- September 12, 2018
- JOL Studios
Just One Line
Platforms
About
"Just One Line" is a minimalist narrative game where players create their own story, one line at a time. With a simple interface and no right or wrong answers, players can let their creativity flow and shape their unique tale. Each playthrough offers a different experience, making it a refreshing and engaging choice for those seeking a different kind of storytelling game.











- The game has a great concept and offers a unique 'choose your own adventure' experience with meaningful choices.
- The writing is engaging and well-crafted, providing a good balance of detail and action.
- The art style is charming and adds to the immersive experience of the game.
- The game is very short, with only a limited number of quests, leading to repetitive gameplay.
- Combat is frustratingly difficult, often resulting in frequent character deaths without clear progression.
- There are numerous grammar and spelling errors, which detract from the overall experience.
story
98 mentions Positive Neutral NegativeThe game's story is characterized by a series of interconnected quests that can vary based on player choices, race, and background, but many players feel that the narrative lacks depth and an overarching plot. While some quests are well-written and offer meaningful choices, the limited number of quests and repetitive gameplay can lead to frustration, as players often find themselves facing the same challenges and outcomes. Overall, the game shows potential for a richer narrative experience, but it currently feels incomplete and in need of more content and refinement.
“Each quest has choices, or even entire story paths, only available after certain conditions are met and/or depending on previous quests’ choices!”
“The choices you can make when creating your character and going through quests makes multiple runs fun to play.”
“For an early access game, I was pleasantly surprised at the current depth of the story.”
“After restarting (which is required to progress in the game) a few times, I got bored of the first handful of quests as I had played them multiple times.”
“However, the only option you can really choose is power, simply due to most missions requiring combat.”
“Not only did I feel frustrated that I couldn't even experience all the quests due to the constant deaths and loss of progress, but I also felt stupid for not being able to figure out the nonsensical narrative paths the game tries to lead you down despite not really making much sense.”