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Into the Necrovale Game Cover

About Into the Necrovale

Into the Necrovale is a single player hack and slash game with fantasy, medieval, historical and dark fantasy themes. It was developed by CLYDE and was released on September 30, 2024. It received positive reviews from players.

Into the Necrovale is an Action RPG in which you collect powerful items that interact in unexpected ways. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.

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Games Like Into the Necrovale

Looking for games like Into the Necrovale? Here are top hack and slash recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Heroes of Hammerwatch II, Moonlighter 2: The Endless Vault or Ember Knights.

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Reviews

86%Audience ScoreBased on 485 reviews
gameplay45 positive mentions
grinding37 negative mentions

  • Extensive itemization and equipment customization enable a wide variety of creative builds and synergies, keeping gameplay fresh and engaging.
  • Smooth and satisfying combat mechanics combined with a compelling dark fantasy atmosphere and pixel art style.
  • Active and responsive solo developer with frequent updates and improvements; game has strong potential and solid core gameplay loop.
  • Game can become very grindy and repetitive, with long farming needed to progress through levels and unlock meta-progression.
  • Performance issues such as severe lag and crashes occur with certain powerful item combinations, especially in late game.
  • Balance problems with difficulty spikes, some underpowered or non-functional items, and ranged/melee combat disparity leading to frustration.
  • gameplay

    124 mentions Positive Neutral Negative
    36% positive mentions, 61% neutral mentions, 3% negative mentions

    The gameplay delivers an engaging roguelite-ARPG hybrid experience centered on item discovery, build crafting, and combat, with a satisfying loop that rewards experimentation. While the mechanics and variety provide depth and fun for many, some players find the grind repetitive, endgame laggy, and certain systems like the despair mechanic frustrating or punitive. Overall, the gameplay is praised for its smoothness, interesting item interactions, and atmosphere but could benefit from better pacing, more variety in levels, and clearer in-game explanations.

    • “The constant potential for discovery keeps the gameplay engaging from start to finish.”
    • “Great small action game with good gameplay loop.”
    • “It weaves depth into its gameplay mechanics, particularly through its intricate itemization system and challenging combat.”
    • “The gameplay loop involves finding loot, making a build with synergy, and then turning your brain off as the game plays itself depending on how good your build is.”
    • “It's a lot of fun, however the endgame isn't really fun and the amount of lag caused by projectiles makes the entire endgame not fun at all; besides that, the gameplay loop is fun and can be pretty challenging until you begin getting overpowered items.”
    • “It is a very okay game; the art is mostly good but nothing exceptional, the status system is very good, and so is the combat system, but I think the good parts stop there. Farming in this game feels awful and doesn't feel rewarding. The developers seem to want you to spend a lot of time on repetitive farming that barely changes your gameplay. The game is not a true roguelike but more of a roguelite in the normal mode, and an awful one at that. Every power-up that's very hard-earned barely helps you, and with 10 upgrade levels the game still never gives you anything higher than a level 4 stone to upgrade. This ridiculous farming really ruined the game for me. I don't think players should spend 3-4 hours farming in each zone and get barely any rewards afterwards. The game lacks new visuals and weapons; all weapons use the same few animations. It seems the dev just wants you to spend a lot of time in the game, thinking that more "in-game time" makes people like it more. I'd prefer this game to be way shorter and way more replayable. The gameplay loop and loot/rewards are trash, as are the hardly earned upgrades in general.”
  • graphics

    43 mentions Positive Neutral Negative
    51% positive mentions, 42% neutral mentions, 7% negative mentions

    The game's pixel art graphics and overall aesthetic receive widespread praise for their charm, consistency, and pleasing design, often enhanced by fitting animations and sound. However, some players note visual repetitiveness across dungeons, occasional cluttered levels impacting clarity, and a desire for more graphical variety or progression in character visuals. Performance issues during intense scenes and minor polish improvements are also mentioned, but overall the graphics contribute positively to the game's atmospheric appeal.

    • “A fantastic roguelite game in the charming pixel art style.”
    • “The art style is wonderful and the animations work well, the enemies are varied and have their own characteristics, bosses are tough but not impossible, the sound design is pretty good, unfortunately the music is a bit forgettable but it does set the mood for the game.”
    • “The graphical style is consistent and generally very pleasing.”
    • “You can "choose your path" by picking doors, but they all lead to the exact same featureless dungeons with the exact same graphics and the exact same fights.”
    • “I can (and have, many times) played uberlag eye-ruining builds in Path of Exile, and I get better fps doing that in a much more graphically-intensive game (which has a trash-tier game engine btw) than I do in this pixel graphics indie game.”
    • “Additionally, for 16-bit, it looks very good overall, but my only issue with the game is the artwork could use some polishing.”
  • grinding

    37 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is frequently described as a significant and sometimes excessive part of the experience, with many players finding the progression slow and repetitive due to farming for upgrades and resources. While some enjoy the core mechanics and build experimentation, the grind often leads to monotony, pacing issues, and a lack of meaningful rewards, causing frustration and detracting from overall engagement. However, the option to skip certain grind-heavy sections and the fun in mechanics like theorycrafting and boss fights help mitigate some of the grind's impact.

    • “Farming in this game feels awful; it doesn't feel rewarding. The devs seem to want you to spend a lot of time on awfully repetitive farms that barely change your gameplay. You shouldn't have to spend 3-4 hours farming in each zone and get barely any rewards afterwards. The loot and rewards are trash, and hardly earned upgrades feel unsatisfying.”
    • “I don't know if I was grinding the early levels too long or what, but I got really tired of the gameplay loop after the second boss. It was fun for a while, but the grind made it stale and unengaging.”
    • “The game consists of running through 4 different dungeons repeatedly, grinding for items and upgrade currency, which can make the gameplay feel monotonous and stale.”
  • story

    24 mentions Positive Neutral Negative
    33% positive mentions, 54% neutral mentions, 13% negative mentions

    The game's story is subtly conveyed through exploration, atmosphere, and NPC interactions rather than extensive narrative sequences, appealing more to players who enjoy world-building and lore than heavy storytelling. While the plot is engaging enough to motivate progression and offers varied characters with backstories, it can feel abrupt and somewhat limited after key milestones like beating the final boss. Overall, the story complements the challenging gameplay without overshadowing it, integrating mechanics like "hope" as a narrative and progression tool.

    • “Rather than relying on lengthy storytelling sequences, the game builds its world through exploration, atmosphere, and the gradual discovery of its secrets.”
    • “Integrating hope as currency that serves both gameplay and story is a great example of using mechanics for narrative in a simple and minimalist way.”
    • “The game's storytelling seems filled with interesting lore and characters that you'll find along your journey.”
    • “Players looking for a heavily narrative-driven experience may find the storytelling somewhat understated.”
    • “Story was fine but kind of ended abruptly as I don't think I got any story after beating the final boss.”
    • “The story mode is supposed to be a bit more 'RPG' but I don't really feel like I'm making any kind of choice in my equipment because I get so much boring item.”
  • music

    23 mentions Positive Neutral Negative
    61% positive mentions, 26% neutral mentions, 13% negative mentions

    The music in the game is generally praised for setting an immersive atmosphere, especially in boss fights and safe zones, with many finding it memorable and well-suited as ambient background. Some minor issues include occasional cutouts during intense action and repetitiveness that some found boring. Overall, the soundtrack is considered a strong asset that enhances the game's mood and experience.

    • “The sounds and music are crisp and clear... not only that but it is also quite memorable and I personally enjoyed the music very much.”
    • “(++) Music is used brilliantly compared to indie roguelikes, to the extent you're missing something if you play it without music.”
    • “Aside from the core principle of being the black tar heroine of ARPG builds, the music is for some reason phenomenal and carries the atmosphere all on its own.”
    • “The art style is very good and in some cases also the music, but it is so repetitive and sadly boring that I could not enjoy it at all.”
    • “Sometimes the music can cut out if there's a lot happening on screen.”
    • “The enemy spawn sigils can be quite hard to see and there's no accessibility option to make them stand out from the background.”
  • atmosphere

    15 mentions Positive Neutral Negative
    80% positive mentions, 13% neutral mentions, 7% negative mentions

    The game is widely praised for its rich, somber atmosphere that effectively blends pixel art visuals with a gloomy, dark fantasy tone reminiscent of titles like Dark Souls and Diablo. Players appreciate the distinct, immersive world-building achieved through exploration and music, which enhances the game's moody and dread-filled ambiance. While the atmosphere is a standout feature, some note repetitive gameplay beneath its captivating setting.

    • “Rather than relying on lengthy storytelling sequences, the game builds its world through exploration, atmosphere, and the gradual discovery of its secrets.”
    • “Into the Necrovale stands out as an impressive blend of action RPG combat, deep loot customization, and atmospheric world-building.”
    • “Full of atmosphere and all-around excellent gameplay that doesn't need to over-complicate itself with its core mechanics - it's very friendly to just start playing.”
  • optimization

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game is notably poorly optimized, with frequent frame rate drops and performance issues during hectic combat involving many enemies, causing slowdown and occasional audio desync. While the developer is actively working on improvements, players express a desire for better optimization options such as graphics settings to enhance smoothness. Despite these issues, the game's engaging gameplay keeps players invested.

    • “Some optimization issues like a bit of slowdown sometimes when there's a lot going on and audio desync occasionally, but I wasn't very bothered because I was enjoying things so much.”
    • “My current build is not fully optimized due to wanting to farm gold and hope, but it still can one shot the latest boss that's been released with a power move (resource costing heavy attack).”
    • “Many possess unique properties that can dramatically alter combat performance when combined with other gear.”
    • “This game is poorly optimized (the dev is working on it though).”
    • “The only issues for me are content (it's a bit repetitive) - QoL (there's a lot of improvement to be had in interface ease of use, for example) - performance (the engine seems unable to deal with large amounts of enemies and starts slugging).”
    • “Wish I could lower the graphics, or that they would improve performance when many things are happening at the same time.”
  • replayability

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game offers high replayability with flexible progression, permadeath mechanics, and a variety of item and build combinations that keep gameplay fresh and engaging. However, some players criticize excessive, unrewarding farming and repetitive upgrades, which can diminish the overall enjoyment and sense of meaningful progression. Overall, replay value is strong but may be hampered by pacing and reward balance issues for certain users.

    • “Because of this flexibility, the game maintains a high degree of replayability and keeps progression feeling fresh even after many hours.”
    • “Tons of replay value, tons of unique combinations of items and builds, and excellent pacing and progression.”
    • “Game is amazing 10/10 for replayable, permadeath, semi-difficult, roguelike.”
    • “Farming in this game feels awful and unrewarding. The developer expects you to spend 3-4 hours farming in each zone but you barely get any meaningful rewards afterward. The gameplay loop and loot system are frustratingly repetitive and offer little incentive to continue.”
    • “The game feels more like a mediocre roguelite rather than a true roguelike. Hard-earned power-ups barely make a difference, and useful upgrades plateau around level 7-8 despite having 10 levels. This repetitive and unrewarding grind seriously damages replayability.”
    • “There are no new visuals or weapon animations as you progress, and all weapons share the same limited few animations. It seems the developer is relying on in-game time spent rather than engaging content to keep players interested, resulting in poor replay value.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor shines through its inventive and quirky mechanics, such as punting enemies into walls for absurdly high damage and unexpected funny interactions. Players appreciate the clever, lighthearted elements embedded in buildcrafting and enemy reactions, even enjoying humorous cutscenes that acknowledge their creative antics. Overall, the humor adds a unique, entertaining layer to the dungeon crawling experience.

    • “Without spoiling too much, I have never played a game like this where I saw a funny interaction such as an enemy hitting a wall and thought, "I wonder if I can make a build around that." And I did in fact make a build around punting people into walls at the speed of sound where they splatter into it for record breaking damage.”
    • “It takes a little while to get going - upgrade the blacksmith ASAP - but once you can start melding items together, buildcrafting gets hilariously fun.”
    • “Definitely worth a look if you enjoy crunchy dungeon crawling and funny item combinations!”
  • stability

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game is generally stable with few bugs, though some end-game combos cause significant slowdowns due to CPU bottlenecks. As it is still in early access and primarily developed by one person, minor bugs and limited content are expected but do not heavily impact overall stability.

    • “Game is still pretty buggy.”
    • “It's a a little bit buggy and there is only one developer, so content is sparse right now.”
    • “Sure, the game is in early access, and there are a few bugs here and there.”
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Play Times

9h Median play time
15h Average play time
7-35h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Into the Necrovale is a hack and slash game with fantasy, medieval, historical and dark fantasy themes. Common tags for Into the Necrovale include indie, roguelite, pixel graphics, inventory management, early access and others.

Into the Necrovale is available on PC, Windows and Linux.

On average players spend around 15 hours playing Into the Necrovale.

Into the Necrovale was released on September 30, 2024.

Into the Necrovale was developed by CLYDE.

Into the Necrovale has received positive reviews from players. Most players liked Into the Necrovale for its gameplay but disliked it for its grinding.

Into the Necrovale is a single player game.

Similar games include Heroes of Hammerwatch II, Moonlighter 2: The Endless Vault, Ember Knights, The Slormancer, Curse of the Dead Gods and others.