- May 21, 2014
- Magnetic Realms
Inescapable
Platforms
About
"Inescapable" is a Sci-Fi action adventure game with side-scrolling action and puzzles, where players investigate a mysterious discovery by a remote mining operation. The game features a large world to explore, an intriguing story, and a thought-provoking ending. With hand-drawn pixel art and an optional CRT screen simulation, it boasts a classic 16-bit era graphical style on modern platforms.





- The game has an interesting story with a unique ending that some players found thought-provoking.
- It features solid gameplay mechanics reminiscent of classic 2D platformers, providing a nostalgic experience for fans of the genre.
- The atmospheric graphics and sound design contribute to an engaging environment that enhances the overall experience.
- The game lacks variety in enemy types and environments, leading to repetitive gameplay and a sense of monotony.
- There is no map system, making navigation difficult and resulting in tedious backtracking throughout the game.
- The ending is abrupt and unsatisfying, leaving players feeling as though the game was incomplete or lacking a proper conclusion.
story
60 mentions Positive Neutral NegativeThe game's story is generally viewed as a mixed bag, with some players finding it interesting but ultimately unsatisfying due to a lack of engaging plot development and a disappointing ending. Many reviews highlight that the narrative is poorly integrated with gameplay, often relying on scattered snippets of text that fail to create a cohesive or compelling experience. While there are moments of intrigue, the overall execution leaves players feeling unfulfilled, with the conclusion often described as anticlimactic or disconnected from the rest of the game.
“Interesting story with an unusual ending.”
“The lore and storyline are interesting enough; it feels like the game is building towards something great.”
“There are some tense moments, especially the underwater sections, but overall the plot and the atmosphere are well done.”
“The plot does not hook you in right away; you are just a spacebro going on a planet for reasons, and all your spacebros die. You go and loot their shuttle and find lizard people past caves in some kind of facility.”
“There's some attempt at a story, but it's very cliched, primarily revealed through exposition, and lacks a satisfying conclusion - you open a tomb, a quote pops up which has nothing whatsoever to do with anything you just played, and then the game just stops.”
“The plot does not thicken or develop enough to the point where the story becomes complex and interesting, and the 'ending' is composed of nothing more than a random quote that, while itself alone is indeed full of insight, hardly has any correlation to the rest of the game and serves no other purpose than to give the game an undeserved sense of depth.”