication, noting that resolution scaling does little to improve image quality. Overall, the graphics stand out as a major strength for fans of artistic, stylized indie visuals despite certain technical and stylistic limitations.

    • “The graphics are, to put it simply, some of the most beautiful I have seen in an indie game with bright vivid colours and detailed spritework all around.”
    • “First of all, the art style is magnificent, with the color palettes blending so well with the cyberpunk theme.”
    • “The game has a really great aesthetic - both with its art design and music, both of which are amazing.”
    • “A choice was made to use obsolete, decades old retro pixel art as a substitute for contemporary PC graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals.”
  • humor

    18 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is consistently praised for its clever, witty, and varied writing, blending sarcasm, absurdity, and emotional depth that enriches the characters and world. Players appreciate the humorous NPC interactions, funny dialogues, and the unique tone that balances lightheartedness with serious moments, making the overall experience engaging and memorable.

    • “NPC interactions add humor, cynicism, melancholy, and outright absurdity, creating a living world where resistance simmers beneath every fluorescent light.”
    • “Funny, over the top, expressive indie games with more personality than 99.9% of anything else you've ever experienced.”
    • “Keylocker looks good, sounds good, and made me laugh more than a couple times.”
  • character development

    14 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game features unique, stylish, and visually striking character designs that effectively complement its rich worldbuilding and story. Players appreciate the strong character development, blending humor and serious moments, making the narrative engaging and ambitious. Overall, the character work is praised for being memorable, well-animated, and integral to the game's immersive experience.

    • “The game, being in a world where music is illegal, has a banger of a soundtrack, tons of world building and character development, with a good mix of silly jokes and serious moments.”
    • “It feels like this is a bigger more ambitious RPG than Virgo Versus the Zodiac; it feels like there is a lot more story focus, more villains that are constantly in the game, and much more character development and focus than Virgo.”
    • “Through character designs, worldbuilding, the soundtrack and small details.”
  • atmosphere

    6 mentions Positive Neutral Negative
    67% positive mentions, 33% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its excellent soundtrack, distinctive art style, and immersive environmental details like weather effects. The offbeat tone and quirky dialogue add a unique charm, while the world design and characters enhance the overall immersive experience. Despite some minor bugs in later zones, the atmosphere remains a standout feature that greatly contributes to the game's appeal.

    • “Love the art, love the music, love the atmosphere, love the offbeat tone, love the painfully clunky, corny dialog whenever anyone is talking about their beliefs and ideologies/the structure of their society.”
    • “The soundtrack is excellent, and the overall atmosphere is very well executed.”
    • “A lot of the locations also feature various weather effects which might seem silly to mention but adds to the atmosphere and immersion of the game, which I think is very important, especially for 2D pixel art games like Keylocker.”
  • replayability

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The game offers strong replayability through its class system, multiple distinct endings, and varied story paths influenced by weapon classes and dating options. New Game+ mode further enhances replay value by allowing players to retain items and currency. However, some find class-locked quests limitability frustrating when aiming to experience everything in one playthrough.

    • “There is a class system that changes story paths and sidequests, 4 separate endings with different events in the final chapter, basically tons of replayability in this game.”
    • “Additionally, there's plenty of replay value with a New Game+ allowing you to keep your items and currency as you try different weapon classes (which provide some different story paths, especially from chapter 3 onwards) and date different people!”
    • “Makes this game really replayable!”
    • “I loved the art, characters, music, and gameplay loop, but I wish it were more playable than it currently is.”
    • “Being class locked out of quests is annoying because you want to do it all in one playthrough.”
    • “Replay value depends on a new game plus where you keep items and currency, but this mechanic is limited and doesn’t fully address replayability concerns.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a strong emotional impact through its bold, expressive soundtrack and striking art style, blending energetic music with heartfelt storytelling. Its unique, surreal characters and setting balance lighthearted humor with deeper, poignant moments, effectively pulling at players' heartstrings. Despite prioritizing style and emotion over strict plot consistency, the rich lore adds meaningful depth to the experience.

    • “The soundtrack—true to the game’s theme—is bold, catchy, and expressive, using synths, rock energy, and punchy electronic beats to reinforce the emotional and thematic stakes at every major turn.”
    • “Amazing art, great music, and a heartfelt game.”
    • “The plot and story have a unique, wacky feel due to the setting and surreal character designs. Initially light-hearted and humorous, it eventually delivers deeper emotional moments that really pull at the heartstrings.”
  • grinding

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    Grinding in this game is generally minimal or unnecessary, as combat is designed to be challenging yet fair, allowing players infinite retries to refine their strategy without repetitive grinding. While some find the difficulty tough due to certain mechanics like parrying, the overall experience avoids traditional JRPG-style grinding, making repetition feel satisfying rather than tedious.

    • “I have one complaint about this game and that is its teeth-grinding difficulty, mostly due to the inconsistency of the parry mechanic.”
    • “If you have a similar gaming history as me, the battle grinding won't be a big deal at all.”
    • “Forget about the grinding of Final Fantasy and damage sponges of Persona as Keylocker integrates neither into its core gameplay, which I'm sure will be a breath of fresh air to many JRPG fans.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from stability issues including frequent crashes, buggy randomized helicopter encounters that force repeated combat, and occasional combat progression problems. These bugs detract significantly from the overall experience despite the game's enjoyable combat and writing.

    • “The randomized helicopter encounters are buggy, as they immediately respawn after completing combat, forcing you to re-enter combat multiple times before progressing.”
    • “The game is a bit buggy with many crashes and instances where combat didn't progress as expected.”
    • “It's a very good game with fun turn-based combat and decent writing, but it's too buggy to recommend.”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game is well-optimized, delivering smooth performance on both desktop and Steam Deck without issues. Combat runs seamlessly, enhancing the immersive experience.

    • “Performance-wise, I didn't have any problems. I played mostly on my desktop but also played quite a bit on my Steam Deck, and it runs just fine there.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Monetization in Gamemaker Studio is often associated with producing low-quality retro pixel games primarily aimed at quick profits, leading to concerns about cash grab titles.

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Frequently Asked Questions

Keylocker: Turn Based Cyberpunk Action is a tactical role playing game with anime and science fiction themes. Common tags for Keylocker: Turn Based Cyberpunk Action include turn-based, indie, pixel graphics, cyberpunk, isometric and others.

Keylocker: Turn Based Cyberpunk Action is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

Keylocker: Turn Based Cyberpunk Action was released on September 18, 2024.

Keylocker: Turn Based Cyberpunk Action was developed by Moonana.

Keylocker: Turn Based Cyberpunk Action has received positive reviews from players. Most players liked Keylocker: Turn Based Cyberpunk Action for its music but disliked it for its replayability.

Keylocker: Turn Based Cyberpunk Action is a single player game.

Similar games include Virgo Versus the Zodiac, ANNO: Mutationem, The Outbound Ghost, LunarLux, Bug Fables: The Everlasting Sapling and others.