- February 27, 2020
- Choice of Games
Ironheart
Platforms
About
"Ironheart" is a single-player Role Playing game with an intriguing story, where you pilot and customize a giant iron war mech in an alternate medieval history. In 1182 AD, during the Third Crusade, you must choose sides in the mech war between the Papacy, the Caliphate, and the Mongols, after being thrown back in time from a futuristic space mission. Your decisions will shape the outcome of the war and your search for the rest of your crew.
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- The game features a well-written and engaging story that combines elements of history, fiction, and time travel, making it a captivating experience.
- Player choices significantly impact the narrative, leading to a variety of endings and encouraging replayability.
- The characters are interesting and well-developed, with a good mix of humor and depth, enhancing the overall enjoyment of the game.
- The game suffers from a lack of depth in certain areas, with some plot points feeling rushed or underdeveloped, particularly in the latter half.
- Combat mechanics are simplistic and repetitive, which detracts from the overall excitement of the gameplay.
- There are grammatical errors and continuity issues in the writing that can disrupt immersion and detract from the quality of the experience.
story
39 mentions Positive Neutral NegativeThe story is generally well-received, praised for its enjoyable narrative, atmospheric writing, and the variety of endings that encourage replayability. However, some reviewers noted that the plot can feel rushed or shallow in parts, particularly in the latter half, and expressed a desire for deeper character development and a more focused storyline. Overall, while the story may not be the most complex, it offers an engaging experience with significant player agency and intriguing twists.
“This is a truly well-written, atmospheric choose-your-own-adventure story.”
“The saga and the storyline are riveting.”
“This game allows you to take potential sides and craft your own story.”
“Instead of agency to get involved, there are band-aid solutions in the form of one or a few paragraphs outlining how a newly built hospital or foundry will now benefit the populace, when this changes nothing about the story and gameplay, and the benefit is dubious.”
“But unfortunately, there is not much development of characters and the plot just gets increasingly shallower in the latter half of the game, which makes it fall short of realizing its potential of becoming a fantasy masterpiece.”
“The story also seems like it could have been longer and/or more focused and intense.”