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Jitter Game Cover

About

Jitter is a single player simulation game. It was developed by Berko Games and was released on November 6, 2025. It received positive reviews from players.

Jitter is a single-player sci-fi simulation game where you play as an experimental AI managing a mining colony in the Main Asteroid Belt. Explore, complete missions, and customize your ship with various modules while navigating realistic damage and strategic combat. Despite its compelling mechanics, the game is notably full of bugs.

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82%
Audience ScoreBased on 94 reviews
story7 positive mentions
stability9 negative mentions

  • The game has a unique and engaging concept with modular ship building and resource management, providing a satisfying gameplay experience.
  • The atmosphere and sound design are immersive, enhancing the overall experience and making exploration enjoyable.
  • There is a strong foundation of mechanics that show great potential for future updates, with players excited for more content and improvements.
  • Currently, the game has very limited content, with many players completing it in just a few hours, leading to a feeling of it being more of a tech demo than a full game.
  • Numerous bugs and glitches hinder gameplay, including issues with quest progression and save functionality, making it frustrating for players.
  • The pacing is often slow, with fetch quests and long travel times that detract from the enjoyment of the core mechanics.
  • story
    44 mentions Positive Neutral Negative

    The story aspect of the game has received mixed feedback, with many players expressing frustration over the reliance on fetch quests and bugs that hinder progression. While some find the narrative intriguing and the setting promising, others feel that the early missions are slow and repetitive, lacking depth and engagement. Overall, players are hopeful for future updates that could enhance the story and gameplay experience.

    • “Very fun game despite being super early in development, has a lot of potential and I'm excited for more story missions!”
    • “This game feels very unique, both in gameplay and story-wise, and I'm really hoping it will be able to blossom.”
    • “Interesting story so far and looks very promising for an early access.”
    • “The problem is that, by trying to be a very involved story game, it ends up being 90% 'go to point C to talk to an NPC so you can go to point B so that you can go to point A where you wanted to go to begin with' with no substance otherwise.”
    • “There's about one hour of content exploring a large asteroid doing some fetch quests (go to the outpost, go to the workshop, go back to the outpost, go to the fabricator, go pick up the engineers, go back to the fabricator, go back to the outpost, go back to the fabricator, go to the workshop).”
    • “Level 1 is unbeatable due to escape pod 5 being pushed to who knows where by the enemy drones, the story is genuinely lackluster and there are random useless NPCs that just get mad at you existing, there is not a good sense of direction and I spent over an hour lost in the first level due to it being uselessly massive with hundreds of crevasses that genuinely lead nowhere and just close off.”
  • gameplay
    43 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of engaging mechanics and unique physics-based interactions, offering potential for exploration and creativity. However, players have noted issues with repetitive fetch quests, bugs, and slow pacing, particularly in chapter one, which detracts from the overall experience. Despite these challenges, the core mechanics are fun and show promise for future development, making it a game to watch as it evolves.

    • “Modular, space, physics, people management, oxygen, destruction, exploration - while still in its early stage, I'm looking forward to seeing further episodes - there is a lot one can do with this engine gameplay.”
    • “Fantastic concept and mechanics, and when you're left alone to play with them, it's tons of fun.”
    • “Even in an early state, the game's mechanics are really fun to play with - this will almost certainly be a charm once it gets out of early access.”
    • “The combat mechanics need expanding upon, and the building mechanic could use more freedom (multi-connection for mirrored components/ship layout).”
    • “There are a lot of very rough parts, like with the airlock merge mechanic.”
    • “Lots of bugs lost progress of the first mission a couple of times because of this; doors didn't open after the completion of the task or you load from the checkpoint with the doors closed. Gameplay is very repetitive: go there over empty tunnels, go back again, combine it with the bugs that deny you to go any further, and it means that you have to go through these tunnels again.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability has been criticized for being plagued with numerous bugs and glitches, some of which can halt progress entirely. While players have reported issues like freezing during saves and mission recognition failures, recent patches have addressed many of these problems, improving the overall experience. Despite these challenges, the game remains enjoyable, with players noting that the developers are actively working to resolve stability issues.

    • “This game is buggy to the point of being unplayable.”
    • “The game sometimes freezes during the save process.”
    • “I did not experience any areas not loading, but I did run into a few glitches that ultimately meant I had to restart episode 1 four times.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game are praised for their clean, high-quality pixel art style and effective aesthetic design, particularly in a nostalgic LCD green palette. Players appreciate the overall ambience and low-resolution graphics, although some note that certain objects can be difficult to distinguish. Overall, the art style and space theme contribute positively to the gaming experience.

    • “Best of luck to this team - I was thinking about this pixel art style not a week ago, wishing there were some lonely, vast space game that I could get lost in just like this one.”
    • “Great aesthetic design in LCD green, art style is clean, clear, and high quality.”
    • “This game has an excellent aesthetic and ambience!”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is described as immersive and reminiscent of classic sci-fi soundtracks, particularly evoking the ambiance of "Alien" and "2001: A Space Odyssey." While the background music effectively enhances the atmosphere, some users suggest that it could benefit from more variety and situational changes, similar to the occasional piano in "Minecraft." Overall, the sound design complements the game's clever space theme and low-resolution graphics.

    • “Very immersive music and background ambiance.”
    • “It's a very clever space game; the soundtrack keeps hinting at '2001: A Space Odyssey' to me, where you play as the AI who has to guide a ship (there's inertia) and its crew (they need oxygen, they're sad if they don't have it) around.”
    • “The music reminds me of the background music in 'Alien'.”
    • “The music reminds me of the background music in Alien.”
    • “The soundtrack keeps hinting at Space Odyssey 2001 to me.”
    • “Sound and music are fair, and I really like the low-res style of the graphics.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for being engaging, mysterious, and immersive, with many reviewers highlighting its authentic environments and fluid physics. While some found the tutorial to be draining, the overall ambiance is considered a standout feature, earning high marks and appealing particularly to fans of sandbox and space themes.

    • “It's engaging, mysterious, with loads of atmosphere, and the destruction physics even make losing feel fun.”
    • “Fantastic atmosphere, great controls with fluid physics.”
    • “A masterclass of making an authentic, yet highly atmospheric environment.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of the game shows a significant improvement from the demo, particularly in its physics simulation, which appears to be well-optimized to prevent excessive resource usage. However, some users report poor performance, with instances of the game becoming intensive enough to nearly cause crashes during actions like manual saves.

    • “Performance is greatly improved from the demo!”
    • “The physics simulation is kind of like a per-pixel finite element analysis simulation, though I think it has some optimizations to keep things from getting blown apart into individual pixels that all have to have their velocity and acceleration tracked.”
    • “Poor performance.”
    • “Performance is surprisingly intensive for this game; I nearly thought the game was going to crash when performing a manual save!”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding mechanics to be tedious and frustrating, particularly due to the cumbersome hook system and charging mechanics that require precise control and frequent manual adjustments. The need to repeatedly cancel connections while managing velocity adds to the overall slow and laborious experience.

    • “The hook system that lets you move modules/ship parts is very tedious to use because it moves the module in a straight line while accelerating, meaning it will hit and deal damage (both to itself and whatever it hits) instead of connecting most of the time unless you manually cancel/restart the hook while moving your ship.”
    • “Charging mechanics are a bit tedious (although the level of control is nice).”
    • “It's slow and tedious.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the game but express a desire for additional replayability features, such as a roguelike mode, to enhance their experience beyond the initial story.

    • “I love this game, but I wish it had a mode that was more like a roguelike. The story is fine, and I enjoyed it, but I want something with more replayability.”
    • “I love this game, but I wish it had a mode that was more like a roguelike. The story is fine and I enjoyed it, but I want something with more replayability.”
    • “After finishing the main story, I found little incentive to play again. The lack of different endings or choices really limits replayability.”
    • “While the game is fun, once you've completed it, there's not much reason to go back. The gameplay doesn't change enough to warrant multiple playthroughs.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is often described as clever and engaging, with witty dialogue and amusing scenarios that enhance the overall experience. Players appreciate the lighthearted tone and the ability to evoke laughter through both character interactions and situational comedy. Overall, the humor adds a delightful layer to the gameplay, making it enjoyable for a wide audience.

    • “The humor in this game is absolutely top-notch, with clever writing that had me laughing out loud at every turn.”
    • “I love how the game blends absurdity with wit, making even the most mundane tasks feel hilarious.”
    • “The characters are so well-written and their comedic timing is perfect, turning every interaction into a memorable moment.”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Jitter is a simulation game.

Jitter is available on PC and Windows.

On average players spend around 4 hours playing Jitter.

Jitter was released on November 6, 2025.

Jitter was developed by Berko Games.

Jitter has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Jitter is a single player game.

Similar games include The Last Caretaker, Ostranauts, Astrometica, Astro Colony, Space Haven and others.