Indie Game Battle Game Cover
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"Indie Game Battle" is a local multiplayer game that pits indie game characters against each other in various arenas. Players can choose from a variety of characters, each with unique abilities, and compete in several game modes including deathmatch and capture the flag. The game features fast-paced action and a wide selection of indie games to represent, providing a unique and entertaining experience.

  • PC
  • Windows

Reviews

38%
Audience ScoreBased on 106 reviews
music2 positive mentions
graphics3 negative mentions
  • The game features a growing roster of indie characters that fans may recognize, providing a unique twist on the platform fighter genre.
  • Some players find the gameplay mechanics to mimic Smash Bros. well, offering enjoyable experiences with various characters.
  • The developers have shown dedication to the project with regular updates and engagement with the community, indicating potential for future improvements.
  • The game has been cancelled and is no longer being updated, leaving many features and characters incomplete and unfulfilled.
  • Controls are often described as clunky and unresponsive, making the gameplay feel awkward and frustrating.
  • Many players feel scammed due to the game's unfinished state and lack of promised features, leading to requests for refunds.
  • story18 mentions

    The game's story aspect has faced significant criticism, with users expressing disappointment over the cancellation of promised features such as a dedicated story mode and online play. Many feel that the narrative potential was underutilized, as development on the story was minimal and key characters were never fully integrated. Overall, the lack of a cohesive and engaging storyline has left players feeling unsatisfied and frustrated.

    • “A nice story to tell everyone was all it took for me to be sold on it.”
    • “Ryan's story:”
    • “-please add quote from cave story”
    • “Also, features that were promised (a story mode & online mode) were never created and work on a story mode was barely even started.”
    • “She was to be released alongside a greenlight for the outbreak story where I would also promote indie game battle as a sort of both-sides-helping-each-other thing, but development on her reimplementation was never started, even though she was nearly finished.”
    • “He later also helped doing some sprite work for my game (the outbreak story, but at the time it was named differently and had a wildly different concept) but often blackmailed me if I didn't do what he wanted or say what he wanted to hear by threatening to stop working, or postpone his work, put less effort into it and prioritize his own work, all because of criticism at his work and his behavior at the time.”
  • gameplay12 mentions

    The gameplay is heavily inspired by Super Smash Bros., featuring similar mechanics but incorporating a health bar and a super meter. While players enjoy the roster and overall experience, there are calls for improvements such as better controls and the addition of a dash mechanic to enhance the gameplay further. Overall, the game is seen as a decent clone, but it has room for improvement.

    • “Gameplay mechanics perfectly mimic Smash Bros.”
    • “Gameplay-wise, the game still plays like Smash, but with a health bar being with the percents, and a super meter.”
    • “The improvements that this game needs are better controls; if they can add a dash mechanic and make the smash attack input like how it is in Smash Bros, then this would be a neat Smash Bros clone.”
    • “The improvements that this game needs are better controls. If they can add a dash mechanic and make the smash attack input like how it is in Smash Bros, then this would be a neat Smash Bros clone, but as of now it's meh.”
    • “Gameplay-wise, the game still plays like Smash, but with a health bar alongside the percentages and a super meter.”
    • “It was there that the darker side of Felix, or FelixBlobDev or KirbyPwnage, started to emerge, as I left some honest, blunt but well-intentioned criticism on the mechanics.”
  • graphics4 mentions

    The graphics in the game have been criticized for their lack of polish, particularly in the design of buttons and menu backgrounds, suggesting that even amateur designers could significantly improve them. Overall, the visuals are considered subpar and in need of a redesign.

    • “Good graphics”
    • “I'd be willing to bet that if you showed any web or graphic designer your game's buttons and menu backgrounds, they would redesign them happily for free.”
    • “The graphics look outdated and lack the polish expected from modern games.”
    • “Character models are poorly designed and lack detail, making them feel lifeless.”
  • music4 mentions

    The music composition and sound design in the game have received positive feedback, particularly for an indie title, with expectations for further improvements in the upcoming version. While the controls and music are praised, some players noted the lack of character voices and victory screens, as well as oversized stages that complicate gameplay. Overall, the music stands out as a strong aspect of the game.

    • “The music composition, visual effects, and sound design are actually pretty impressive for an indie game, and they look even better in the upcoming version of the game, so stick to it.”
    • “For the sake of this game, I will rush through everything: great controls and music with a healthy roster that will get better.”
  • optimization4 mentions

    The game suffers from inadequate optimization, particularly on slower machines, leading to disappointing performance and unappealing character models. Reviewers express a desire for more optimization options to enhance the overall experience.

    • “A sort of disappointing mishmash of characters, unappealing character models, and poor optimization on slower machines make this a hard sell.”
    • “Needs more optimization options.”
    • “Needs more optimization options.”
  • humor2 mentions

    The humor in the game is seen as a divisive element, with some players suggesting that developers should focus on their own vision rather than catering to critics or external opinions. Overall, the humor's effectiveness appears to vary among players, indicating a need for a more consistent approach.

  • emotional2 mentions

    Users express frustration with the emotional manipulation portrayed by the character Felix, indicating that it detracted from their overall experience and engagement with the game.

  • stability2 mentions

    Users report that the game experiences stability issues, including glitches such as characters retaining items incorrectly, which may be attributed to the Unity engine. Additionally, there are concerns about the balance of certain moves, particularly a powerful special ultimate move that may require future nerfing.

    • “Zee Tee is broken as hell, aka fast special ultimate move. There are still a couple of glitches, like Poncho still having this assist capsule in his hand that I cannot throw. I blame the Unity engine.”
    • “Zee Tee is broken as hell, aka fast special ultimate move. There are still a couple of glitches, like Poncho still having this assist capsule in his hand that I cannot throw. I blame the Unity engine.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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