I don't think I've walked this stretch of road before

I don't think I've walked this stretch of road before Game Cover

"I Don't Think I've Walked This Stretch of Road Before" is a short, narrative-driven adventure game where you explore a dreamy 3D landscape and piece together fragments from your past. With no combat or failure state, this low-stakes game offers a low-poly, lo-fi psychodrama accompanied by a melancholic soundtrack. Immerse yourself in this personal reckoning inspired by the works of Jeff Nichols, Kelly Reichardt, and David Lynch.

Reviews

61%
Audience ScoreBased on 19 reviews
music3 positive mentions
gameplay3 negative mentions
  • The game offers a unique and transporting experience, blending visual poetry with interactive elements that evoke deep emotions.
  • The retro aesthetic and sound design create a beautiful atmosphere, enhancing the meditative quality of the gameplay.
  • It's a short yet impactful journey that encourages contemplation and reflection, making it a worthwhile experience for those open to its artistic approach.
  • The game may feel too short and lacking in depth, leaving some players wanting more substance and replayability.
  • The narrative can come off as vague and confusing, with a lack of clear context or character development.
  • Some players found the gameplay mechanics simplistic, leading to a feeling that the experience does not justify its price.
  • graphics4 mentions

    The graphics are praised for their retro PS1 style, contributing to a nostalgic and evocative atmosphere that complements the game's sparse gameplay. This aesthetic choice enhances the overall experience, allowing the writing to take center stage in a minimalist setting.

    • “I really enjoyed the retro aesthetic and the sound design.”
    • “I like the PS1 style graphics.”
    • “The gameplay and graphics are sparse, but that just leaves room for the evocative writing to guide you down an empty desert road.”
    • “This is a wonderful meditation, realized through an aesthetic that is both nostalgic and impossible.”
  • music4 mentions

    The music in the game is widely praised for its beauty and atmospheric quality, blending low-fi sounds with retro-inspired visuals to create a unique experience reminiscent of intimate basement shows. This combination of audio and art evokes a nostalgic yet fresh feel, likening it to stepping into a 3D version of classic SNES games.

    • “The music and sound are all fantastic, just an absolute beauty of an experience.”
    • “A beautiful little game, full of atmosphere and great music.”
    • “Low-fi music and low-poly pixel art creates an alternate-retro vibe, as if old games had the music from an intimate basement show and you stepped into a 3D SNES game.”
    • “Low-fi music and low poly pixel art creates a sort of alternate retro experience, as if old games had the music from an intimate basement show and you stepped into a 3D SNES game.”
  • gameplay3 mentions

    The gameplay is characterized by a focus on mechanics and completion, with a sparse design that prioritizes evocative writing and atmospheric sound over traditional active gameplay. This creates a meditative experience as players navigate a linear path, emphasizing presence rather than action.

    • “Most of the time, when I play a game, my thoughts are entirely occupied by performing the mechanics well and finishing it.”
    • “The gameplay and graphics are sparse, but that just leaves room for the evocative writing to guide you down an empty desert road.”
    • “There's a lot of textured sound that bleeds in and out as you walk the linear path, placing emphasis on presence and meditation rather than active gameplay.”
  • story3 mentions

    The story is praised for its unique and poetic delivery, offering a great overall experience. However, it is also noted for its vagueness, lacking depth and specific details about the characters and events.

    • “Great experience overall, and a lovely story with a weird and unique delivery!”
    • “The story is vague, never naming names, and never going in depth about the events of this person's life.”
    • “Somewhere between the video game version of a short story and a poem.”
  • atmosphere1 mentions

    The game is praised for its enchanting atmosphere and captivating music, contributing to an overall immersive experience.

    • “A beautiful little game, full of atmosphere and great music.”
  • replayability1 mentions

    The game lacks significant replayability, as players seeking a relaxing experience find it falls short in this aspect.

    • “I was looking for something relaxing with some replayability, and this isn't it, chief.”
    • “Once you finish the game, there's really no incentive to play it again.”
    • “The lack of varied content makes replaying the game feel more like a chore than a fun experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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