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Idle Calibur:Zero(选王之剑:零)

Idle Calibur:Zero(选王之剑:零) Game Cover
38%Game Brain Score
gameplay, graphics
64% User Score Based on 11 reviews

Platforms

PCWindows
Idle Calibur:Zero(选王之剑:零) Game Cover

About

Idle Calibur:Zero(选王之剑:零) is a single player role playing game. It was developed by 绝汪 and was released on October 31, 2024. It received mostly positive reviews from players.

If you encounter performance issues, please give it a try! (White screen, unsmooth operation)Please try: Option → Reduce Weather Particles:ON、Improve GPU:ON This might be due to not being assigned to high performance mode. Please try the following steps: 1. Open NVIDIA Control Panel. 2. Go to 'Manage 3D settings'. 3. In the 'Program Settings' tab, find or add a program named 'game.exe'. …

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64%
Audience ScoreBased on 11 reviews
optimization3 negative mentions

  • Idle Calibur: Zero features a visually striking anime art style and a compelling soundtrack that enhances the overall experience.
  • The game offers a unique blend of tactical RPG elements and idle mechanics, allowing players to engage at their own pace while still providing depth in combat through innovative mechanics.
  • Character progression and management are well-implemented, with a broad roster of characters that can be customized and enhanced, adding excitement to team building.
  • The user interface is criticized for being cumbersome and unintuitive, making it difficult to manage the growing roster of characters effectively.
  • Performance issues, including high CPU usage and lag, detract from the experience, especially for players expecting a lightweight idle game.
  • Many players feel that the game deviates too much from its predecessor, leading to disappointment, particularly regarding the combat system and gacha mechanics.
  • gameplay
    13 mentions Positive Neutral Negative

    Idle Calibur: Zero offers a unique blend of tactical RPG elements, idle gameplay, and gacha mechanics, enhanced by its anime-inspired visuals. While its innovative battle mechanics and idle progression appeal to a broad audience, some players find the inclusion of unnecessary tabletop RPG elements complicates the experience. Overall, the game presents a layered and engaging gameplay experience, though it may not satisfy everyone due to its mixed design choices.

    • “Battles revolve around more than just positioning and attacking; they introduce innovative mechanics such as 'interactive actions' that allow players to engage in conversations with enemies, exploit specific vulnerabilities, or even sever limbs to debilitate foes.”
    • “Idle Calibur: Zero’s idle mechanics allow players to continue making progress even when not actively playing, which is a core appeal for those who prefer a more relaxed gaming experience.”
    • “Its innovative battle mechanics and charming anime art style provide a refreshing take on turn-based strategy, while the idle progression elements make it accessible for players looking for a less intense time commitment.”
    • “Another problem is the unnecessary tabletop RPG mechanics—such as dice rolls, saving throws, and success/failure checks—that complicate gameplay rather than enhance it.”
    • “The game's design choices, frustrating mechanics, and lackluster content leave a lot to be desired.”
    • “Game mechanics are sort of everywhere.”
  • graphics
    6 mentions Positive Neutral Negative

    Idle Calibur: Zero features a visually striking anime-inspired aesthetic with detailed hand-drawn art that enhances both character and environment design. The game's graphics are complemented by charming animations and a cohesive user interface, reflecting the developers' commitment to a polished presentation. Overall, the vibrant visuals and innovative design contribute to a refreshing experience in the tactical RPG genre.

    • “Idle Calibur: Zero, developed by 绝汪 and published by both 绝汪 and NPC Entertainment, presents a unique fusion of tactical RPG elements, idle gameplay mechanics, and gacha-style character collection, all wrapped in a visually striking anime-inspired aesthetic.”
    • “Its hand-drawn anime art style is detailed and expressive, lending a vibrant and charming personality to the cast and environments.”
    • “These aesthetic upgrades demonstrate the developers’ commitment to refining the game’s presentation and keeping the experience fresh for returning players.”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “The character models are poorly designed and lack detail, making them feel lifeless.”
    • “The environments are bland and repetitive, failing to create an immersive experience.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized for high CPU usage, even in idle mode, which can be problematic for players with less powerful machines. Despite implementing suggested performance tweaks, users report significant resource consumption, indicating that the overall performance may detract from the gaming experience.

    • “Furthermore, the game’s performance can be taxing; reports of high CPU usage even when running in the background suggest that the idle mode is not as lightweight as one might expect, which could be problematic for players wanting to leave the game running on less powerful machines.”
    • “However, performance issues, balance concerns, and some user interface limitations temper the experience somewhat.”
    • “I get around 20% CPU usage and 2GB RAM used with all the performance tweaks suggested by the developer and having the game minimized.”
  • story
    3 mentions Positive Neutral Negative

    The story is generally well-received, praised for its quality and enhanced translation, while the art and music also receive positive mentions. However, some players note that abrupt difficulty spikes in quests may deter newcomers to the genre. Overall, the game builds on its predecessor with a more polished narrative experience.

    • “The story is pretty good, the art is awesome, and the music is so damn good!”
    • “This game just takes the first game, has a slightly better translation, better tutorial, makes it more polished/modern looking, adds a story, and adds a bunch of effects.”
    • “This game just takes the first game, has a slightly better translation, better tutorial, makes it more polished and modern looking, adds a story, and adds a bunch of effects but at the expense of the above issues.”
    • “Additionally, some players find the difficulty spikes in certain quests or enemy encounters to be abrupt, which may discourage newcomers or those less familiar with strategic RPGs.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is highly praised, with users highlighting its quality and impact as a significant draw for the overall experience. It complements the impressive art and engaging story, making it a standout feature that enhances the game's appeal.

    • “The story is pretty good, the art is awesome, and the music is so damn good!”
    • “I got it only because of the music and some clever developer messages.”
    • “Nice art and music.”
    • “The music is repetitive and lacks variety, making it hard to stay engaged.”
    • “I found the soundtrack to be uninspired and forgettable.”
    • “The audio quality of the music is subpar, which detracts from the overall experience.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is criticized for lacking depth, as players find it difficult to connect with the characters despite their decent designs.

    • “Despite some passable character designs, I simply don't feel any connection to these characters.”
    • “The character development feels shallow and lacks depth, making it hard to invest in their journeys.”
    • “I found the characters to be one-dimensional, with predictable arcs that failed to engage me.”
  • monetization
    3 mentions Positive Neutral Negative

    Players feel that the monetization strategy is disappointing, as the art, while visually appealing, does not enhance the gameplay experience and is perceived as a cash grab.

    • “While the art is fine, it adds no real value to the game, and paying for it feels like a cash grab—which is overall just plain disappointing.”
    • “The monetization system is overly aggressive, making it hard to enjoy the game without constantly being bombarded by ads and paywalls.”
    • “It's frustrating that essential features are locked behind a paywall, forcing players to spend money to fully experience the game.”
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Frequently Asked Questions

Idle Calibur:Zero(选王之剑:零) is a role playing game.

Idle Calibur:Zero(选王之剑:零) is available on PC and Windows.

Idle Calibur:Zero(选王之剑:零) was released on October 31, 2024.

Idle Calibur:Zero(选王之剑:零) was developed by 绝汪.

Idle Calibur:Zero(选王之剑:零) has received mostly positive reviews from players. Most players disliked this game for its gameplay.

Idle Calibur:Zero(选王之剑:零) is a single player game.

Similar games include Popup Dungeon, Demeo x Dungeons & Dragons: Battlemarked, Erannorth Chronicles, Depersonalization, Aces & Adventures and others.