Infectious
- August 20, 2020
- Ziggy Makes Games
In "Infectious," players step into the role of a virus, infecting organs and outrunning the immune system. Unlock various virus types with unique abilities, upgrade and mutate for an edge over the immune response, and observe the impact on the host's body in this immersive cellular world. This game, developed by a solo indie developer, offers a captivating and educational experience without requiring microbiology expertise.
Reviews
- The game features cool boss fights and fun levels, making it an enjoyable experience.
- Many players appreciate the unique concept of playing as a virus and find the gameplay mechanics engaging.
- The game is described as a labor of love by the developers, with a good story and interesting bacteria themes.
- The gameplay can become repetitive and tedious, with some levels feeling overly long and lacking variation.
- There are significant bugs and issues with controls, including problems with clone AI and difficulty navigating menus.
- Many players feel the game is not worth its price, describing it as a cash grab with poor execution and limited replay value.
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay primarily revolves around infecting cells, which can become monotonous due to a lack of variation beyond a few levels. While the mechanics and depiction of cellular life are appreciated, many players find the experience ultimately repetitive and not engaging enough for long-term play. Overall, the gameplay is seen as fun for short sessions but lacks depth to sustain interest.
“What outweighs the cons of this game are the gameplay mechanics and the cellular life that is depicted in the game.”
“The core gameplay loop is that you run around infecting cells, which is fine enough.”
“It's a fun thing to doddle around with for an hour or two.”
“The core gameplay loop is that you run around infecting cells, which is fine enough, but does get boring after a while.”
“With the exception of the blood vessel and lymph node levels, there isn't actually all that much variation in the gameplay.”
“It's a fun thing to doddle around with for an hour or two, but I honestly don't believe that the gameplay changes all that much past the bacteriophage levels, and the prospect of repeating more of the same is daunting enough that I'm not convinced that I would pick the game up again, even for the half-price that I got it for, having bought it on sale.”
- story6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The story is generally praised for being fun and engaging, with interesting elements like bacteria. However, some players find the gameplay repetitive and frustrating, particularly in certain levels like the maze and platelet mission, which detract from the overall experience.
“Super fun, good story and awesome bacteria.”
“Repetitive in the worst way, with no replay value, and there are a couple of levels that are just plain garbage, namely the maze and the platelet mission.”
“The maze, where you have to run away from a giant cell that cuts through the walls while you're dodging hazards, is annoying but honestly not that bad besides the baffling format change. The platelet mission, however, has you dodging cells that move faster than you can get out of the way, with a screen size that is entirely too small even in full screen, rare health pickups that heal about a quarter of the damage you take, and garbage spawning that will hit you with a boundary-to-boundary wall of cells that you literally cannot dodge.”
“Repetitive in the worst way, with no replay value, and there are a couple of levels that are just plain garbage, namely the maze and the platelet mission.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, particularly in the early stages where gameplay feels more like a walking simulator than an engaging experience. Overall, the grinding is seen as a significant drawback that detracts from the enjoyment of the game.
“It's an okay, but frankly tedious game.”
“2-1 (stem cells) is incredibly tedious, being largely pre-upgrade, so it is just basically a walking simulator.”
“2-1 (stem cells) is incredibly tedious, being largely pre-upgrade, so it is just basically a walking simulator.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized as being overly aggressive and primarily focused on generating profit, leading many players to label it a "cash grab."
“This game is just a cash grab, that's all.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for its lack of replayability, with many users finding it excessively repetitive and highlighting specific levels, such as the maze and platelet mission, as particularly unenjoyable. Overall, players feel there is little incentive to revisit the game after completing it.
“Repetitive in the worst way, with no replay value, and there are a couple of levels that are just plain garbage, namely the maze and the platelet mission.”
“Repetitive in the worst way, with no replay value, and there are a couple of levels that are just plain garbage, namely the maze and the platelet mission.”
- music2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Users have noted that the music continues to play during the second boss encounter, despite being disabled in the options menu, indicating a potential oversight in the game's settings.
“The second boss plays music even when it's disabled in the options.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is reported to be quite buggy, requiring players to exit the game to adjust settings, which significantly impacts overall stability.
“It's very buggy, and you have to leave the game if you want to change anything in the settings.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are generally considered decent, with users expressing a neutral to positive sentiment about their quality.