- December 3, 2016
- Cat Nigiri
Keen
Platforms
About
"Keen is a sliding puzzle game with tactical combat, where players guide Kim, a young guardian, on a journey to save her village from an evil corporation. With innovative controls and fluid gameplay, moving and attacking are the same thing, allowing for a unique blend of fast-paced and methodical action. Explore a fresh take on a classic genre and experience a heartwarming adventure."











- Keen: One Girl Army features engaging gameplay that combines sliding puzzles with combat mechanics, providing a unique and enjoyable experience.
- The game boasts a charming art style and a fantastic soundtrack, enhancing the overall atmosphere and immersion.
- Puzzles are well-designed with a good difficulty curve, offering multiple solutions and rewarding players for strategic thinking.
- The game can feel short, with some players wishing for more content or additional save slots for replayability.
- Certain puzzles may be frustratingly ambiguous, leading to moments of confusion about how to progress.
- The story and dialogue are often considered forgettable or simplistic, lacking depth compared to the gameplay.
gameplay
23 mentions Positive Neutral NegativeThe gameplay in "Keen: One Girl Army" is characterized by its simple yet engaging mechanics that provide a decent challenge, particularly in puzzle-solving elements. Players appreciate the game's pacing, which introduces new mechanics and enemies without dragging on, while the charming art style and music enhance the overall experience. However, some users noted issues with certain mechanics, such as bugs affecting gameplay clarity, and emphasized that the game is primarily focused on gameplay rather than narrative.
“Keen keeps a good pace with new mechanics or enemies for each level and doesn't drag on.”
“A short but sweet puzzle game that gets a lot of depth out of a fairly simple set of mechanics.”
“The combat mechanics are simple but very unique and add a lot to this kind of puzzle.”
“The story and characters are nothing to write home about; the style is charming enough, with 80s wave style. The game likes to break the fourth wall, which I've just seen too much at this point, and it actually doesn't have much relevance to the overall plot. You rather play this game for the gameplay, not the narrative and jokes.”
“I encountered a bug where the bombs used throughout the final level didn't have their visual effect my first time through, which made it much harder to understand what should have been a straightforward mechanic. I only realized this when I tried to replay the level looking for the missed secret.”
“Reminds me of that gym puzzle from Pokémon, since the gameplay is like that, where you can only move linearly.”