I don't think I've walked this stretch of road before

I don't think I've walked this stretch of road before Game Cover

"I Don't Think I've Walked This Stretch of Road Before" is a short, narrative-driven adventure game where you explore a dreamy 3D landscape and piece together fragments from your past. With no combat or failure state, this low-stakes game offers a low-poly, lo-fi psychodrama accompanied by a melancholic soundtrack. Immerse yourself in this personal reckoning inspired by the works of Jeff Nichols, Kelly Reichardt, and David Lynch.

  • Mac OS
  • PC
  • Windows
  • Play​Station
  • Xbox

Reviews

62%
Audience ScoreBased on 20 reviews
music3 positive mentions
gameplay3 negative mentions
  • Offers a unique and transporting experience, blending visual poetry with interactive elements.
  • Evocative writing and sound design create a meditative atmosphere that encourages contemplation.
  • Great retro aesthetic and atmosphere, making it a beautiful and intimate journey worth experiencing.
  • The game feels more like a walking simulator than a traditional game, lacking depth and replayability.
  • Some players find the narrative vague and confusing, with a lack of engaging gameplay mechanics.
  • While the art direction is praised, the camera placement can be frustrating and detracts from the experience.
  • graphics4 mentions

    The graphics are praised for their retro PS1 style, contributing to a nostalgic and evocative atmosphere that complements the game's sparse gameplay and writing. This aesthetic choice enhances the overall experience, creating a unique and meditative journey through the game's world.

    • “I really enjoyed the retro aesthetic and the sound design.”
    • “I like the PS1 style graphics.”
    • “The gameplay and graphics are sparse, but that just leaves room for the evocative writing to guide you down an empty desert road.”
    • “This is a wonderful meditation, realized through an aesthetic that is both nostalgic and impossible.”
  • music4 mentions

    The music in the game is widely praised for its beauty and atmospheric quality, blending low-fi sounds with retro-inspired visuals to create a unique experience reminiscent of intimate basement shows. This combination of audio and art evokes a nostalgic yet fresh feel, likening it to stepping into a 3D version of classic SNES games.

    • “The music and sound are all fantastic, just an absolute beauty of an experience.”
    • “A beautiful little game, full of atmosphere and great music.”
    • “Low-fi music and low-poly pixel art creates an alternate-retro vibe, as if old games had the music from an intimate basement show and you stepped into a 3D SNES game.”
    • “Low-fi music and low poly pixel art creates a sort of alternate retro experience - like what if old games had the music from an intimate basement show and you stepped into a 3D SNES game.”
  • gameplay3 mentions

    The gameplay is characterized by a focus on mechanics and completion, with a sparse design that prioritizes evocative writing and atmospheric sound over traditional active gameplay. This creates a meditative experience as players navigate a linear path, emphasizing presence rather than action.

    • “Most of the time, when I play a game, my thoughts are entirely occupied by performing the mechanics well and finishing it.”
    • “The gameplay and graphics are sparse, but that just leaves room for the evocative writing to guide you down an empty desert road.”
    • “There's a lot of textured sound that bleeds in and out as you walk the linear path, placing emphasis on presence and meditation rather than active gameplay.”
  • story3 mentions

    The story is praised for its unique and poetic delivery, offering a great overall experience, though it remains vague and lacks depth in character and event details. It feels like a blend of a short story and a poem, leaving much to interpretation.

    • “Great experience overall, and a lovely story with a weird and unique delivery!”
    • “The story is vague, never naming names, and never going in depth about the events of this person's life.”
    • “Somewhere between the video game version of a short story and a poem.”
  • atmosphere1 mentions

    The game is praised for its enchanting atmosphere and captivating music, contributing to an overall immersive experience.

    • “A beautiful little game, full of atmosphere and great music.”
  • replayability1 mentions

    Users generally find the game's replayability lacking, with some expressing disappointment in its ability to provide a relaxing experience that encourages multiple playthroughs.

    • “I was looking for something relaxing with some replayability, and this isn't it, chief.”
    • “After finishing the game once, I found no real incentive to play it again.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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