Invisible Apartment 2
- September 24, 2015
- Jeroen van Oosten
Cyberpunk visual novel set in a future in a mega city where surveillance and hacking are part of every day life, it revolves around human relations, their dreams and their fight for living a free life. Standalone version.
Reviews
- The writing and art style have improved significantly compared to the previous games, making the characters and story more engaging.
- The game features a seamless flow with multiple choices that impact the story, enhancing the overall gameplay experience.
- The background music is enjoyable and adds to the atmosphere of the game, contributing to a more immersive experience.
- The game is relatively short, with some players feeling that the price does not match the content provided.
- Some players experienced a lack of depth in the exploration of themes like state surveillance, which could have added more substance to the story.
- There are still some criticisms regarding the pacing and transitions between scenes, although they have improved from the first game.
- story20 mentions
- 20 % positive mentions
- 65 % neutral mentions
- 15 % negative mentions
The story of "Invisible Apartment 2" is engaging, featuring a familiar visual novel format with static graphics and dialogue choices that impact the narrative without leading to abrupt endings. While some may find the plot cliché and lacking depth in exploring its themes, the seamless flow and character development keep players interested, suggesting potential for richer storytelling in future installments. Overall, it offers a satisfying experience, especially for fans of the genre, though its brevity may warrant a sale purchase.
“The story had several choices, and while the overall narrative followed mostly the same arc, I felt like the choices had an impact on how the story played out without it simply being a bad end or game over scenario.”
“It was very seamless, and avoided breaking flow while still letting me explore all the different story paths.”
“Bottom line, this is an interesting little game with good enough characters and story to keep me interested, and potential for a lot of interesting new ideas and development in the upcoming sequel.”
“Perhaps my only criticism of the story here is that it never quite goes into those ideas in depth.”
“This is largely because the story is about the two central characters, with the rest of the world as a backdrop, but I'd like to see more elements put in to see how this kind of surveillance negatively affects personal relationships and society as a whole.”
“In terms of story, some might criticize it for being cliche, but I enjoyed it.”
- graphics8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The graphics in Invisible Apartment 2 show noticeable improvement over its predecessors, featuring a refined art style and effective use of establishing shots to enhance scene transitions. While some minor graphical laziness is noted, such as the recycling of HUD visuals, the overall presentation is visually appealing and well-executed for a visual novel format.
“Not only was there ample use of establishing shots to mark scene and setting changes, but the graphics both avoided out-of-place recycling and actually looked quite good.”
“There was also some graphical laziness in recycling a HUD visual for a scene that had text elements referencing a previous scene.”
“Fans of visual novels will be familiar with the way the game plays; largely static character graphics played over background art, click to go through dialogue, and make some story-altering choices here and there.”
“Invisible Apartment 2 is slightly better than the first one (and the prequel): the writing got better, the art style too.”
- gameplay2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Players express dissatisfaction with the gameplay, noting that despite following a single path, the experience felt like a minor detour to the conclusion, which detracted from their overall enjoyment.
“Although I went through just one path in the gameplay, I feel like I took just a little detour to the final ending, and I didn't like that.”