- April 1, 2024
- Follow the fun
I commissioned some invisible people 0
Platforms
About
In "I commissioned some invisible people 0," players must meticulously search for hidden invisible characters within five unique fantasy artworks. Unlimited hints are available for those who get stuck, and players can even hide some characters to find them again later. With a built-in timer and optional keyboard controls, this hidden object game offers a challenging and engaging experience.





- The artwork is beautiful and well-executed, making the game visually appealing.
- It's a free game with unlimited hints, which can help players navigate the challenging gameplay.
- The concept of finding invisible people is a unique twist on the hidden object genre, providing a humorous experience for those who appreciate April Fools' jokes.
- Gameplay consists mainly of random clicking, which can be frustrating and tedious, detracting from the enjoyment.
- Some players found the hint system to be ineffective, leading to confusion and a lack of direction in finding the invisible characters.
- The game lacks the relaxing quality typically associated with hidden object games, making it more of a chore than a fun experience.
graphics
28 mentions Positive Neutral NegativeThe graphics of the game are generally well-received, with many praising the artwork as detailed and visually appealing. However, some users noted issues with the perspective of characters, which can vary dramatically within the same artwork, making it challenging to interact with them. Overall, while the art style is appreciated, the execution in terms of character visibility and interaction could be improved.
“The artwork is awesome, the music sounds great, and the game is fun to play.”
“Fun game, graphics are good, zoom etc., achievements work and it's free. What's not to like? Go play it now, people!”
“Despite that, I'm giving this a positive review since I love the art style as always and I appreciate this as a new kind of experiment.”
“People can be giant, or minuscule in the same setting, and a number of them are just shoved to the edges of the artwork to hit the arbitrary count of individuals.”
“Artwork would need to be designed with the people in mind, interacting in an obvious fashion with the world, then have them removed, leaving clues to their locations.”
“Artwork is pretty and the background music pleasant, but staring into a detailed drawing trying to see a very vague outline of a character is more painful than pleasant.”