I MAKE SAINTS Game Cover

"I Make Saints" is a grim, dark horror walking simulator that explores the personal hell of a deranged individual. With a rich atmosphere and interactive elements, players uncover the truth of the criminal's heinous acts through notes, objects, and saintly icons in surreal environments. Please be aware of sensitive subject matter and potential antivirus issues. Game completion is estimated at 30 minutes.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

68%
Audience ScoreBased on 27 reviews
atmosphere6 positive mentions
graphics3 negative mentions
  • Incredible atmosphere with haunting visuals and sound design that effectively convey a disturbing narrative.
  • Deeply emotional and intense experience that explores serious themes in a thought-provoking manner.
  • Short but impactful gameplay that keeps players engaged through its unsettling story and psychological depth.
  • The game is quite short and may feel overpriced for the limited content it offers.
  • Heavy reliance on text notes can make the story feel disjointed and may not provide a coherent narrative experience.
  • Some players experienced bugs that affected gameplay, leading to frustration and confusion.
  • story13 mentions

    The game's story is described as dark and intriguing, relying heavily on environmental storytelling and notes to convey a nightmarish backstory of the protagonist's horrific crimes. While the atmosphere and visuals enhance the narrative, some players feel that the reliance on notes detracts from coherence and depth, leading to a somewhat disjointed experience. Overall, the story is engaging but may leave players wanting more in terms of length and gameplay variety.

    • “I got a pretty good picture of what the story was, but it left enough for my mind to ponder.”
    • “The atmosphere, the sounds, the colors, the graphics, and of course the story, everything about this game is absolutely incredible.”
    • “Punches you in the chest while using visuals to tell a disturbing story.”
    • “You have to read notes to unravel the dark story.”
    • “If they're going to rely on notes, I feel the developer could have compromised on their artistic vision enough to make the story more coherent.”
    • “There is no story or gameplay to speak of, since you simply walk around, collect four objects and read notes until the end, but the point is that it's an exploration of madness, of illness and of guilt.”
  • atmosphere9 mentions

    The game's atmosphere is widely praised for its incredible sound design, haunting music, and striking visuals, which collectively create a deeply immersive and unsettling experience. Players report feeling a constant sense of paranoia and discomfort, enhanced by the eerie ambiance and narrative themes. Overall, the atmosphere stands out as a significant achievement, especially considering the developer's limited experience with the technology.

    • “The atmosphere, the sounds, the colors, the graphics, and of course the story, everything about this game is absolutely incredible.”
    • “Great atmosphere created by eerie music and disturbing background noises; clipped, haunting, and upsetting notes that could have only been written by some fanatic killer who is torn between guilt and pride - claiming to want forgiveness but also wanting to forget.”
    • “Interesting experience, atmosphere was very overwhelming.”
    • “The game did a good job at making me constantly paranoid at every corner because I think something's going to jump out and assault me, but other than that, if you like to read three words on a piece of paper every minute and enjoy being put through uncomfortable atmospheres and themes, then this game is for you.”
    • “I mean, it's the first thing this developer has ever done in Unity, and I understand why it's so simple in the 'tech' part - and because of it, I value the atmosphere and narrative parts they achieved within this small project even more.”
  • graphics5 mentions

    The game's graphics are characterized by a lo-fi, pixelated style that effectively complements its unsettling atmosphere and narrative. Users appreciate the combination of simple yet powerful visuals and ambient sound, which together create a disturbing and immersive experience. The 80's aesthetic adds to the overall creepy and intriguing storytelling.

    • “The atmosphere, the sounds, the colors, the graphics, and of course the story, everything about this game is absolutely incredible.”
    • “The music/sound is all simple, yet unnerving ambient noise, and the visuals are all lo-fi and pixelated.”
    • “Punches you in the chest while using visuals to tell a disturbing story.”
    • “I did like the 80's graphics and the story seemed to be getting very interesting and disgustingly creepy.”
  • music4 mentions

    The music in the game is characterized by simple yet unsettling ambient sounds that create a haunting atmosphere, enhancing the eerie visuals. Reviewers highlight the effective use of disturbing notes that evoke feelings of guilt and fear, contributing to a sense of tension as players navigate the darkened environments. Overall, the soundtrack is praised for its ability to immerse players in a beautifully unsettling experience.

    • “Great atmosphere created by eerie music and disturbing background noises; clipped, haunting, and upsetting notes that could have only been written by some fanatic killer who is torn between guilt and pride - claiming to want forgiveness but also wanting to forget.”
    • “Beautiful atmosphere and music.”
    • “The music and sound are all simple, yet unnerving ambient noise, and the visuals are all lo-fi and pixelated.”
    • “Walking through the crevices and alleyways of its darkened city, basked only in colored light, the quiet yet unnerving soundtrack permeates the feeling of something slowly creeping around corners, but only your fear of the unknown will keep you on your toes.”
  • emotional2 mentions

    Players find the game to be a deeply emotional experience, particularly resonating with those who have personal connections to its themes. The intensity of the emotional impact is praised, with reviewers noting that it effectively conveys feelings without resorting to exploitation.

    • “For someone who has experienced 'that topic', it really got to me and made me quite emotional.”
    • “A very intense and emotional experience without being exploitative.”
  • gameplay2 mentions

    The gameplay is characterized as a "horror walking simulator" with minimal interaction, primarily involving exploration and item collection. While it lacks traditional gameplay elements and a structured narrative, it focuses on themes of madness, illness, and guilt, offering a disturbing experience through its atmosphere rather than mechanics.

    • “The gameplay is a unique exploration of madness, illness, and guilt, allowing players to immerse themselves in a haunting atmosphere.”
    • “While the gameplay may seem minimal, it effectively draws players into a disturbing narrative through exploration and environmental storytelling.”
    • “The focus on collecting objects and reading notes creates a reflective experience that enhances the overall theme of the game.”
    • “It's another 'horror walking simulator' with nonexistent gameplay; however, it is somewhat differentiated by its disturbing subject matter.”
    • “There is no story or gameplay to speak of, since you simply walk around, collect four objects, and read notes until the end. The point is that it's an exploration of madness, illness, and guilt.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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