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In-Vert

72%Game Brain Score
gameplay, music
graphics, story
73% User Score Based on 49 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4WindowsWindowsXbox OneXbox OneLinuxLinuxPlayStationPlayStationXboxXbox

About

"In-Vert is a single-player puzzle-platformer game, offering around 5 hours of playtime, featuring unusual gameplay of traveling through two worlds simultaneously to find the robot's master. With 70 levels across five worlds, the game's possibilities increase as you progress through a touching plot, accompanied by an original soundtrack."

In-Vert screenshot

73%
Audience ScoreBased on 49 reviews
gameplay5 positive mentions
story2 negative mentions

  • The game features satisfying switching mechanics and introduces new ideas in an intuitive way.
  • The difficulty curve is well-balanced, providing a challenging experience without becoming overly frustrating.
  • The game has a charming aesthetic and enjoyable music, making it a fun time-waster.
  • The controls are poorly optimized, especially for keyboard users, leading to discomfort and frustration.
  • Level design is inconsistent, with some levels requiring frustrating trial and error due to unclear mechanics.
  • Boss fights are often seen as unfair and simplistic, detracting from the overall experience.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is characterized by satisfying switching mechanics and tight, responsive controls, making the core platforming experience enjoyable. While the game introduces familiar mechanics in an intuitive manner, some players feel that it lacks originality and can feel clunky at times. Overall, the level design is praised for its challenge and engagement, providing around 4-5 hours of gameplay with a mix of collectibles and boss fights.

    • “The switching mechanics are satisfying, and new ideas are introduced in a way that's intuitive and easy to follow.”
    • “Controls are very tight and responsive, and the hit boxes are spot on – so the core platforming gameplay is well implemented.”
    • “New game mechanics are introduced throughout the game to keep things interesting right until the end.”
    • “The invert mechanic feels meh; this implementation and level design aren't particularly new or noteworthy.”
    • “Feels more like a rhythm game since you have to memorize jump patterns to progress, but the music does not react to gameplay in any way, only changes when chapters change.”
    • “Clunky gameplay, lazy retro pixel graphics (hire an artist, jeez).”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as decent, solid, and reminiscent of old platformers, with an impressive soundtrack that enhances the experience. However, some players noted issues with volume control and a lack of sound effects, while the music's relationship to gameplay is minimal, changing only between chapters. Overall, it contributes positively to the game's atmosphere, though it may be overwhelming at times.

    • “The concept is good, the music is pretty solid, and the amount of mechanics is just right.”
    • “It's so cute, it's interesting, it's simple, and has dope-ass music.”
    • “Commands are responsive, music is awesome, and the art style is really good.”
    • “The lack of sound effects is also a bit strange, and the music can be a bit weird at times too.”
    • “The music blasts your ear away, and since you can only change it in amounts of 20%, I had to mute it entirely.”
    • “Feels more like a rhythm game since you have to memorize jump patterns to progress, but the music does not react to gameplay in any way; it only changes when chapter changes.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics of the game are described as functional but lacking depth, with a barebone art style that evokes nostalgia for old platformers. While some players appreciate the cute aesthetic and responsive gameplay, many feel that the visuals are too simplistic and may deter potential players. Overall, the graphics are seen as a mixed bag, appealing to a niche audience but lacking in replay value and artistic richness.

    • “The graphics and music give the game a feel of old platformer games.”
    • “Commands are responsive, music is awesome, and the art style is really good.”
    • “The art style is cute but really barren; there is almost nothing to discover and it has no replay value.”
    • “The graphics/art style is extremely barebones, and I think that turns some potential players off.”
    • “The art style is cute but really barren; there is almost nothing to discover, and it has no replay value.”
    • “Clunky gameplay, lazy retro pixel graphics (hire an artist, jeez).”
  • story
    3 mentions Positive Neutral Negative

    The story conveys a moral about perseverance and the unpredictability of life, but many users find the backstory unnecessary and poorly executed, particularly criticizing the quality of the English translation. Additionally, there is a consensus that a more coherent narrative could have enhanced the game's appeal and integration with its level design.

    • “The game could have been made more attractive to a larger audience if the story had made some sense and been incorporated into the level design and game world.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of controls has received mixed feedback, with some users finding them tricky and uncomfortable to master.

    • “The controls don't feel incredibly optimized and can become tricky to get comfortable with.”
    • “The game suffers from significant performance issues, making it hard to enjoy the experience.”
    • “There are frequent frame drops and stuttering, which detracts from the overall gameplay.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, the game's stability is generally acceptable, with only a few minor glitches that may cause some awkward moments but do not significantly hinder gameplay.

    • “There are also a small number of glitches, which make the game a little awkward, but certainly not impossible to play.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's cute art style is noted, but it suffers from a lack of content and discovery, leading to minimal replay value.

    • “The art style is cute but really barren; there is almost nothing to discover, and it has no replay value.”

Buy In-Vert

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs

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