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I MAKE SAINTS is a single player simulation game with a horror theme. It was developed by somewhat and was released on April 5, 2021. It received positive reviews from players.

"I Make Saints" is a visual novel game where players assume the role of a priest tasked with helping the townspeople of Roveduta. The game features branching storylines, numerous endings, and a cast of memorable characters with unique personalities and struggles. Players must balance their religious duties with their own morality, making decisions that will impact the town and its inhabitants.

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88%
Audience ScoreBased on 34 reviews
story4 positive mentions
graphics3 negative mentions

  • The game effectively creates a deeply unsettling atmosphere, immersing players in the mind of a serial killer with a haunting narrative.
  • It explores hardcore themes and offers a powerful commentary on cycles of abuse, making it a unique experience in the horror genre.
  • Despite its short length, the game delivers a memorable and emotional experience, with visuals and sound design that enhance the overall impact.
  • The gameplay is minimal, primarily consisting of walking and reading short notes, which some players found lacking in depth and engagement.
  • The game is quite short, leaving some players wanting more content and a more coherent story.
  • There are reports of bugs that can disrupt the experience, leading to frustration and confusion about the game's progression.
  • story
    16 mentions Positive Neutral Negative

    The game's story is a dark and disturbing exploration of madness, guilt, and real-life horrors, conveyed through environmental storytelling and notes that players must collect. While the atmosphere and visuals enhance the narrative, some players feel the reliance on notes detracts from coherence, leading to a somewhat disjointed experience. Overall, the story is praised for its creepiness and emotional impact, though some find it lacking in depth and length.

    • “The atmosphere, the sounds, the colors, the graphics, and of course the story, everything about this game is absolutely incredible.”
    • “The thing is, why this game is so awesome is because the topic isn't just some made-up story; no, it's based on stuff that happens in real life, and that is what makes this game so unique.”
    • “The atmosphere is cutting edge and the story is perfectly shocking and disturbing, much like the visuals.”
    • “You have to read notes to unravel the dark story.”
    • “As such it only just about hints at a backstory of horrible crimes committed by the protagonist.”
    • “There is no story or gameplay to speak of, since you simply walk around, collect four objects and read notes until the end, but the point is that it's an exploration of madness, of illness and of guilt.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its incredible sound design, striking visuals, and immersive storytelling, creating a sense of paranoia and tension throughout. Reviewers highlight the effective use of lighting and music, which enhance the unsettling themes and contribute to a captivating experience, making it a standout despite its simplicity and short runtime. Overall, the atmosphere is considered a significant strength, appealing to fans of indie horror and narrative-driven games.

    • “The atmosphere, the sounds, the colors, the graphics, and of course the story, everything about this game is absolutely incredible.”
    • “Within its short runtime, it builds this spooky atmosphere and grabs you.”
    • “The game did a good job at making me constantly paranoid at every corner because I think something's going to jump out and assault me, but other than that, if you like to read three words on a piece of paper every minute and enjoy being put through uncomfortable atmospheres and themes, then this game is for you.”
    • “The atmosphere is cutting edge and the story is perfectly shocking and disturbing, much like the visuals.”
    • “I mean, it's the first thing this developer has ever done in Unity, and I understand why it's so simple in the 'tech' part - and because of it, I value the atmosphere and narrative parts they achieved within this small project even more.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game are characterized by a lo-fi, pixelated style that effectively complements its unsettling atmosphere and narrative. Users appreciate the combination of simple yet powerful visuals that enhance the game's disturbing story, creating an immersive experience that leaves a lasting impact. Overall, the graphics contribute significantly to the game's eerie and captivating ambiance.

    • “The atmosphere, the sounds, the colors, the graphics, and of course the story, everything about this game is absolutely incredible.”
    • “The music/sound is all simple, yet unnerving ambient noise, and the visuals are all lo-fi and pixelated.”
    • “Punches you in the chest while using visuals to tell a disturbing story.”
    • “The atmosphere is cutting edge and the story is perfectly shocking and disturbing, much like the visuals.”
  • emotional
    3 mentions Positive Neutral Negative

    Players report that the game delivers a deeply emotional experience, resonating particularly with those who have personal connections to its themes. Many find it intense yet respectful, managing to evoke strong feelings without crossing into exploitation. However, some caution that external factors, such as personal health or emotional state, can significantly impact the experience.

    • “For someone who has experienced 'that topic', it really got to me and made me quite emotional.”
    • “A very intense and emotional experience without being exploitative.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is characterized by simple yet unsettling ambient sounds that enhance the lo-fi, pixelated visuals, creating a haunting atmosphere. The quiet, eerie soundtrack effectively evokes a sense of tension and anticipation, immersing players in the dark, colorful cityscape. Overall, the combination of music and ambiance contributes significantly to the game's captivating and unnerving experience.

    • “The music and sound create a simple yet unnerving ambient noise, perfectly complementing the lo-fi, pixelated visuals.”
    • “Walking through the crevices and alleyways of its darkened city, basked only in colored light, the quiet yet unnerving soundtrack permeates the feeling of something slowly creeping around corners, keeping you on your toes with the fear of the unknown.”
    • “The beautiful atmosphere is enhanced by the captivating music.”
    • “The music and sound are all simple, yet unnerving ambient noise, and the visuals are all lo-fi and pixelated.”
    • “Walking through the crevices and alleyways of its darkened city, basked only in colored light, the quiet yet unnerving soundtrack permeates the feeling of something slowly creeping around corners, but only your fear of the unknown will keep you on your toes.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is characterized as a "horror walking simulator" with minimal interaction, primarily involving walking, object collection, and reading notes. While it lacks traditional gameplay elements and a cohesive story, it offers a unique exploration of themes like madness, illness, and guilt.

    • “The gameplay is a unique exploration of madness, illness, and guilt, allowing players to immerse themselves in a haunting atmosphere.”
    • “While the gameplay may seem minimal, it effectively draws players into a disturbing narrative through exploration and environmental storytelling.”
    • “The experience focuses on collecting objects and reading notes, creating a thought-provoking journey rather than traditional gameplay.”
    • “It's another 'horror walking simulator' with nonexistent gameplay; however, it is somewhat differentiated by its disturbing subject matter.”
    • “There is no story or gameplay to speak of, since you simply walk around, collect four objects, and read notes until the end. The point is that it's an exploration of madness, illness, and guilt.”
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Frequently Asked Questions

I MAKE SAINTS is a simulation game with horror theme.

I MAKE SAINTS is available on PC, Mac OS, Windows and Linux.

I MAKE SAINTS was released on April 5, 2021.

I MAKE SAINTS was developed by somewhat.

I MAKE SAINTS has received positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

I MAKE SAINTS is a single player game.

Similar games include SEPTEMBER 1999, Masochisia, The Town of Light, Pleh!, The Shattering and others.