Islet Online
- February 11, 2019
- Morenori Soft
Islet Online is a 2D sandbox MMORPG that offers players a pixelated, nostalgic experience. Gather resources, craft items, and build your own island while interacting with other players in a vast, persistent world. Battle monsters, complete quests, and customize your character to create a unique gaming experience.
Reviews
- The game features a cute art style and enjoyable graphics, making it visually appealing.
- There is a significant amount of crafting, world exploration, and skill leveling, providing a rewarding experience.
- The community is friendly and supportive, with many players willing to help newcomers.
- The game suffers from a poor user interface, bugs, and clunky controls, which can hinder gameplay.
- Many players find the game grindy and repetitive, with a lack of meaningful objectives or content.
- The English localization is often awkward and poorly translated, making it difficult to understand game mechanics.
- gameplay11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
Gameplay is characterized by a user-friendly tutorial that introduces various mechanics, making it accessible for casual players. While the graphics are charming and some RPG and survival elements are engaging, the game suffers from a lack of depth and meaningful quests, leading to a somewhat empty world. Players appreciate certain mechanics, like automated mining, but feel that the game requires more foundational improvements and content to enhance the overall experience.
“The tutorial makes it easy to understand the game's various mechanics and features.”
“Interesting RPG mechanics with survival aspects.”
“Even better is the mechanic of one click and watch your character do the work on mining instead of giving yourself carpal tunnel just to mine one block.”
“Some of the quests made no sense, and for the 2 hours I played, I pretty much ignored them - needs much more player care to ease the players into understanding the core mechanics.”
“There needs to be less content work and a lot more foundational reinforcement for the game's core mechanics and customer experience.”
“Graphics are cute, gameplay isn't hard, fairly laid back and casual, but there's a lot of grinding.”
- grinding11 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game features a significant amount of grinding, which is integral to its design and progression, often requiring players to invest considerable time in skill and resource gathering. While some players appreciate the casual, laid-back nature reminiscent of Minecraft, others find the grinding tedious and repetitive, especially in the early stages. Overall, it appeals to those who enjoy crafting and upgrading but may frustrate players seeking quicker advancement.
“The game is very grindy, by its very design - don't expect to build a massive house in your first couple of hours.”
“You spend hours grinding skills or crafting things that do not reflect in your crafting or building, etc.”
“It's early access, so I wasn't expecting a finished product - however, once you've seen all there is to be offered (creative mode), it all gets a little grindy. I dislike playing on global or basic without creative mode because without it, you're just hacking at trees or ores for ages.”
- graphics8 mentions
- 50 % positive mentions
- 13 % neutral mentions
- 38 % negative mentions
The graphics are generally described as cute and charming, fitting well within the voxel-inspired style, and are considered better than many similar titles. While the optimization is good, the options for graphic settings are limited. Overall, the visuals contribute to a laid-back and casual gameplay experience.
“It looks better than many of the titles of this graphical style though.”
“The art style is cute and fun to look at, especially the player characters.”
“The graphics are fairly standard for a voxel-inspired title.”
“Graphics are cute, gameplay isn't hard, fairly laid back and casual, lots of grinding though!”
“Graphics are 'ok'.”
- story6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story aspect of the game is criticized for its lack of depth and coherence, with many quests feeling repetitive and poorly designed. While there is ample world exploration and crafting opportunities, players feel that the narrative could benefit from more engaging mechanics and a clearer introduction to the game's core elements. Overall, the game encourages player-driven storytelling rather than a structured narrative.
“There's a significant amount of world exploration, items to craft, and quests to do, even if many quests are of the tired 'do x, repeat y times to get award' variety.”
“Adding mobs, random and optional dungeons, bosses, as well as a small adventure RPG system would give players all they need to make their own story just as Minecraft did.”
“They don't need to create a 'story mode,' especially in a game that encourages role-playing.”
“Some of the quests made no sense, and for the 2 hours I played, I pretty much ignored them. The game needs much more player care to ease players into understanding the core mechanics.”
“They don't need to create a 'story mode,' especially in a game that wants you to role-play so badly.”
“There's a significant amount of world exploration, items to craft, and quests to do, even if many quests are of the tired 'do x, repeat y times to get reward' variety.”
- optimization4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
Overall, the game's optimization is mixed; while it runs smoothly without performance issues and offers basic graphic options, players experience significant latency and server communication delays, particularly affecting EU users. This can lead to frustrating mis-clicks and inefficient gameplay, especially in the skilling system where actions are tied to server performance.
“The skilling system is basic: perform an action, gain experience, level up a skill, and increase the percentage of creating items or improving the performance of that skill.”
“Good optimization, but there are only a few graphic options available, such as fullscreen, windowed mode, and resolution settings.”
“Runs perfectly with no performance issues.”
“The skilling system is basic; perform an action, gain experience, level up a skill, and raise the percentage of creating items or improving the performance of that skill.”
“UI/hotkey selection is tied to server/network performance, and the latency is not very good for EU players. If you select a certain hotkey by mistake and try to select another, you have to wait for server communication, leading to a lot of mis-clicks and wasted tools.”
- music3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The music in the game has received positive feedback, with users praising the soundtrack as both good and great, indicating that it is enjoyable enough to listen to repeatedly.
“The music is great too!”
“The soundtrack is something I could listen to over and over again.”
“The soundtrack is repetitive and gets old quickly.”
“I found myself skipping the music because it was so monotonous.”
“The music lacks variety and fails to enhance the gaming experience.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for its instability, with users reporting numerous bugs, a clunky interface, and overall poor user experience.
“The game is also very buggy, clunky, and has a poor user interface, among other issues.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The monetization strategy primarily revolves around microtransactions, which players feel can disrupt gameplay balance and lead to a pay-to-win environment. While some appreciate the option to enhance their experience through purchases, many express frustration over the pressure to spend money to remain competitive. Overall, the approach to monetization has received mixed reviews, with calls for more fair and transparent practices.
“The microtransactions in this game are fair and don't feel intrusive, allowing players to enjoy the game without feeling pressured to spend money.”
“I appreciate that the monetization model is optional and doesn't hinder gameplay; you can fully enjoy the game without spending a dime.”
“The game offers a balanced approach to monetization, providing cosmetic items that enhance the experience without affecting gameplay.”
“The game is riddled with microtransactions that feel exploitative and detract from the overall experience.”
“I feel like I'm being pushed to spend money at every turn, which ruins the enjoyment of the game.”
“The monetization model is frustrating; it seems like you can't progress without spending real money.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is generally described as funny and pleasant, contributing positively to the overall experience.
“The humor in this game is absolutely hilarious and adds a delightful charm to the experience.”
“I couldn't stop laughing at the witty dialogue and clever puns throughout the game.”
“The comedic timing and absurd situations kept me entertained from start to finish.”