- December 15, 2016
- Crystice Softworks
J.A.C.K.
Platforms
About
J.A.C.K. is a versatile, cross-platform level editor designed for games with a Quake-style BSP architecture, such as Half-Life, Quake, Quake II, and Quake III. Its goal is to provide a convenient, user-friendly tool that combines the best features of existing editors like Valve Hammer Editor and Q3Radiant, addressing their inherent limitations. J.A.C.K. currently supports classic games, with plans to extend compatibility to Source Engine and Unity-based games.








- J.A.C.K. is a significant improvement over the original Hammer editor, offering a more user-friendly interface and stability.
- The editor supports a wide range of features for creating detailed maps for GoldSrc and Quake games, making it a valuable tool for level designers.
- The active community and available resources provide excellent support for users, enhancing the overall mapping experience.
- The software has been criticized for a lack of updates and support from the developers, leading to unresolved bugs and issues.
- Many users feel that the paid version does not offer enough additional features compared to the free version available on the developer's website.
- Some users have reported performance issues and difficulties with the editor's functionality, particularly when handling complex projects.
- stability8 mentions Positive Neutral Negative
Overall, users report significant improvements in stability, noting that many previous bugs and glitches have been resolved, making the application less crash-prone compared to Valve's original editor. However, some users still experience freezing issues, particularly when handling large texture files, which can detract from the overall experience.
“Pretty crappy, buggy, and uncomfortable.”
“I'm using around 20,000 textures compressed in 3 WADs; the application freezes for 1-2 seconds every time I go to or leave the texture application, even though I have a workstation with a quad Xeon and 16 GB RAM.”
“Many unusual bugs and glitches which would always occur seem to be gone.”