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Kaya's Prophecy Game Cover

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Kaya's Prophecy is a single player casual strategy game. It was developed by Jérémie & Thibaut and was released on April 10, 2025. It received mostly positive reviews from players.

Kaya's Prophecy is a card-based village builder where you manage resources and build a thriving community under the watchful eye of your god. Collect and combine cards to grow your village, unlock new technologies, and stay in your deity's favor to avoid divine wrath. Strategic deck-building and careful resource management are key to forging your village’s destiny.

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69%
Audience ScoreBased on 64 reviews
gameplay7 positive mentions
story3 negative mentions

  • Kaya's Prophecy offers a unique blend of village management and card-based combat, creating an engaging gameplay loop that encourages strategic planning.
  • The vibrant art style and charming presentation enhance the overall experience, making the game visually appealing and immersive.
  • Recent updates have improved gameplay mechanics, making combat more challenging and village building less punishing, which has increased player enjoyment.
  • The game suffers from pacing issues, with early gameplay feeling like a tutorial and later stages becoming tedious and repetitive.
  • Resource management can be frustrating due to the tribute system, which often leads to players hoarding food instead of engaging with the game's mechanics.
  • Some players have reported bugs and quality of life issues, such as unresponsive controls and unclear UI, which detract from the overall experience.
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay of "Kaya's Prophecy" features a blend of town management and card-based mechanics, offering an engaging experience that rewards strategic planning and adaptability. While the initial simplicity allows for complexity through recipe discovery, some players find the mechanics can lead to frustrating setbacks and a sense of repetitiveness. The game's charming presentation and addictive nature are praised, but the abrupt transitions between gameplay styles can disrupt the overall flow.

    • “I appreciate the initial simplicity of the mechanics and the ability to make the game more complex by getting more recipes and working with the increasing complexity of your village.”
    • “Once the mechanics click, however, the flow becomes deeply engaging.”
    • “For fans of strategic planning, card-driven mechanics, and management games that embrace tension rather than safety, kaya’s prophecy offers a distinctive and memorable journey that rewards patience, foresight, and adaptability.”
    • “I don't really understand the point of these mechanics.”
    • “The transition from the city builder aspect and the combat/exploration phases is pretty abrupt with no mechanics to merge the gap, and so it feels like you're bouncing between two games instead of just enjoying two aspects of the same game.”
    • “In the city builder loop, the resource management and vision (recipe discovery) mechanic makes it entirely possible for you to be unable to proceed.”
  • story
    9 mentions Positive Neutral Negative

    The story is generally considered forgettable, with players noting a lack of meaningful choices and a linear progression through quests. While some enjoyed the antagonists and found the narrative engaging, many felt it was too short and simplistic, leading to a sense of boredom rather than investment in the game's world. Overall, the story completes in about 5 to 10 hours, but it fails to leave a lasting impression for most players.

    • “The story and the writing are engaging and well-crafted.”
    • “I liked the story and the antagonists.”
    • “There's no real decisions at any point: you just do the next thing the quest tells you to do.”
    • “I finished the main story after around 10 hours of playtime, but it’s possible to rush through in about 5.”
    • “In my case, it led to me just getting the fourth person out of boredom (3 is the minimum you have from the story) and never ever caring to expand my village; I also never failed a single tribute, not even closely.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics feature a vibrant, tribal-inspired art style that is both colorful and expressive, enhancing the game's welcoming atmosphere while effectively conveying complex gameplay mechanics. The clear iconography and distinct visuals contribute to an engaging experience, making it appealing for fans of the genre. Overall, the art style and presentation are praised as top-notch, complementing the game's addictive deck-building mechanics.

    • “The art style is bright and expressive, with clear iconography that helps keep complex systems readable despite the dense interactions on screen.”
    • “The graphics are cute, the style is really fitting for the game and serves the presentation well.”
    • “At a glance, its vibrant tribal-inspired art style and colorful presentation suggest something light and welcoming, but beneath that surface lies a game that consistently asks the player to plan carefully, balance competing priorities, and live with the consequences of imperfect decisions.”
    • “A simple, yet distinct art style, combined with timeless deck building mechanics makes for an endearing and addictive experience.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric quality, effectively enhancing both the calm and tense moments of gameplay. However, some players noted that the repetitive nature of the soundtrack during extended play can become monotonous. Overall, the music is considered a strong element that complements the game's design and engaging mechanics.

    • “Wonderful mix of deck builder and roguelite with great music, good difficulty, and engaging elements.”
    • “Great design, music, and addictive gameplay.”
    • “The soundtrack and ambient sound design maintain a steady, atmospheric tone that complements both the calm of village management and the tension of looming divine judgment.”
  • grinding
    5 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and detracting from the overall enjoyment, with many feeling that it makes the experience feel flat and boring. While the game combines elements from popular titles effectively, the repetitive nature of grinding for specific items, especially in the late game, can diminish the fun. Despite these criticisms, some still appreciate the journey and overall gameplay.

    • “Sad, because the game is actually great, but this mechanic just takes the fun out of it and makes it grindy!”
    • “It combines two great games, Stacklands and Slay the Spire, and makes itself absolutely tedious and boring.”
    • “Having that be only half of the game leaves it feeling flat and tedious.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express that the game evokes positive emotions, even for those who typically prefer more competitive genres like card battle games, highlighting its ability to create a satisfying and uplifting experience.

    • “I usually like to play only card battle games that focus on progression, but this game made me feel quite good.”
    • “The emotional depth of the characters really resonated with me, making the experience unforgettable.”
    • “I found myself genuinely moved by the storyline; it tugged at my heartstrings in ways I didn't expect.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is enhanced by a well-crafted soundtrack and ambient sound design that balance the tranquility of village management with the tension of impending divine judgment, while the art style further contributes to the overall immersive experience.

    • “The soundtrack and ambient sound design maintain a steady, atmospheric tone that complements both the calm of village management and the tension of looming divine judgment.”
    • “I like the art, atmosphere, and the progression.”
  • replayability
    2 mentions Positive Neutral Negative

    Reviewers suggest that the game's replayability could be enhanced with the addition of a hard mode and significant improvements to the user interface and quality of life features. While some players enjoyed the experience, they feel that these changes are necessary for a more compelling reason to replay the game.

    • “Perhaps a hard mode would provide a little more replay value and challenge to the game, but I enjoyed it nevertheless.”
    • “Would need significant UI revamping and quality of life updates to be replayable.”
  • stability
    2 mentions Positive Neutral Negative

    The game has been reported to have several bugs, particularly with achievements not functioning properly, which detracts from the overall experience. While it is enjoyable, many feel that its short length and stability issues do not justify the full price.

    • “Kinda buggy: namely achievements not working, but I think there were a couple of others I came across that are escaping me off the top of my head.”
    • “It's a fun little game, but too short and buggy to be worth the full price.”
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8h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Kaya's Prophecy is a casual strategy game.

Kaya's Prophecy is available on PC and Windows.

On average players spend around 7 hours playing Kaya's Prophecy.

Kaya's Prophecy was released on April 10, 2025.

Kaya's Prophecy was developed by Jérémie & Thibaut.

Kaya's Prophecy has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Kaya's Prophecy is a single player game.

Similar games include WitchHand, Stacklands, Deck of Ashes, Breachway, Super Fantasy Kingdom and others.