- September 11, 2024
- Parallel Portal
- 6h median play time
Insect Swarm
Platforms
About
Insect Swarm is a top-down shooting game where you battle huge swarms of insects in a barren desert world. Upgrade your airframe and weapons, and switch to Mecha mode to wield a melee weapon and heavy Gatling gun. With no level cap on upgrades, collect resources and continue leveling up as you fight to survive.











- The game offers a fun and addictive gameplay loop, perfect for mindless shooting and upgrading.
- Graphics and sound design are well-crafted, creating an immersive atmosphere that enhances the experience.
- Players can enjoy a chill gaming session, making it a great option for casual play or to unwind.
- The game suffers from optimization issues, leading to performance drops and crashes, especially on lower-end devices.
- Content is currently limited, with repetitive gameplay and a lack of variety in weapons and enemies.
- The upgrade system feels shallow, with minimal meaningful progression and no real customization options.
gameplay
84 mentions Positive Neutral NegativeThe gameplay of "Insect Swarm" is characterized by a solid and addictive core loop that offers a satisfying experience, particularly through its upgrade mechanics and engaging challenges. However, many players find the gameplay to be repetitive and lacking in variety, with limited content and meta-progression options. While the controls are generally well-tuned and the game can be enjoyed casually, it could benefit from additional content and improved mechanics to enhance long-term engagement.
“Very satisfying and has a solid gameplay loop.”
“The gameplay loop is very addictive and rewarding.”
“Fluid gameplay: the controls and gameplay are generally well-tuned, providing a smooth and intuitive experience.”
“Gameplay is pretty bland and becomes tiresome, repetitive quickly.”
“No meta-progression, no meaningful difficulty or gameplay variety.”
“I know some people love a fancy mech, but it kind of threw me out and in fact the gameplay with it (its attacks, movement and such) felt badly done and wonky.”