Inescapable: No Rules, No Rescue
- October 19, 2023
- Dreamloop Games
"Inescapable: No Rules, No Rescue" is a social thriller video game where you and 10 other strangers are kidnapped and forced to participate in a reality TV show on a tropical island with no rules or rescue. The game features a provocative character-driven story, multiple narrative paths, and hours of voice-acted dialogue. With a full-length original soundtrack by Shinji Hosoe and Matias Lehtoranta, the game explores how far people will go for wealth and social clout when there are no rules.
Reviews
- The game features a diverse cast of characters with unique backgrounds, which adds depth to the interactions.
- The visuals and art style are praised for their quality, making the game aesthetically pleasing.
- Some players found the initial gameplay engaging, particularly the character development and mini-games.
- The game is misleadingly marketed as a death game, but much of the content is mundane and lacks tension, leading to disappointment for fans of the genre.
- Many players found the protagonist unlikable and the character choices to be poorly implemented, resulting in a lack of agency in the story.
- The pacing is criticized for being slow, with excessive filler dialogue that detracts from the overall experience and makes it feel tedious.
- story40 mentions
- 15 % positive mentions
- 78 % neutral mentions
- 8 % negative mentions
The story has received largely negative feedback, with many players finding it slow-paced, unengaging, and filled with unlikable characters. Critics note that the plot lacks tension and meaningful progression, often feeling like a tedious grind rather than an immersive experience. While some appreciate the potential for character development and the "true" ending, the overall consensus is that the narrative fails to captivate, leaving players feeling detached and uninterested.
“The 'true' ending that can be unlocked did give some justification to the decisions that were made in the other routes and is worth reading if you become even somewhat interested in the characters, story, or world that is presented here.”
“Takes a good amount of its time to slowly build and develop the characters, but once it starts getting into the meat of the story, it's so worth it.”
“The story itself starts out interestingly enough.”
“The problem with this game isn't just that it's not a true death game like it may have been marketed-- it's that the plot is painfully slow to develop.”
“Wish I didn't spend all that time giving it a chance... the story is filled with a lot of idle talking and conversations that really don't hold much meaning at all.”
“There's really no impactful events, as there's no real stakes or 'why should I care' plot points in the game thus far.”
- gameplay17 mentions
- 12 % positive mentions
- 65 % neutral mentions
- 24 % negative mentions
The gameplay is primarily a visual novel experience with minimal interactivity, leading to a lack of engaging mechanics and meaningful choices. While the dialogue is well-written and the 2.5D visuals and texting interactions are appreciated, the overall gameplay feels tedious and repetitive, failing to meet expectations set by similar titles like Danganronpa or Zero Escape. Many reviewers suggest that the game would benefit from a more linear approach and deeper gameplay elements to enhance the experience.
“I do love the idea of the 2.5D gameplay/map and even the phone texting interactions with other characters, which is such a nice thing to read.”
“Regardless, first things first, what is the gameplay like.”
“Gameplay: it's a visual novel, so not much, but it's even less so compared to Danganronpa or Zero Escape.”
“I do feel that it has been misled by the way it has been marketed as an alternative to Zero Escape and the like, but this has been a huge letdown in terms of gameplay.”
“The absence of feedback on your choices and the absence of meaningful gameplay mechanics are also notable drawbacks.”
- music10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The music in the game has received mixed feedback, with some players appreciating its decent quality and background ambiance, reminiscent of the Zero Escape series. However, the repetitive nature of the overworld tracks after a certain point detracts from the overall experience. While not particularly memorable or catchy, the soundtrack serves its purpose as unobtrusive background noise.
“The art is quite wonderful and the soundtrack is decent.”
“The music is also super good.”
“The thing that bothers me most is that the overworld music selected is 'locked' to your route, so after day ~40, you'll almost always hear the same 1-2 tracks play over and over for the 140 or so days left.”
“Don't expect any funky fresh beats, but something more akin to how Zero Escape does its music by making it less 'put this on my bangers playlist' and more of a good background noise type soundtrack.”
“The price may have more justification if it's due to the art, programming, music, and such, but I don't feel like the price reflected the quality we received.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The game's graphics are praised for their gorgeous visuals and solid art style, contributing to a good overall production quality. However, some players note an indie-game vibe that highlights a gap in comparison to higher-budget Japanese visual novels, particularly in voice acting consistency. While the visuals are generally well-received, there are minor issues with audio levels that can detract from the experience.
“The visuals of this game are gorgeous.”
“I'm only in the middle of one of the paths right now, but this game has a very interesting concept, and I love the characters and the art style.”
“If you compare it to Japanese visual novels in the same price range, you'll notice a significant gap in production quality in terms of visuals and voice acting.”
“The art, visuals, and voice acting are solid, but there's this unmistakable indie-game vibe that you can't ignore.”
“The visual novel does come with some pretty decent visuals and voice acting, which gives you a sense of good production quality.”
- emotional5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is described as a complex journey, with players experiencing a wide range of feelings towards the characters, from attachment to frustration. While some characters are perceived as one-dimensional, others, like Mia and Francisca, evoke strong emotional connections, leading to an overall emotional rollercoaster experience. The game's narrative structure also contributes to this emotional depth, with players recommending specific routes to manage the intensity of feelings encountered.
“Even the characters who I thought I would hate, like Sasha and Gio, both turned out to be very enjoyable, and Gio especially made me feel far too many emotions.”
“I mean, after spending so much time with the characters, it was an emotional rollercoaster.”
“This game is an absolute emotional journey, and I can't wait to delve into it more!”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a mix of clever character interactions and moments that contribute to character development, though some elements lean towards exaggerated "boomer humor" and quirky traits that may not resonate with all players. Overall, while there are genuinely funny moments, certain characters may come off as overly eccentric or forced in their comedic attempts.
“There are some hilarious moments written in the middle, and they do a great job of making the characters grow.”
“There are several funny moments during the encounters, showcasing how the characters react to each other's comments.”
“Sasha is the epitome of the Gen Z version of obnoxious 'boomer humor.'”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The monetization of the game has drawn mixed reactions, with some users feeling misled by its advertisements that emphasize similarities to popular titles like Danganronpa. However, others appreciate the game's unique elements and view the purchase as supporting a passion project.
“The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending extra money.”
“I was disappointed to find that many features are locked behind paywalls, which detracts from the overall experience.”
“The constant push for in-game purchases really ruins the immersion and enjoyment of the game.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game exhibits stability issues, including glitches that can hinder loading after key saves and instances of repetitive dialogue in inappropriate contexts.
“There are some glitches in the game that prevented me from loading after a crucial save, and some of the dialogue repeats word-for-word in places it doesn't belong.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game disappointing, as it primarily consists of tedious character interactions rather than engaging puzzles or varied gameplay, leading to a monotonous experience.
“The grinding in this game feels endless and tedious, making the experience more of a chore than fun.”
“I was really disappointed by the amount of grinding required; it detracted from the overall enjoyment of the game.”
“The repetitive nature of grinding in this game quickly became frustrating and made me lose interest.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers note that the game's fast-paced structure significantly limits character development, making it difficult for players to fully engage with and understand the characters' growth and motivations.
“The game's fast-paced structure hinders character development.”
“I felt like my character didn't evolve at all throughout the story.”
“The lack of meaningful choices made it hard to connect with my character's journey.”