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2D and 3D cross-platform game engine Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows…

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Godot Engine screenshot
Godot Engine screenshot
Godot Engine screenshot
Godot Engine screenshot
Godot Engine screenshot
Godot Engine screenshot
Godot Engine screenshot
Godot Engine screenshot
Godot Engine screenshot
Godot Engine screenshot

98%
Audience ScoreBased on 3,662 reviews
graphics10 positive mentions
optimization16 negative mentions

  • Godot is a free and open-source game engine that is lightweight and easy to learn, making it ideal for beginners and indie developers.
  • The node-based architecture and GDScript language provide a flexible and intuitive way to create both 2D and 3D games.
  • The community is active and supportive, with plenty of tutorials and documentation available to help users get started.
  • The Steam version lacks C# support and has issues with tracking playtime accurately, which can be frustrating for users.
  • Some users report bugs and crashes, particularly when working on larger projects or using certain features.
  • The 3D capabilities are still developing and may not be as robust as those found in other engines like Unity or Unreal.
  • graphics
    74 mentions Positive Neutral Negative

    Godot is highly praised for its capabilities in creating 2D games, particularly in pixel art, with users noting its flexibility and ease of use. While it has made significant strides in 3D graphics, it still lags behind engines like Unity and Unreal in terms of high-fidelity 3D output, though upcoming updates promise improvements. Overall, Godot is recommended for indie developers and hobbyists focusing on 2D or less graphically intensive 3D projects, with a strong community support and a wealth of resources available.

    • “It's especially great for 2D games but is also making great strides in 3D development and graphical fidelity.”
    • “Godot is a wonderful little engine that can do quite a lot - from simple 2D pixel art games to 3D graphical showpieces, it's truly a wondrous engine.”
    • “The graphics it can produce are stunning, and with the release of Godot 3.0, I really don't have any big complaints with this engine at all.”
    • “Less suited for high-fidelity 3D – while improving, it’s not as optimized for cutting-edge 3D graphics compared to other engines.”
    • “As it stands, however, 3D graphics have some serious issues in this engine.”
    • “2D graphics also currently lacks any sort of texture filtering for sprites, so unless you are doing pixel art styles, it won't look as good as it should.”
  • optimization
    73 mentions Positive Neutral Negative

    Overall, Godot is praised for its lightweight nature and efficient performance, particularly in 2D game development, but it faces challenges with 3D optimization, especially in larger projects. Users report issues such as stuttering, low frame rates, and performance drops with complex scenes, although upcoming updates (notably version 4.0) promise significant improvements in 3D graphics and overall performance. While GDScript can be slow in certain scenarios, the option to use C++ for performance-critical tasks is a notable advantage.

    • “It's lighter and more compact than Unity, has far better 2D tooling and performance for low and mid-fidelity games, and has a pretty good 3D renderer.”
    • “This makes it an excellent choice for developers who want to create games that run smoothly on a wide range of devices, even with limited hardware resources.”
    • “Godot 4 is on the way, which will bring a ton of improvements in terms of features, performance, and quality of life, but even now the engine has everything I need for my own projects.”
    • “Less suited for high-fidelity 3D – while improving, it’s not as optimized for cutting-edge 3D graphics compared to other engines.”
    • “Some users have reported performance issues when working on larger projects, although this can often be resolved through optimization and careful planning.”
    • “Don't be fooled by the appearance of larger games made in Godot-- every single one of them suffers from lag, low frame rates, and stuttering-- Godot can barely even run its own bare bones 3D 'demo'.”
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay experience is mixed, with some players finding it fun and engaging once they learn the mechanics, while others describe it as repetitive and confusing. The game offers decent mechanics, particularly in survival crafting and base building, but lacks depth and variety, leading to frustration for some users. Overall, the interface and ease of adding new features are praised, especially for newcomers to game development.

    • “Pretty decent game, doesn't have much of a story and the controls take some getting used to, but the gameplay is very fun.”
    • “This is a fun game once you learn the mechanics.”
    • “Adding new gameplay features is fast and quite straightforward thanks to the node structure.”
    • “Gameplay loop is boring, repetitive, and confusing.”
    • “Great game, gameplay is pretty boring and frustrating, and you really need mods to make it any good, but still, pretty good.”
    • “Anyways, I don't understand the gameplay that much.”
  • stability
    23 mentions Positive Neutral Negative

    The stability of the software is widely criticized, with users reporting numerous bugs, crashes, and performance issues across various versions, particularly the Steam version. While some users find it functional and appreciate its ease of use, many express frustration over its unreliability and the challenges in debugging. Overall, the consensus indicates that while the engine has potential, its current state is marred by significant stability concerns.

    • “I recommend it, it's fast and it runs great even on my Intel Celeron N3060 potato.”
    • “Runs great on Linux.”
    • “And to be honest, it would not be convenient to have it auto-updating on Steam, since what developers exactly need is a permanent, stable, and bug-free version to reduce our time and money costs, like the version 3.5.3 which you can find on the official website.”
    • “This is the most horrendously buggy piece of software I've ever had the displeasure of using. That being said, it is the very best engine available if you're working alone; everything is just so easy to do.”
    • “The engine can be buggy and crash occasionally.”
    • “Crashing on 3D joints, crashes adding nodes, crashing editing text, no specific pattern; it's just frequent and random. Verified and no, it's not my computer or my scene setup as it happens on a new project/scene with only a few nodes. It's just buggy and broken and borderline unusable.”
  • story
    15 mentions Positive Neutral Negative

    The reviews indicate that the game's story is generally lacking or confusing, with some users noting it as a minimal aspect of the experience. While a few players found the story to be decent or worth the lengthy tutorial, many others emphasized the gameplay and controls over narrative depth. Overall, the consensus suggests that while the game offers a fun experience, its storytelling leaves much to be desired.

    • “The tutorial is a bit long, but the story makes it worth it!”
    • “Decent story, controls are easy to understand, and competitive match ups with other players.”
    • “If you put some effort, the GDScript code can read almost as a story.”
    • “Pretty decent game, doesn't have much of a story and the controls take some getting used to, but the gameplay is very fun.”
    • “☑ no story”
    • “No achievements, main story was confusing to follow, multiplayer was difficult to coordinate, and level design was terrible.”
  • humor
    13 mentions Positive Neutral Negative

    The humor in the reviews highlights a playful and lighthearted tone, with users finding amusement in the quirks of the game engine and its community dynamics. The recurring mention of "funny robots" and "cute game engine" suggests that the humor is both self-referential and tied to the creative process of game development, making it appealing for developers looking to create entertaining content. Overall, the humor serves as a positive aspect that enhances the community experience around the engine.

    • “I like the funny robot.”
    • “Before Godot, my life was sad... now my life is sad but I get to make funny little games!!!”
    • “Recommended for developers that want to start building some funny games.”
  • grinding
    11 mentions Positive Neutral Negative

    Users find the grinding aspect of game development in Godot to be quite tedious, particularly when it comes to managing assets and implementing complex behaviors. While some appreciate the engine's logical design, many express frustration over repetitive tasks and the need for constant adjustments, suggesting that it can feel overwhelming and time-consuming. Overall, the experience can be rewarding for those creating data-intensive games, but it often requires significant patience and effort.

    • “Very grindy”
    • “You'll need a second life for grinding.”
    • “This is a bit frustrating and tedious because there are many cases where you have to play around in the editor with values, for instance, when messing with physics.”
  • music
    6 mentions Positive Neutral Negative

    Users appreciate the music aspect of the game development engine, highlighting the ease of creating retro-style music loops with tools like Beepbox. While some features, such as C# support, may be harder to access, the overall experience of integrating music into games is seen as enjoyable and essential, especially for those with artistic talent. The engine provides necessary functionalities for sound and music, contributing to a well-rounded game development experience.

    • “I made a lil platformer and my girlfriend made the music. 10/10 :D So fun!”
    • “- Beepbox - a free browser-based sound file creator, very good for producing retro-style music loops or sound effect files for your games.”
    • “Godot is my first foray into making games, and I believe all the essential features for making a game seem to be here; e.g. movement physics, animations, mathematics, sound/music, save/load facilities, online access, etc. I love coding in GDScript; it is intuitive and fun!”
    • “It's harder to get access to some features (notably C# support), and you need to go through a song and dance to force the engine not to update itself and potentially ruin all of your work.”
    • “+ You need to have artistic talent (music/sprites/3D models).”
    • “This allows you to carry variables between scenes and other nodes you might need running between scenes (like a music player, for example).”
  • emotional
    4 mentions Positive Neutral Negative

    Users express a strong emotional connection to Godot, feeling a sense of belonging and understanding as hobbyist programmers. The platform fosters a positive emotional experience, contrasting with the stress and cognitive dissonance often associated with procrastination in other environments. Overall, Godot is seen as a supportive tool that enhances users' confidence and engagement in their programming journey.

    • “Coming from Unity as a hobbyist, Godot has really made me feel at home so far.”
    • “I'm only a hobbyist programmer, so I can't give a professional evaluation, but my first few 'tutorial/clone' level programs I made in Godot made me feel like I understood how the engine worked, and the same I did in Unity previously didn't give me the same level of understanding.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is positively noted for its lack of microtransactions, which contributes to a more enjoyable experience, especially in comparison to industry trends that often prioritize aggressive monetization strategies. Users appreciate the game's solid mechanics and customization options without the burden of additional costs.

    • “With the way industry giants like Unity keep having insane monetization ideas, hedging your bets by at least learning how to use an open-source engine is not a bad idea.”
    • “Has decent survival crafting mechanics, a very flexible base building and character customization system, probably the most extensive one I have ever seen, and no microtransactions, so I give it a solid 5 out of 10.”
    • “They didn't think about monetization and won't get 20 cents from my install.”
    • “Has decent survival crafting mechanics, very flexible base building, and character customization system. Probably the most extensive one I have ever seen, and no microtransactions, so I give it a solid 5 out of 10.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers significant replayability, primarily due to its in-depth romance system that enhances character interactions, despite some shortcomings in combat. Players recommend waiting for a sale to fully enjoy the experience.

    • “Tons of replayability; the combat may be lacking, but the in-depth romance system truly makes the characters shine.”
    • “There is a lot of replayability; definitely worth waiting for a sale.”

Buy Godot Engine

46h Median play time
73h Average play time
5-100h Spent by most gamers
*Based on 6 analyzed playthroughs

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