- September 12, 2018
- JOL Studios
Just One Line
Platforms
About
"Just One Line" is a minimalist narrative game where players create their own story, one line at a time. With a simple interface and no right or wrong answers, players can let their creativity flow and shape their unique tale. Each playthrough offers a different experience, making it a refreshing and engaging choice for those seeking a different kind of storytelling game.











- The game has a great concept and offers a unique 'choose your own adventure' experience with meaningful choices.
- The writing is engaging and well-crafted, providing a good balance of detail and action.
- The art style is charming and adds to the immersive experience of the game.
- The game is very short, with only about 18 quests, leading to a repetitive experience.
- Combat is overly punishing and lacks a sense of progression, often resulting in frequent character deaths.
- There are numerous grammar and spelling errors, which detract from the overall experience.
story
196 mentions Positive Neutral NegativeThe game's story is structured around a series of quests that are interconnected, allowing for some choices and consequences based on previous actions. However, many players feel that the limited number of quests and repetitive nature of gameplay diminish the overall narrative experience, making it feel artificial and lacking depth. While there are promising elements and potential for future content, the current state leaves much to be desired in terms of a cohesive overarching storyline and meaningful player choices.
“Your adventurer, your story.”
“Each quest has choices, or even entire story paths, only available after certain conditions are met and/or depending on previous quests’ choices!”
“For an early access game, I was pleasantly surprised at the current depth of the story.”
“After restarting (which is required to progress in the game) a few times, I got bored of the first handful of quests as I had played them multiple times.”
“Not only did I feel frustrated that I couldn't even experience all the quests due to the constant deaths and loss of progress, but I also felt stupid for not being able to figure out the nonsensical narrative paths the game tries to lead you down despite not really making much sense.”
“Some quests are referenced by previous quests, and the whole story is more or less tied to a single event that you unravel in bits, but it certainly doesn't feel like previous decisions have a significant effect on future quests.”