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Getting Over It with Bennett Foddy

Getting Over It with Bennett Foddy Game Cover
85%Game Brain Score
gameplay, music
story, grinding
85% User Score Based on 35,274 reviews

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Getting Over It with Bennett Foddy Game Cover

About

Getting Over It with Bennett Foddy is a single player platformer game with horror and comedy themes. It was developed by Wyld Games and was released on December 6, 2017. It received positive reviews from players.

"Getting Over It with Bennett Foddy" is a challenging climbing game where you use a hammer and pot to ascend an enormous mountain. The game provides philosophical commentary as you play, and features agonizing gameplay that can last between 2 hours and infinity. With the risk of losing all progress and facing new types of frustration, reaching the top promises a magical reward.

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85%
Audience ScoreBased on 35,274 reviews
gameplay213 positive mentions
story47 negative mentions

  • gameplay
    784 mentions Positive Neutral Negative

    The gameplay of "Getting Over It" is characterized by its intentionally frustrating mechanics, requiring players to master a simple yet challenging control scheme centered around using a hammer to navigate a mountain of obstacles. While many players find the experience maddening, it also offers a unique sense of satisfaction and accomplishment as they learn to overcome its difficulties. The game’s design emphasizes patience and perseverance, with a philosophical narrative that complements the gameplay, though the clunky controls and lack of checkpoints can lead to significant frustration.

    • “The combination of frustrating gameplay and Bennett Foddy's philosophy about games and culture creates a charming rage game that is satisfying to complete.”
    • “The level of skill expression in this game is incredible; its wacky mechanics and unforgiving nature make it all the more satisfying when you beat it, and when you can beat it quicker and quicker.”
    • “The gameplay is an exercise in patience and accuracy.”
    • “Very little about it makes sense, in terms of gameplay; no amount of experience with other games will help you with this, and that should frustrate you.”
    • “You do not learn how to play this game over time, since the gameplay is so simple that there's no way to truly learn or adapt in that field.”
    • “The gameplay is frustrating and fickle while the obstacles are daunting, impossible-seeming at times, and punishing, as you can fall to the bottom and have to restart at any point in time.”
  • music
    445 mentions Positive Neutral Negative

    The music in "Getting Over It" is a polarizing aspect, with players expressing a mix of frustration and appreciation. Many find the calming jazz and old-timey songs provide a soothing backdrop that contrasts with the game's challenging nature, while others feel the music can be grating and intrusive, especially during moments of failure. Overall, the combination of philosophical narration and music contributes to a unique atmosphere, though opinions vary on its effectiveness in enhancing the gameplay experience.

    • “The music was too smooth and chill; there was no way I could get mad while playing lol.”
    • “The soundtrack is equally minimalistic, with calming background music that contrasts with the frustrating nature of the gameplay.”
    • “The music, the quotes, Foddy's voice, and the unique environment created an overall experience which I would recommend to anyone.”
    • “I hope that Bennett Foddy and his team truly feel the pain and suffering I felt when I fell all the way down to the start listening to some awful music.”
    • “Every time you fall, the game plays music that you don't want to hear.”
    • “The narrator makes me want to die, the music makes me even more frustrated than I already am when I play, and it's a difficult game.”
  • humor
    374 mentions Positive Neutral Negative

    The humor in "Getting Over It with Bennett Foddy" is a mix of dark comedy and absurdity, often stemming from the frustrating gameplay and the witty, sarcastic commentary provided by the narrator. Players frequently find themselves laughing at their own failures and the game's intentionally punishing mechanics, although this humor can quickly turn to frustration for those prone to anger. Overall, the game is seen as both hilariously entertaining and maddeningly difficult, making it a popular choice for streaming and social play.

    • “This is definitely not a game I would ever play off-stream because I like my sanity, but for streaming purposes, it is funny and chaotic.”
    • “The dry wit of Bennett Foddy is hilarious at times, and others it seems like he just wants to troll you.”
    • “I was cursing and laughing in one breath.”
    • “This game is not funny.”
    • “Not funny didn't laugh.”
    • “This game is psychology horror and not funny at all.”
  • story
    278 mentions Positive Neutral Negative

    The reviews for the "story" aspect of the game reveal a mixed perception among players. Many assert that the game lacks a traditional narrative, with some stating it has "no story" at all, while others highlight the meta-narrative and philosophical themes conveyed through the narrator's commentary, suggesting that the player's personal journey and emotional experiences create a unique story of struggle and perseverance. Overall, the game's storytelling is seen as unconventional, focusing more on the player's emotional journey rather than a structured plot.

    • “The mountain doesn't tell a story... you do.”
    • “You will fall many, many times and the narrator helps you along the way and really tells a deep story.”
    • “An emotional rollercoaster that isn't driven by any written story, but is driven by the story being written as you climb the mountain.”
    • “There is no character development, no engaging storyline, and no overarching goal to strive for.”
    • “The story is bad, the graphics are mediocre at best, the game physics are illogical and confusing, and it is the single most difficult and frustrating game I have ever played.”
    • “Worst controls ever, no story or whatsoever.”
  • emotional
    273 mentions Positive Neutral Negative

    The emotional aspect of "Getting Over It with Bennett Foddy" is a profound rollercoaster that evokes a wide range of feelings, from frustration and anger to joy and catharsis. Players often report experiencing deep emotional responses, including tears and a sense of accomplishment, as they navigate the game's challenging mechanics and philosophical narration. While some find it emotionally draining and even torturous, others appreciate the unique journey it offers, highlighting its ability to resonate on a personal level and provoke introspection about perseverance and emotional resilience.

    • “This game makes me feel emotions no game has ever made me feel; I have felt sadness, grief, happiness, and pure joy.”
    • “The experience of playing 'Getting Over It with Bennett Foddy' is an emotional and philosophical odyssey that challenges players to their core.”
    • “I have lost, I have loved, and I have cried all in one game, which truly shows how much of a masterpiece and emotional rollercoaster this game can be.”
  • graphics
    252 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the unique and minimalist art style as effective in conveying the game's atmosphere, while others criticize the visuals as simplistic or underwhelming. Many agree that the graphics are not the main focus of the game, emphasizing that the gameplay experience is what truly matters. Overall, opinions range from appreciation for the aesthetic choices to disappointment in the execution, with ratings varying from 5/10 to 9/10.

    • “Despite it being insane art style wise, I get a sense of world building in that part of the game that strikes a strange chord within me.”
    • “The graphics are great as well as the music, which gives a calm atmosphere for when the narrator speaks.”
    • “The combination of the graphics, the music, and the act of being over created an experience that I doubt I will ever be able to replicate.”
    • “The game's visuals and audio also fail to compensate for its numerous flaws.”
    • “While some may argue that the deliberately stark visuals are part of the game's aesthetic, it does little to add any appeal or immersion to the overall experience.”
    • “The graphics are ugly, the controls are awful, and the developers' pretentiousness spills over like toxic green sludge.”
  • grinding
    98 mentions Positive Neutral Negative

    The grinding aspect of the game is widely described as tedious and frustrating, often requiring significant time investment for minimal rewards. While some players find satisfaction in overcoming the challenges and achieving their goals, others feel that the experience can be excessively punishing and unenjoyable. Overall, the game appeals primarily to those who appreciate grinding as a core gameplay element, but it may deter players who prefer more rewarding or less repetitive experiences.

    • “It can be a bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “The controls are super simple and the gameplay is fun and not tedious or challenging at all.”
    • “If you're not a fan of tedious games where if you mess up you can potentially lose a lot of progress, then this might not be the game for you.”
    • “It's a game designed to be unbearably tedious, with intentionally poor controls; the entire selling point is that there is no reward for your efforts, no gain to be had.”
    • “I am someone who usually likes 'grinding' and challenges, and while I understand that the game is made to be frustrating, it should in return be fun or make you feel accomplishment, but that's not the case at all.”
  • replayability
    63 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players finding it surprisingly high due to its challenging nature and the desire to improve personal bests, while others feel it diminishes after initial playthroughs. Some users appreciate the potential for endless replay through different strategies and community engagement, but others note a lack of significant content variation, leading to boredom after repeated plays. Overall, it seems that the game's replay value largely depends on individual player goals, such as speedrunning or skill improvement.

    • “The game also has a high degree of replayability, with players constantly trying to beat their previous best time or climb higher up the mountain.”
    • “Such a good game, so simple yet so much fun with infinite replayability.”
    • “The difference between this and typical hell-platformers is how infinitely replayable it is: every obstacle can be cleared in an endless number of different ways.”
    • “Despite it having virtually no replay value as you go through the same path over and over again, when you remember how difficult the game used to be the first time around compared to your tenth time, it makes you want to be better than your previous self.”
    • “Buy it when it's on special (if it's ever on special) because you probably won't play it long, and there's not much replay value if you do beat it.”
    • “Just hoped it had a level editor or other 'mountains' (maps) other than just the one, because after 50+ wins, replay value diminishes very quickly other than trying to beat your record every new run.”
  • stability
    43 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of pervasive glitches, inconsistent controls, and frequent freezes that significantly hinder gameplay. Many players find the mechanics frustratingly broken, leading to a consensus that the game is plagued by bugs that detract from the overall experience. While some argue that the glitches are part of the intended challenge, the overwhelming sentiment is that the game is largely unplayable due to its technical issues.

    • “The game runs great without any crashes or glitches.”
    • “I haven't experienced any stability issues; everything runs smoothly.”
    • “The performance is solid, and I can play for hours without any interruptions.”
    • “Horrible game, don't buy. Terrible physics, heavily RNG-based, and many glitches.”
    • “The game is buggy; not going to lie.”
    • “It's broken and has too many bugs, and you lose all of your progress because of glitches that the developer did not even bother to fix.”
  • atmosphere
    32 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its calming and contemplative qualities, enhanced by minimalist design, soothing narration, and well-placed musical cues. Players appreciate the balance between challenge and tranquility, with many finding the experience therapeutic despite the game's difficulty. Overall, the combination of visuals, sound, and thoughtful commentary creates a unique and immersive environment that resonates with players.

    • “The game's minimalist design and Bennett Foddy's soothing commentary create a strangely calming atmosphere despite its challenging nature.”
    • “The atmosphere in this game is perfect, subtle but well executed.”
    • “The atmosphere, the music, and Bennett's words and voice are calm, and for me - despite the 2 or 3 places I got stuck for several hours - it was really therapeutic, something that I never felt in a game before in this way.”
    • “There's something about the atmosphere of the game that is pretty unsettling knowing you can fall all the way down to the bottom.”
    • “Its controls and atmosphere are designed to annoy and anger you, but every tiny bit of progress you make rewards you with a nice dopamine high.”
    • “The game had impressive graphics and enemy AI for a FPS in the 90s, but it still keeps a challenging and worthy atmosphere today, combined with an incredibly unique artistic aesthetic, pairing terrifying cybernetic abominations and machinery with a dusty, dull orange world, I have yet to see replicated.”
  • optimization
    25 mentions Positive Neutral Negative

    The optimization of the game has received overwhelmingly negative feedback, with many users reporting severe performance issues, inconsistent controls, and frustrating physics that hinder gameplay. While some players appreciate the game's challenge and visuals, the overall consensus is that it is poorly optimized, making it nearly unplayable on various systems. Users have expressed disappointment in the game's inability to run smoothly, often attributing their struggles to its lack of proper optimization.

    • “The optimization is pretty good, not gonna lie.”
    • “In terms of graphics, this game succeeds at providing optimized, clean, and interesting visuals.”
    • “Love the dialog and the challenge, but it needs to be better optimized.”
    • “I can take the rage and the starting again and again, but this game is so poorly optimized that it's nearly unplayable.”
    • “There's a known issue with this game where performance lags to the point it becomes unplayable due to it not properly being able to interpret the screen resolution.”
    • “The difference between this game and other hard games is that in other hard games, they are hard because the task is difficult to complete, whereas this one falls short because it is hard to complete the task not because it requires skill, but because the game is so horribly broken and unoptimized.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is notably inconsistent; while some users praise it as excellent, others criticize the lack of depth and engaging storylines, indicating a need for more substantial character growth and overarching goals. Overall, opinions are divided, highlighting a significant disparity in player experiences regarding character development.

    • “10/10 great character development”
    • “There is no character development, no engaging storyline, and no overarching goal to strive for.”
    • “Needs more character development too.”
    • “The character design, the world, its textures, and the overall design of the game is somehow uncanny in an odd sort of way for me.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for relying on repairs that require spending money, despite the absence of in-app purchases. Players feel that the game's marketing emphasizes its difficulty as a justification for its shortcomings, including bugs and awkward mechanics, which detracts from the overall experience. While some appreciate the sense of accomplishment without microtransactions, the monetization strategy appears to exploit player frustration.

    • “10/10 can provide a feeling of accomplishment, even without microtransactions.”
    • “This is a fun game for the first 15 minutes, and even though there are no in-app purchases, you're going to be spending money on repairs.”
    • “This is a fun game for the first 15 minutes, and even though there are no in-app purchases, you're going to be spending money on repairs...”
    • “Of course, the biggest issue is that the game seems to free itself from any and all criticism by advertising 'it's difficult!'”
    • “Considering I barely played the game and immediately ran into a game-ending bug, I'm of the opinion that the whole advertising theme of 'meant to be frustrating' is just a way to sell a bare-bones game with bugs and awkward mechanics as the selling point.”
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9h Median play time
23h Average play time
6h Main story
31h Completionist
4-26h Spent by most gamers
*Based on 137 analyzed playthroughs
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Frequently Asked Questions

Getting Over It with Bennett Foddy is a platformer game with horror and comedy themes.

Getting Over It with Bennett Foddy is available on Steam Deck, iPhone, Windows, PC and others.

The main story can be completed in around 6 hours, while the entire game is estimated to take about 31 hours to finish. On average players spend around 23 hours playing Getting Over It with Bennett Foddy.

Getting Over It with Bennett Foddy was released on December 6, 2017.

Getting Over It with Bennett Foddy was developed by Wyld Games.

Getting Over It with Bennett Foddy has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Getting Over It with Bennett Foddy is a single player game.

Similar games include Jump King, Pogostuck: Rage With Your Friends, A Difficult Game About Climbing, Getting Over It, Only Up! and others.