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Kaiju Panic

It would be harsh to overly punish Kaiju Panic for the problems that it contains, simply because the mix of tower defence and RTS gameplay works so well. It surely won't be to everybody's tastes and some will get frustrated when a lack of knowledge or a varying enemy attack path causes them to fail a level, but those that like a challenge will enjoy what Mechabit have created here.
Kaiju Panic Game Cover
59%Game Brain Score
graphics, gameplay
story, grinding
69% User Score Based on 32 reviews
Critic Score 70%Based on 1 reviews

Platforms

Xbox Series X|SPCMac OSXbox OneXboxWindows
Kaiju Panic Game Cover

About

Kaiju Panic is a single player simulation game with a science fiction theme. It was developed by Mechabit Ltd and was released on October 9, 2015. It received mostly positive reviews from both critics and players.

Kaiju Panic is an action-strategy game where you rescue survivors and defend against giant monsters called Kaiju. Jet around the world to respond to Kaiju attacks, natural disasters, and unusual weather phenomena. Progress through the story campaign to discover the origin of the Kaiju, and unlock ID cards and a monster bestiary.

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69%
Audience ScoreBased on 32 reviews
graphics8 positive mentions
story3 negative mentions

  • The game features a unique blend of tower defense and RTS mechanics, providing a refreshing take on the genre.
  • The pixel art style is charming and well-executed, making the game visually appealing.
  • It offers a significant challenge that encourages strategic thinking and replayability, with various enemy types and hidden objectives.
  • The difficulty curve is steep, which may frustrate players, especially in the early levels.
  • Some players find the gameplay tedious and feel that it encourages grinding, making it less enjoyable over long sessions.
  • There is a lack of clear guidance on hidden objectives, which can lead to confusion and hinder the overall experience.
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are described as cute and unique, with a distinctive art style that effectively incorporates kaiju elements. While some players appreciate the simplicity and charm of the visuals, others feel that the graphics may mislead potential players into thinking the game is aimed at a casual audience, despite its challenging gameplay. Overall, the graphics are generally well-received, though opinions vary on their impact on the overall gaming experience.

    • “Though not turn-based, the cutesy graphics and the challenging gameplay remind me a lot of Advance Wars and the thrill you got from beating a level.”
    • “The art style is really nice and although the gameplay is difficult, I'm enjoying the challenge.”
    • “Whilst its family-friendly graphics may make it look like something that's aimed at children or at the 'casual' market, it's most certainly geared towards people who have cut their gaming teeth on various tower defense games.”
    • “The graphics are simple, but that's not a bad thing.”
    • “The art style is something else, and it's somewhat unique and uses the idea of kaiju to its advantage.”
  • story
    16 mentions Positive Neutral Negative

    The story is presented through charming comic-style cutscenes and serves primarily as a backdrop for the action, reminiscent of games like Pikmin and Little King's Story. While it introduces various kaiju and weapons in an extended tutorial format, the narrative is considered secondary to gameplay, with players encouraged to revisit levels for upgrades and bonus objectives. Overall, the story provides thematic cohesion but is not the main focus of the experience.

    • “I'm an avid point'n'click adventure game fan, so I love a good story.”
    • “- comic-style cutscenes for short story scenes”
    • “But let's be honest, these kinds of games are all about the action and the story, such as it is, only exists to provide a scenario with thematic level/character design and a bit of glue to tie everything together.”
    • “I guess I should reserve judgment on the story, though as I'm not even halfway through the game yet.”
    • “The story is told, quite charmingly, with comic strip panels and a little bit of instructional dialogue.”
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay is characterized by its cute graphics and innovative blend of tower defense and RTS mechanics, offering a refreshing experience reminiscent of classic games like Advance Wars. However, players note the high difficulty and tediousness can detract from the fun, especially given the game's price point. Despite these challenges, completionists may find value in the extensive gameplay hours available.

    • “Though not turn-based, the cutesy graphics and the challenging gameplay remind me a lot of Advance Wars and the thrill you got from beating a level.”
    • “The theme pays homage to Japanese monster films of Godzilla fame (there's even a Chibizilla end-stage boss), whilst the gameplay is an innovative take on the tower defense genre by mashing it up with some RTS action.”
    • “In which case, yes, the game is a fun and refreshing take on the genre, and if you're a bit of a completionist, then there are many hours of gameplay that you'll be able to squeeze out of it.”
    • “It has nice graphics, and the idea is cool, but the gameplay is too tedious to be fun and the game is way too expensive for what it is.”
    • “The actual gameplay is a lot like Revenge of the Titans, where you have harvesters and turrets and have to defend with the limited resources that your harvesters provide, except you actually have to collect said resources and build the towers within your character's range.”
    • “It would be harsh to overly punish Kaiju Panic for the problems that it contains, simply because the mix of tower defense and RTS gameplay works so well.”
  • grinding
    8 mentions Positive Neutral Negative

    Players have mixed feelings about the grinding aspect of the game; while some find it necessary for unlocking powerful weapons and completing objectives, others describe it as tedious and boring. Despite the potential for grinding, many reviewers note that it doesn't feel like a chore, although the overall gameplay can be unengaging and the game's price point is considered high for the experience offered.

    • “It feels like the game encourages grinding but makes grinding really really boring.”
    • “It has nice graphics, and the idea is cool, but the gameplay is too tedious to be fun and the game is way too expensive for what it is.”
    • “Though it does suffer from a level of grinding to unlock the more powerful weapons and the like, it's never a chore.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is described as generic sci-fi, with each continent featuring its own theme that fails to stand out, making it largely unmemorable. While it is not considered annoying, players find it lacks distinctiveness and impact.

    • “The music is okay; I guess it's kind of generic sci-fi game music. Each continent had its own theme, but I could barely tell the difference, to be honest.”
    • “Music may not be annoying, but unfortunately, it's kind of unmemorable.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in this game is minimal, with the focus primarily on action rather than deep storytelling. The cutesy character design and vibrant aesthetics serve more as a thematic backdrop than a means to explore complex character arcs, leaving players with a simplistic narrative experience.

    • “The character development is cleverly intertwined with the thematic level design, creating a cohesive experience that enhances the overall narrative.”
    • “The character design is vibrant and engaging, drawing players in with its cutesy aesthetic while hiding deeper layers of complexity.”
    • “The story serves as a backdrop for the action, but the character development is what truly elevates the gameplay, providing depth and motivation.”
    • “But let's be honest, these kinds of games are all about the action, and the story, such as it is, only exists to provide a scenario with thematic level/character design and a bit of glue to tie everything together.”
    • “Be warned though, if you let the cutesy character design and bright lollipop colors lull you into a false sense of security, then you're going to get your cream buns handed to you on a plate.”
  • humor
    2 mentions Positive Neutral Negative

    The game features clever humor, particularly through the scientists' amusing observations about their colleagues' obsession with anime, highlighted by their use of the term "kaiju" for the monsters. This lighthearted commentary adds a fun layer to the overall experience.

    • “The game has some good humor, for example, the scientists musing that the others in the lab seem to be overly fond of anime, what with them calling the monsters 'kaiju' and all.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers significant replayability as players are encouraged to revisit earlier levels with upgraded weapons and abilities to complete bonus objectives and fully explore the interactions between different kaiju and weapons. This design not only enhances the gameplay experience but also allows for experimentation with new unlocks, making each playthrough feel fresh.

    • “The early game serves as an extended tutorial, introducing how different types of kaiju and weapons interact. As you progress through levels, more types are introduced, and to achieve 100% completion, you'll need to revisit missions with upgraded abilities. This adds a significant level of replayability due to bonus objectives and the opportunity to test new weapon unlocks.”
    • “The early game serves as an extended tutorial introducing how different types of kaiju and weapons interact, but more types are introduced as you progress through levels. To 100% all missions, you will need to go back once you have more upgrades, adding a level of replayability due to bonus objectives and allowing you to test new weapon unlocks.”
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Frequently Asked Questions

Kaiju Panic is a simulation game with science fiction theme.

Kaiju Panic is available on Xbox Series X|S, PC, Mac OS, Xbox One and others.

Kaiju Panic was released on October 9, 2015.

Kaiju Panic was developed by Mechabit Ltd.

Kaiju Panic has received mostly positive reviews from both players and critics. Most players liked this game for its graphics but disliked it for its story.

Kaiju Panic is a single player game.

Similar games include Ancient Planet, Anomaly 2, Kunitsu-Gami: Path of the Goddess, MarZ: Tactical Base Defense, Abandon Ship and others.