- October 9, 2015
- Mechabit
Kaiju Panic
It would be harsh to overly punish Kaiju Panic for the problems that it contains, simply because the mix of tower defence and RTS gameplay works so well. It surely won't be to everybody's tastes and some will get frustrated when a lack of knowledge or a varying enemy attack path causes them to fail a level, but those that like a challenge will enjoy what Mechabit have created here.
Platforms
About
Kaiju Panic is an action-strategy game where you rescue survivors and defend against giant monsters called Kaiju. Jet around the world to respond to Kaiju attacks, natural disasters, and unusual weather phenomena. Progress through the story campaign to discover the origin of the Kaiju, and unlock ID cards and a monster bestiary.











- The game features a unique blend of tower defense and action strategy, providing a refreshing take on the genre.
- The art style is charming and well-executed, with cute graphics and a variety of interesting enemy designs.
- Gameplay is challenging and engaging, requiring players to strategize effectively with resource management and tower placement.
- The difficulty curve can be steep, leading to frustration for players who may find early levels deceptively easy before facing tougher challenges.
- Gameplay can become repetitive over long sessions, and some players may find the grinding for upgrades tedious.
- The music and sound effects are often described as annoying or unmemorable, detracting from the overall experience.
gameplay
18 mentions Positive Neutral NegativeThe gameplay is characterized by its cute graphics and innovative mechanics that blend tower defense with real-time strategy elements, offering a refreshing take on the genre. However, players have noted the high difficulty level and trial-and-error nature of turret placement can lead to frustration, especially as levels become repetitive and require redoing. While the game provides many hours of content and unique features, such as utilizing civilians as resources, the overall experience can feel tedious and overly challenging for some.
“Though not turn-based, the cutesy graphics and the challenging gameplay remind me a lot of Advance Wars and the thrill you got from beating a level.”
“The theme pays homage to Japanese monster films of Godzilla fame (there's even a Chibizilla end-stage boss), whilst the gameplay is an innovative take on the tower defense genre by mashing it up with some RTS action.”
“Getting people to help you is probably the coolest mechanic of the game, where you can order civilians to man certain weapons and each civilian has their own strengths that can help add to your turrets.”
“And I did enjoy the first few levels of the game - but as I progressed, turret placing became a bit of trial-and-error as you have no clue until you’ve played it where monsters will be coming from, and with an already repetitive style of gameplay, having to redo entire levels can get really frustrating.”
“It has nice graphics, and the idea is cool, but the gameplay is too tedious to be fun and the game is way too expensive for what it is.”
“Part of that is design choices on the trial-and-error gameplay as mentioned in the first negative, but even I was getting frustrated at times with it.”