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iDigging Game Cover

About

iDigging is a single player and multiplayer simulation game. It was developed by TWEN and was released on May 7, 2025. It received neutral reviews from players.

iDigging is an exciting cooperative (up to 5 people) first-person game with bright, stylized, cute graphics where you play as a protagonist who decides to challenge the rules and laws. In this game, you'll dig your way to success despite the bans and threats. The life of your character is not going well: his wife left him for the neighbor because he has no job and no money, and his house is empty…

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58%
Audience ScoreBased on 225 reviews
humor9 positive mentions
stability25 negative mentions

  • Simple and fun digging gameplay loop that is relaxing and enjoyable, especially with friends in co-op mode.
  • Good amount of content and upgrades that encourage progression and experimentation.
  • Affordable price point making it a good value for a casual short gaming experience.
  • Multiplayer is heavily affected by bugs, glitches, lag, and teleportation issues, making it often unplayable.
  • Numerous bugs including falling through the map, disappearing items, saving issues, and frustrating enemy encounters.
  • Poor optimization causing high system load and performance drops even on powerful PCs.
  • stability
    25 mentions Positive Neutral Negative

    The game suffers from numerous bugs and glitches, particularly in multiplayer where lag and instability often render it unplayable. While some players found the experience fun despite these issues and consider it acceptable for a low price, others encountered game-breaking bugs, crashes, and poor optimization that significantly impact enjoyment and stability.

    • “Full of bugs and glitches, not really enjoyable.”
    • “The game could be a lot of fun but there are too many glitches: saving doesn't save exactly as you go out, it makes a hole in the middle to the meter you were at, the game will randomly move you to spaces on the map where you weren't originally and kick you out of your hole.”
    • “I could not get the highest level drill or house upgrades without abusing glitches.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay offers a unique blend of digging, resource management, and stealth with a lighthearted tone, but is often criticized for poor implementation of mechanics like enemy detection and repetitive, minimal gameplay loops. While some players find the core digging mechanics satisfying and addictive, others feel the gameplay lacks meaningful innovation, depth, and replay value. Overall, the experience is quirky and layered but marred by inconsistent systems and limited impact on engagement.

    • “Idigging is an unconventional and surprisingly layered indie experience that turns a simple act—digging a hole—into a blend of resource management, stealth, light survival mechanics, and darkly humorous storytelling.”
    • “The simple yet satisfying mechanics of digging for treasure quickly turn into an addictive hunt for upgrades and rare finds.”
    • “From the art direction, music composition, the writing and mechanics, this game had done what so few have.”
    • “Finally, the neighbor and police danger is a good idea, however they are implemented very poorly and don't really have a noticeable impact on the gameplay.”
    • “Some systems feel underexplained, and certain mechanics—particularly detection and enforcement—can feel inconsistent or opaque.”
    • “The mechanics of the neighbor and the policeman only irritate after 5 times of their arrival: leave the cave, buy a carpet, stand while he walks, remove the carpet and go back to the mine.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics receive mixed feedback, with some users finding them solid and supportive of the game's humor, while others criticize them as basic, outdated, and plagued by bugs and significant performance issues, including severe lag even on high-end hardware.

    • “The aesthetic makes repetition feel less exhausting and supports the game’s humorous undertone.”
    • “This game was pretty good; I have not experienced any bugs or glitches. Graphics were solid and it was not hard – took me about one hour and twenty minutes to finish the game.”
    • “Maybe turn the graphics setting down one from ultra for smoother play.”
    • “We finished the game in half the time because Martha dropped through levels 300 to 900 meters due to a graphics bug.”
    • “The lag is immense, and even when I managed to lower the graphics settings, it didn't make a difference.”
    • “There are a lot of bugs which are bothersome, and when you are very deep down, like -700m, the game started to lag with an RTX 4060 Ti graphics card.”
  • humor
    9 mentions Positive Neutral Negative

    The game’s humor is consistently praised for its dark, quirky, and playful tone, enhancing the experience especially when played with friends. Despite some bugs causing frustration, these glitches sometimes add unintended comedic moments. Overall, the humor effectively balances the game's layered mechanics and quirky narrative, making repetition enjoyable and the gameplay feel like a lighthearted act of rebellion.

    • “Idigging is an unconventional and surprisingly layered indie experience that turns a simple act—digging a hole—into a blend of resource management, stealth, light survival mechanics, and darkly humorous storytelling.”
    • “The aesthetic makes repetition feel less exhausting and supports the game’s humorous undertone.”
    • “It transforms digging into a quiet act of rebellion, wraps progression in humor and tension, and offers a sandbox that rewards experimentation rather than perfection.”
  • optimization
    8 mentions Positive Neutral Negative

    Optimization is inconsistent, with small gameplay optimizations positively impacting long-term success, but technical performance issues—especially in multiplayer—cause frequent crashes, poor frame rates, and glitches. The game struggles with system requirements accuracy and is generally poorly optimized, leading to frustrating user experiences.

    • “Small optimizations, like choosing where to dig or when to surface, can have outsized effects on long-term success.”
    • “I also noticed in another review the developer mention that the power of your PC may impact performance.”
    • “The game performed perfectly in solo mode but multiplayer is completely unoptimized.”
    • “It's okay, if you're craving more a game about digging a hole it will scratch that itch, but it needs some optimization as sometimes it will stop working or you'll get stuck on nothing and have to respawn.”
    • “The multiplayer optimization is so bad, can't even go down the hole.”
    • “I think the game is poorly optimized and the information given for the system requirements is incorrect.”
  • story
    6 mentions Positive Neutral Negative

    The story of Idigging is simple yet layered, blending dark humor with emotional depth as it follows a man coping with loss. While some find the narrative and presentation occasionally cheap or rough, many appreciate its unique style and the emotional impact it delivers. Overall, the storytelling complements the gameplay well, creating an unconventional and engaging experience.

    • “Idigging is an unconventional and surprisingly layered indie experience that turns a simple act—digging a hole—into a blend of resource management, stealth, light survival mechanics, and darkly humorous storytelling.”
    • “You play as a man whose life has unraveled, left behind with little more than his house and a plot of land.”
    • “I hope that all who play this game experience the emotional fulfillment and movement this game and its story invokes.”
    • “The game feels cheap at times with the cinematics, the story, the characters, and the very simple or incorrect English text.”
    • “The story and characters lack depth, making the overall experience feel unpolished and superficial.”
    • “Despite its creative premise, the narrative fails to engage, leaving the player disconnected from the protagonist's journey.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is generally seen as tedious and boring, with some users highlighting the need for quality-of-life improvements like a "sell all" button to reduce repetitive tasks. However, the game’s mechanics encourage strategic planning over mindless grinding, providing a more engaging experience.

    • “Very boring and tedious to do.”
    • “These are in fact just the same tools but with a higher grinding rate.”
    • “The game’s systems are not overly complex, but they interact in ways that encourage planning rather than mindless grinding.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers a fun and engaging loop that encourages replayability, but it may lack deeper gameplay mechanics and meaningful long-term replay value for some players.

    • “Games are pretty fun and have a replayable loop to it that's also quite enjoyable.”
    • “But if you're expecting meaningful gameplay mechanics or replay value, you’ll likely be disappointed.”
  • emotional
    2 mentions Positive Neutral Negative

    Players experience intense emotional turmoil and fulfillment, with the game's story and mechanics provoking strong feelings and a profound sense of movement throughout the journey.

    • “I hope that all who play this game experience the emotional fulfillment and movement this game and its story invokes.”
  • music
    1 mentions Positive Neutral Negative

    The game's music stands out for its exceptional composition, seamlessly complementing the art direction and overall design. It contributes significantly to the game's unique and well-crafted experience.

    • “From the art direction, music composition, the writing, and mechanics, this game accomplished what so few have.”
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4h Median play time
5h Average play time
4-8h Spent by most gamers
*Based on 3 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

iDigging is a simulation game.

iDigging is available on PC, Steam Deck and Windows.

On average players spend around 5 hours playing iDigging.

iDigging was released on May 7, 2025.

iDigging was developed by TWEN.

iDigging has received neutral reviews from players. Most players liked this game for its humor but disliked it for its stability.

iDigging is a single player game with multiplayer and local co-op support.

Similar games include Keep Digging, CardLife, Drive Beyond Horizons, A Game About Digging A Hole, MISERY and others.