- May 21, 2014
- Magnetic Realms
Inescapable
Platforms
About
"Inescapable" is a Sci-Fi action adventure game with side-scrolling action and puzzles, where players investigate a mysterious discovery by a remote mining operation. The game features a large world to explore, an intriguing story, and a thought-provoking ending. With hand-drawn pixel art and an optional CRT screen simulation, it boasts a classic 16-bit era graphical style on modern platforms.





- The game has an interesting story with an unusual ending that some players found thought-provoking.
- It evokes nostalgia for classic games from the ZX Spectrum, Atari, and Amiga eras, with solid gameplay and good controls.
- Despite its flaws, some players enjoyed the atmospheric feel and the simplicity of the gameplay.
- The game lacks variety in enemies, environments, and overall gameplay, leading to repetitive experiences.
- There is no map system, which makes navigation difficult and contributes to tedious backtracking.
- The ending is abrupt and unsatisfying, leaving players feeling like the game was incomplete or lacking resolution.
story
120 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players finding it initially engaging but ultimately unsatisfying due to a lack of resolution and a disappointing ending. While the narrative attempts to build intrigue through snippets of text and exploration, many reviewers felt it was clichéd and poorly executed, failing to mesh well with the gameplay. Overall, the story is seen as underdeveloped, with a frustrating conclusion that leaves players feeling unfulfilled.
“The lore and storyline are interesting enough, it feels like the game is building towards something great.”
“It tells the story of a mining company ship that crash-lands on a planet and what your player character finds on the surface.”
“There are some tense moments, especially the underwater sections, but overall the plot and the atmosphere are well done.”
“Story takes a while to make any sense or get anywhere.”
“The plot does not hook you in right away; you are just a spacebro going on a planet for reasons, and all your spacebros die. You go and loot their shuttle and find lizard people past caves in some kind of facility.”
“There's some attempt at a story, but it's very cliched, primarily revealed through exposition, and lacks a satisfying conclusion - you open a tomb, a quote pops up which has nothing whatsoever to do with anything you just played, and then the game just stops.”