I, Hope Game Cover

"I, Hope" is a 3D adventure game where players help a young girl, Hope, defeat cancer, the dark monster that destroyed her village. The game features puzzle-solving, platforming, and emotional storytelling. All sales of the game are donated to GameChanger Charity, supporting children and families fighting cancer and other life-threatening illnesses. Join Hope's journey and become a beacon of hope.

Reviews

58%
Audience ScoreBased on 14 reviews
graphics3 positive mentions
gameplay3 negative mentions
  • The game features a heartfelt story that addresses serious issues like cancer, making it both meaningful and educational.
  • The graphics and music are praised for their quality, creating a warm and inviting atmosphere that enhances the gameplay experience.
  • It's a short and enjoyable game, perfect for quick play sessions, and highly recommended for families and children.
  • The gameplay is relatively easy and short, which may not appeal to players looking for a more challenging experience.
  • There are some minor technical issues, such as camera follow problems and a lack of options to adjust music volume.
  • The story and gameplay can feel cliché and predictable at times, which may detract from the overall experience.
  • music4 mentions

    The music in the game is widely praised for its quality and calming effect, enhancing the overall experience. However, some users find the inability to turn off the music frustrating. Overall, it contributes positively to the game's atmosphere and message.

    • “It has great music, cool puzzles, and a good message.”
    • “Graphics are great, music is calming, and the entire idea behind it is adorable.”
    • “The music is great!”
    • “There's no option to turn off the music, and it gets really annoying after a while.”
    • “The music is repetitive and lacks variety, making it hard to enjoy the game.”
    • “The soundtrack feels out of place and doesn't match the game's atmosphere.”
  • story4 mentions

    The game's story is heartfelt and effectively addresses the serious issue of cancer, making it both interesting and meaningful, particularly for children. The narrative is well-integrated with the puzzles and gameplay, enhancing the overall experience while remaining accessible to its target audience.

    • “The puzzles and story in this game are done very well.”
    • “It's not hard for an adult to figure out the puzzles or do the platform sections, but this game was geared to children and the story has deep meaning as you go through each level and world.”
    • “The story surrounding the game is a very interesting and heartfelt way to address a serious issue such as cancer in a game setting.”
    • “It's not hard for an adult to figure out the puzzles or do the platform sections, but this game was geared towards children and the story has deep meaning as you go through each level and world.”
  • graphics3 mentions

    The graphics are generally praised for their warmth and inviting aesthetic, contributing to the game's adorable concept. While some users find the graphics decent, others appreciate the delightful resonance of the visuals with the game's mechanics and themes. Overall, the presentation is noted for its charm, despite some critiques of the dialogue's subtlety.

    • “Graphics are great, music is calming, and the entire idea behind it is adorable.”
    • “The aesthetic is warm and inviting, and the mechanics have a delightful resonance with the target audience.”
    • “The game still manages to present subtle metaphor elsewhere for those who can read it.”
    • “The graphics are decent.”
    • “The aesthetic is warm and inviting, but the graphics lack detail and polish, making the overall experience feel less immersive.”
  • emotional3 mentions

    The game effectively conveys a heartfelt message through its story, addressing serious issues like cancer in a meaningful way. Players report feeling a wholesome and empowering emotional experience during the quick 3-4 hour gameplay, highlighting the game's charitable mission and emotional depth.

    • “The charity and their mission behind this game is very heartfelt.”
    • “The story surrounding the game is a very interesting and heartfelt way to address a serious issue such as cancer in a game setting.”
    • “The wholesome and empowering feeling you get when you play this quick 3-4 hour game is designed into the gameplay.”
  • gameplay2 mentions

    The gameplay is generally well-received for its clean and easily learned mechanics, resonating well with the target audience. However, players note that it could benefit from some user experience improvements, such as better targeting lock-on, enhanced platforming controls, and automatic weapon pickups. Despite some dialogue issues, the game successfully incorporates subtle metaphors that add depth for attentive players.

    • “The aesthetic is warm and inviting, and the mechanics resonate delightfully with the target audience. Despite the unsubtle presentation of the dialogue, the game manages to present subtle metaphors for those who can read them.”
    • “The gameplay itself could use a few UX tweaks, such as targeting lock-on, drop-blob for platforming, greater Y-axis camera range, and automatic weapon pickup. However, what the game presents is clean, easily learned, and applicable on a player-to-player basis.”
    • “The gameplay itself could use a few UX tweaks - targeting lock-on, drop-blob for platforming, greater Y-axis camera range, automatic weapon pickup - but what the game does present is clean, easily learned, and applicable on a player-to-player basis.”
    • “The combat feels repetitive and lacks depth, making it hard to stay engaged for long periods.”
    • “The controls are clunky and unresponsive, which detracts from the overall experience and makes gameplay frustrating.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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