In-Vert
- March 1, 2018
- TERNOX
- 5h median play time
"In-Vert is a single-player puzzle-platformer game, offering around 5 hours of playtime, featuring unusual gameplay of traveling through two worlds simultaneously to find the robot's master. With 70 levels across five worlds, the game's possibilities increase as you progress through a touching plot, accompanied by an original soundtrack."
Reviews
- The game features a cool concept with satisfying switching mechanics and a solid soundtrack.
- It offers a decent amount of playtime with well-implemented core platforming gameplay and a gradual increase in difficulty.
- Despite some flaws, it provides a fun experience for those who enjoy challenging indie platformers.
- The controls are poorly optimized, especially for keyboard users, and lack customization options.
- Level design is inconsistent, with some stages being frustratingly difficult and poorly thought out.
- The game suffers from a lack of clear indicators for mechanics, leading to confusion and trial-and-error gameplay.
- music10 mentions
- 50 % positive mentions
- 20 % neutral mentions
- 30 % negative mentions
The music in the game is generally well-received, with many praising its solid quality and nostalgic feel reminiscent of old platformers. However, some users noted issues such as a lack of sound effects, occasional oddness in the music, and a frustrating volume control system. Overall, the soundtrack is considered enjoyable and integral to the game's atmosphere, though it doesn't interact with gameplay.
“The concept is good, the music is pretty solid, and the amount of mechanics is just right.”
“And an incredible soundtrack too!!”
“It's so cute, it's interesting, it's simple, and has dope-ass music.”
“The lack of sound effects is also a bit strange, and the music can be a bit weird at times too.”
“The music blasts your ears away, and since you can only change it in increments of 20%, I had to mute it entirely.”
“Feels more like a rhythm game since you have to memorize jump patterns to progress, but the music does not react to gameplay in any way; it only changes when the chapter changes.”
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay is generally well-received, featuring tight controls and satisfying mechanics that are effectively introduced throughout the game. While some players note a lack of originality in the mechanics, they appreciate the solid implementation and responsive hitboxes. However, the inversion mechanic and level design are seen as underwhelming, with some comparing the experience to a rhythm game due to the need for memorizing jump patterns.
“The concept is good, the music is pretty solid, and the amount of mechanics is just right.”
“The switching mechanics are satisfying and new ideas are introduced in a way I understand.”
“Controls are very tight and responsive, and the hit boxes are spot on – so the core platforming gameplay is well implemented.”
“The invert mechanic feels meh; this implementation and level design aren't particularly new or noteworthy.”
“Feels more like a rhythm game since you have to memorize jump patterns to progress, but the music does not react to gameplay in any way, only changing when chapters change.”
“In-vert does not have many new ideas of its own; most game mechanics you will have encountered in other games, but it is all well implemented, so there is nothing to complain about.”
- graphics6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics of the game evoke a nostalgic feel reminiscent of old platformers, featuring a cute yet barebone art style that some players find unappealing. While the aesthetic may attract certain fans, the lack of detail and replay value could deter potential players, leading to mixed recommendations. Overall, the visuals are seen as a double-edged sword, appealing to some while disappointing others.
“The graphics and music give the game a feel of old platformer games.”
“The art style is cute but really barren; there is almost nothing to discover and it has no replay value.”
“Not a terrible game, but I wouldn't recommend it unless it's on sale and you like the aesthetic.”
“The graphics/art style is extremely barebones, and I think that turns some potential players off.”
“The art style is cute but really barren; there is almost nothing to discover, and it has no replay value.”
“I get it, it's very aesthetic and artsy and whatever, but that's no excuse for the lack of substance.”
- story3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The story conveys a moral about perseverance and the unpredictability of life, but many users find the backstory unnecessary and criticize the poor quality of the English translation. Additionally, there are suggestions that a more coherent narrative could have enhanced the game's appeal and integration with its level design.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“The game could have been made more attractive to a larger audience if the story had made more sense and been better incorporated into the level design and game world.”
“The game could have been made more attractive to a larger audience if the story had made some sense and been incorporated into the level design and game world.”
“The narrative felt disjointed and failed to engage me, leaving me confused about the characters' motivations.”
“I found the plot to be predictable and lacking depth, which made it hard to stay invested in the game.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The optimization of controls has received mixed feedback, with some users finding them tricky and uncomfortable to master.
“The controls don't feel incredibly optimized and can become tricky to get comfortable with.”
“The game suffers from significant performance issues, making it hard to enjoy the experience.”
“There are frequent frame drops and stuttering, which detracts from the overall gameplay.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is generally acceptable, with only a few minor glitches that may cause some awkward moments but do not significantly hinder gameplay.
“There are also a small number of glitches, which make the game a little awkward, but certainly not impossible to play.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers note that the game's cute art style is undermined by a lack of content and discovery, leading to minimal replay value.
“The art style is cute but really barren; there is almost nothing to discover, and it has no replay value.”
“Once you've completed the game, there's little incentive to go back. The lack of meaningful choices makes replaying feel pointless.”
“The game offers a linear experience with no branching paths, which severely limits its replayability.”