- October 28, 2015
- Blob Games Studio
Indie Game Battle
Platforms
About
"Indie Game Battle" is a local multiplayer game that pits indie game characters against each other in various arenas. Players can choose from a variety of characters, each with unique abilities, and compete in several game modes including deathmatch and capture the flag. The game features fast-paced action and a wide selection of indie games to represent, providing a unique and entertaining experience.











- The game features a growing roster of indie characters that fans may recognize, providing a unique twist on the platform fighter genre.
- Some players find the gameplay mechanics to mimic Smash Bros. well, offering enjoyable experiences with various characters.
- The developers have shown dedication to the project with regular updates and engagement with the community, indicating potential for future improvements.
- The game has been cancelled and is no longer being updated, leaving many features and characters incomplete and unfulfilled.
- Controls are often described as clunky and unresponsive, making the gameplay feel awkward and frustrating.
- Many players feel scammed due to the game's unfinished state and lack of promised features, leading to requests for refunds.
story
18 mentions Positive Neutral NegativeThe game's story aspect has faced significant criticism, with users expressing disappointment over the cancellation of promised features such as a dedicated story mode and online play. Many feel that the narrative potential was underutilized, as development on the story was minimal and key characters were never fully integrated. Overall, the lack of a cohesive and engaging storyline has left players feeling unsatisfied and frustrated.
“A nice story to tell everyone was all it took for me to be sold on it.”
“Ryan's story:”
“-please add quote from cave story”
“Also, features that were promised (a story mode & online mode) were never created and work on a story mode was barely even started.”
“She was to be released alongside a greenlight for the outbreak story where I would also promote indie game battle as a sort of both-sides-helping-each-other thing, but development on her reimplementation was never started, even though she was nearly finished.”
“He later also helped doing some sprite work for my game (the outbreak story, but at the time it was named differently and had a wildly different concept) but often blackmailed me if I didn't do what he wanted or say what he wanted to hear by threatening to stop working, or postpone his work, put less effort into it and prioritize his own work, all because of criticism at his work and his behavior at the time.”