- October 19, 2023
- Dreamloop Games
Inescapable: No Rules, No Rescue
Platforms
About
"Inescapable: No Rules, No Rescue" is a social thriller video game where you and 10 other strangers are kidnapped and forced to participate in a reality TV show on a tropical island with no rules or rescue. The game features a provocative character-driven story, multiple narrative paths, and hours of voice-acted dialogue. With a full-length original soundtrack by Shinji Hosoe and Matias Lehtoranta, the game explores how far people will go for wealth and social clout when there are no rules.
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- The game features a diverse cast of characters with unique backgrounds, which adds depth to the interactions.
- The visuals and art style are praised for their quality, making the game aesthetically pleasing.
- Some players found the initial gameplay engaging, particularly the character development and mini-games.
- The game is misleadingly marketed as a death game, but much of the content is mundane and lacks tension, leading to disappointment for fans of the genre.
- Many players found the protagonist unlikable and the character choices to be poorly implemented, resulting in a lack of agency in the story.
- The pacing is criticized for being slow, with excessive filler dialogue that detracts from the overall experience and makes it feel tedious.
story
40 mentions Positive Neutral NegativeThe story has received largely negative feedback, with many players finding it slow-paced, unengaging, and filled with unlikable characters. Critics note that the plot lacks tension and meaningful progression, often feeling like a tedious grind rather than an immersive experience. While some appreciate the potential for character development and the "true" ending, the overall consensus is that the narrative fails to captivate, leaving players feeling detached and uninterested.
“The 'true' ending that can be unlocked did give some justification to the decisions that were made in the other routes and is worth reading if you become even somewhat interested in the characters, story, or world that is presented here.”
“Takes a good amount of its time to slowly build and develop the characters, but once it starts getting into the meat of the story, it's so worth it.”
“The story itself starts out interestingly enough.”
“The problem with this game isn't just that it's not a true death game like it may have been marketed-- it's that the plot is painfully slow to develop.”
“Wish I didn't spend all that time giving it a chance... the story is filled with a lot of idle talking and conversations that really don't hold much meaning at all.”
“There's really no impactful events, as there's no real stakes or 'why should I care' plot points in the game thus far.”