It's Killing Time
- May 21, 2015
- Choice of Games
"It's Killing Time" is a violent interactive novel where you play as a hired assassin, traveling the world and completing contracts. Your choices determine your reputation, wealth, and relationships, while navigating the dangerous world of murder-for-hire. With multiple paths and endings, become a spiritual hitman, ruthless assassin, total psychopath, or righteous killer.
Reviews
- The game allows for diverse character builds and does not punish players for not stacking specific talents, enhancing the role-playing experience.
- The writing is engaging and provides a campy, over-the-top narrative that makes players feel cool and involved in their character's exploits.
- There are multiple playthrough options and opportunities to increase stats, making it enjoyable for fans of the genre.
- The writing quality is inconsistent, with many characters being one-dimensional and the story often feeling predictable and silly.
- The game lacks meaningful choices, leading to a sense of illusion regarding player agency, as many decisions result in similar outcomes.
- The pacing is uneven, with excessive focus on side characters and relationships that detract from the main assassination plot.
- story70 mentions
- 6 % positive mentions
- 86 % neutral mentions
- 9 % negative mentions
The story is a straightforward espionage narrative that attempts to engage players with its cool assassin theme, but ultimately suffers from a lack of meaningful choices, as most decisions lead to the same outcome. While there are some enjoyable twists and character interactions, many players feel disconnected from the characters and the plot due to poorly executed writing and a rigid storyline that limits player agency. Overall, the experience can be entertaining, especially for fans of the genre, but it may leave some feeling unsatisfied with its predictability and absurdity.
“As for the story itself, I won't spoil anything, but it's a fairly straightforward tale of espionage including some nice surprises and a decent twist.”
“What the story does certainly attempt (and succeed) at doing is making you feel cool.”
“If the alluring fantasy of being a sleek, cool assassin in fiction has ever appealed to you, whether it's through playing Hitman, The Darkness, or taking on the Dark Brotherhood quests in the Elder Scrolls series, or being enthralled by movies like John Wick and Pulp Fiction, this game is for you.”
“The story is so poorly written, it drops spoilers on itself.”
“To avoid inflicting upon others the crushing sense of despair that comes from realizing someone might have poured their heart and soul into something so dreadful, I can't recommend this story/game to anyone.”
“I didn't care about any of the characters, or about the backstory.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in "It's Killing Time" is described as unintentional, with players finding the increasingly absurd storyline laughable rather than genuinely comedic. Reviewers suggest that the game could be rebranded as a parody, highlighting its ridiculousness rather than its intended ultra-violent theme.
“I was actually laughing out loud at how much more ridiculous the story got with each passing chapter.”
“Advice for the choice of games people - replace 'ultra-violent' with 'ultra-hilarious' in the game description and repackage it as an assassin parody - but don't tell the author.”
“It's so bad, it's funny.”