- March 1, 2018
- TERNOX
- 5h median play time
In-Vert
Platforms
About
"In-Vert is a single-player puzzle-platformer game, offering around 5 hours of playtime, featuring unusual gameplay of traveling through two worlds simultaneously to find the robot's master. With 70 levels across five worlds, the game's possibilities increase as you progress through a touching plot, accompanied by an original soundtrack."

- The game features satisfying switching mechanics and introduces new ideas in an intuitive way.
- The difficulty curve is well-balanced, providing a challenging experience without becoming overly frustrating.
- The game has a charming aesthetic and enjoyable music, making it a fun time-waster.
- The controls are poorly optimized, especially for keyboard users, leading to discomfort and frustration.
- Level design is inconsistent, with some levels requiring frustrating trial and error due to unclear mechanics.
- Boss fights are often seen as unfair and simplistic, detracting from the overall experience.
- gameplay12 mentions Positive Neutral Negative
The gameplay is characterized by satisfying switching mechanics and tight, responsive controls, making the core platforming experience enjoyable. While the game introduces familiar mechanics in an intuitive manner, some players feel that it lacks originality and can feel clunky at times. Overall, the level design is praised for its challenge and engagement, providing around 4-5 hours of gameplay with a mix of collectibles and boss fights.
“The switching mechanics are satisfying, and new ideas are introduced in a way that's intuitive and easy to follow.”
“Controls are very tight and responsive, and the hit boxes are spot on – so the core platforming gameplay is well implemented.”
“New game mechanics are introduced throughout the game to keep things interesting right until the end.”
“The invert mechanic feels meh; this implementation and level design aren't particularly new or noteworthy.”
“Feels more like a rhythm game since you have to memorize jump patterns to progress, but the music does not react to gameplay in any way, only changes when chapters change.”
“Clunky gameplay, lazy retro pixel graphics (hire an artist, jeez).”