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Hypnosis Card Game Cover

About

Hypnosis Card is a single player casual strategy game. It was developed by Naku Kinoko and was released on January 19, 2024. It received mostly positive reviews from players.

The protagonist is a poker player who only cares about playing cards, and he has always been single. On his 30th birthday, he received a magical card that could hypnotize other girls. As a card player, what does he want to use this ability for? "Hypnosis Card" is a card battle game centered around deck building, which introduces a body part concept. Players have access to many cards fr…

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78%
Audience ScoreBased on 23 reviews
gameplay3 negative mentions

  • The game offers a surprisingly fun and competitive deck-building experience, reminiscent of Slay the Spire.
  • Each girl opponent introduces a new deck and playstyle, keeping the gameplay fresh and engaging.
  • The art and animations are visually appealing, adding a nice touch to the overall experience.
  • The game lacks substantial sexual content, with only minimal H-scenes that may disappoint players seeking more explicit content.
  • Translation issues make it difficult to understand some card mechanics, leading to confusion during gameplay.
  • There are bugs and balance issues, such as not receiving money after battles and some decks becoming unusable mid-game.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is considered worthwhile, offering around 3-4 hours of decent, casual card-based mechanics reminiscent of "Take Me to the Dungeon," where players navigate branching paths, battle enemies, and collect cards and perks. While it lacks innovative mechanics, it functions well and is deemed better than many other titles in the genre on Steam.

    • “The game is also fairly long, offering around 3-4 hours of gameplay on normal difficulty.”
    • “The main gameplay works as intended.”
    • “The game is also fairly long, offering around ~3-4 hours of gameplay on normal difficulty.”
    • “The gameplay is decent and reminded me of 'Take Me to the Dungeon' in that you have to go through branching paths, fighting enemies, getting new cards and perks from treasure chests, healing yourself in the resting spots, and buying new cards at the shop.”
    • “A casual and barebones card game that doesn’t add any new mechanics.”
  • stability
    3 mentions Positive Neutral Negative

    Users report significant stability issues, particularly when attempting to spam cards, which can lead to gameplay disruptions and make the game unplayable at times.

    • “The game is buggy when I try to spam cards, making it unplayable at times.”
    • “There are frequent crashes that disrupt the gameplay experience.”
    • “I often encounter glitches that prevent me from progressing in the game.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics feature a charming anime art style complemented by Live2D animations, creating a visually appealing and engaging aesthetic.

    • “The graphics are stunning, with a beautiful art style that really brings the game to life.”
    • “The cute anime artwork combined with Live2D animations creates a visually captivating experience.”
    • “The vibrant colors and detailed character designs make the graphics truly stand out.”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “The art style is inconsistent, making it hard to immerse myself in the game world.”
    • “While the cute anime artwork is charming, the overall graphics could use significant improvement.”
  • replayability
    3 mentions Positive Neutral Negative

    Players generally find the replayability of the game to be high, thanks to its diverse gameplay mechanics, multiple endings, and various character choices that encourage multiple playthroughs. Many reviewers appreciate the dynamic elements that change with each session, keeping the experience fresh and engaging. However, some note that certain aspects may become repetitive after several runs, potentially diminishing long-term interest.

    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of meaningful choices means that replaying the game feels more like a chore than an enjoyable experience.”
    • “After finishing the main storyline, I found no compelling reason to explore different paths or outcomes.”
  • story
    3 mentions Positive Neutral Negative

    The story is structured around the experiences of five girls, each with unique events and narrative arcs that unfold before and after battles. Players engage with the story through card mechanics, which influence the progression and outcomes of the narrative, enhancing the overall gameplay experience.

    • “The story is enriched by the generation of the path, the cards you receive at the end of each battle, the items you find, and the way the cards unfold during battles.”
    • “Each of the five girls has four unique events, with a narrative that unfolds before you start and after each epic battle, culminating in heartfelt scenes with each character.”
    • “The combination of character-driven events and the progression of the story creates an engaging experience that keeps you invested in the journey.”
    • “The story feels disjointed and lacks a coherent narrative flow.”
    • “Character development is minimal, making it hard to connect with anyone in the game.”
    • “The plot twists are predictable and fail to engage the player.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game features a partially voiced Japanese soundtrack, complemented by sound effects that include moans and groans, contributing to an immersive audio experience.

    • “The music is partially voiced in Japanese, which can be confusing for players who don't understand the language.”
    • “The sound effects, including moans and groans, feel out of place and detract from the overall experience.”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Hypnosis Card is a casual strategy game.

Hypnosis Card is available on PC and Windows.

On average players spend around 4 hours playing Hypnosis Card.

Hypnosis Card was released on January 19, 2024.

Hypnosis Card was developed by Naku Kinoko.

Hypnosis Card has received mostly positive reviews from players. Most players disliked this game for its gameplay.

Hypnosis Card is a single player game.

Similar games include Meteorfall: Krumit's Tale, Is It Wrong to Repay the Debt in a Dungeon?, NEOVERSE, Happy Quest, Hot And Lovely :Uniform and others.