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HyperRogue Game Cover

About HyperRogue

HyperRogue is a single player and multiplayer open world turn-based strategy game with a fantasy theme. It was developed by Zeno Rogue and was released on January 16, 2015. It received overwhelmingly positive reviews from players.

A tactical puzzle/roguelike on a hyperbolic plane.

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Games Like HyperRogue

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Reviews

96%Audience ScoreBased on 417 reviews
gameplay33 positive mentions
optimization1 negative mentions

  • Unique use of hyperbolic geometry that fundamentally affects gameplay and exploration, providing a mind-bending and novel experience.
  • Large variety of lands (60+), each with unique mechanics, enemies, and challenges, offering vast replayability and content.
  • Simple and intuitive controls with deep strategic and puzzle elements, suitable for both casual and hardcore roguelike fans.
  • User interface and menu navigation are confusing and not user-friendly, making it hard to adjust settings and understand options.
  • Permadeath and difficulty can be frustrating, with sudden deaths and high challenge that may discourage some players.
  • Visuals are very minimalistic or simplistic, and the game can cause motion sickness or discomfort for sensitive players.
  • gameplay

    138 mentions Positive Neutral Negative
    24% positive mentions, 72% neutral mentions, 4% negative mentions

    HyperRogue offers deceptively simple yet deeply strategic gameplay rooted in its unique use of hyperbolic geometry, providing a vast variety of lands each with distinct mechanics and challenges that encourage exploration and mastery. While some find the core combat and mechanics basic, the game's inventive integration of non-Euclidean space creates novel and engaging puzzles and movement dynamics not seen in traditional roguelikes. Though the gameplay can become repetitive for some, the rich diversity of environments and continuous updates maintain a fresh, addictive experience for players who appreciate thoughtful, math-inspired game design.

    • “The core gameplay mechanics are quite simple and easy to learn, but the game takes full advantage of its geometry to offer an entirely unique challenge in each of its many lands, via creative combination of enemies, traps, and (often most interestingly) level generation.”
    • “Each of the game's 60+ lands offers its own unique terrain, monsters and mechanics, and most importantly, the seamless transitions between these lands allow for numerous interactions to happen, some of them amusing and some quite dangerous!”
    • “This isn't merely a roguelike ported onto a strange geometry; every aspect of the game design is built on and around the geometry, and there's an astonishing variety and depth of unique gameplay to be had.”
    • “Makes good use of 3D-like plane in 2D environment but still gameplay is pretty shallow.”
    • “The gameplay gets old really fast.”
    • “Unfortunately, combining the fairly low quality graphics, gameplay that, while novel, isn't fun at all, and issues with fullscreen/scaling, the result is a game which is certainly different, but also, not very enjoyable, so it's just too hard for me to try recommend this to other gamers.”
  • graphics

    31 mentions Positive Neutral Negative
    23% positive mentions, 67% neutral mentions, 10% negative mentions

    The graphics are generally described as simple, minimalist, and vector-like, with some users appreciating their charm and clarity, especially on high-resolution displays, while others find them overly basic or even off-putting. Although the visuals lack flashy or detailed elements, they effectively support gameplay and atmosphere, with a recent graphical overhaul improving their appeal. Overall, the graphics suit the game's niche roguelike style but may not impress players seeking modern, high-end visuals.

    • “With sharp, minimalist graphics, and 'simple to pick up, difficult to master' gameplay, it comes off something like the best 'Microsoft Entertainment Pack' game that never was.”
    • “Also, a side note: these vector graphics look pretty fine on 4k monitor ;)”
    • “In a recent update the game got a big graphical overhaul which made it look quite nice.”
    • “At that time I didn't play it much because the graphics were so bizarre and the gameplay looked awfully basic—both you and the enemy have 1 HP, and all you do is move around and collect treasures that are just about scores.”
    • “My only complaint is that the graphics look like something drawn by a 5-year-old.”
    • “Unfortunately, combining the fairly low-quality graphics, gameplay that, while novel, isn't fun at all, and issues with fullscreen/scaling, the result is a game which is certainly different, but also not very enjoyable, so it's just too hard for me to recommend this to other gamers.”
  • music

    30 mentions Positive Neutral Negative
    30% positive mentions, 60% neutral mentions, 10% negative mentions

    The game's music is widely praised for being varied, fitting, and enhancing the unique atmosphere of each distinct land, often described as relaxing or surreal. While some find it repetitive due to limited instrument sets or desire more tracks, the soundtrack's quality and creative commons release add substantial value. However, the sound settings can be frustrating to navigate, and there are no sound effects.

    • “There's a ton of variety in the lands you can go to, figuring out the "quirks" of enemies to deal with them more easily is really fun, and the soundtrack is really good.”
    • “The music is also lovely and relaxing, changing with every new area you enter.”
    • “Its vast range of lands and environments and the music that goes with them make every game a new and varied experience.”
    • “Hyperrogue is barely documented and unfocused, unpolished, unbalanced and has this terribly cheap music which resets settings even if I turn it off.”
    • “Do not buy this game, unless you enjoy the experience of endlessly sifting through a literal hyperbolic settings menu that buries 'sound effects volume' and 'music volume' in separate submenus within submenus.”
    • “The music is unremarkable, and I eventually took to listening to podcasts while playing.”
  • story

    20 mentions Positive Neutral Negative
    15% positive mentions, 70% neutral mentions, 15% negative mentions

    The story in the game is minimal and primarily serves as a backdrop for gameplay, centered around simple quests like rescuing a princess or finding the orb of yendor. While the main narrative is straightforward, the game offers a vast array of side quests and challenges that provide depth and replayability. Players seeking rich storytelling might find it lacking, but those focused on gameplay and quest variety will appreciate the structure.

    • “The story of HyperRogue revolves around the potentially infinite journey of you - a rogue - on a hyperbolic plane, as you embark on a quest for the Orb of Yendor, the legendary treasure.”
    • “Absolutely incredible game with a near-infinite amount of replayability thanks to a very high number of quests and things to do.”
    • “While the main task of the game is relatively simple and doesn't involve constant difficult combat, players can find further challenges in the many different side quests or collect record amounts of treasure in each land.”
    • “There isn't much of a plot though, so I don't feel like I'm missing out on too much.”
    • “The current few special quests are interesting but not very fun to try to go for too often.”
    • “There is no story.”
  • replayability

    14 mentions Positive Neutral Negative
    79% positive mentions, 21% neutral mentions, 0% negative mentions

    The game offers exceptional replayability, featuring a vast array of diverse biomes, quests, and unique challenges that keep the experience fresh and engaging. Its depth and continuous free content updates enhance long-term play value, making it accessible yet hard to master. Overall, players consistently praise its near-infinite replay value and enjoyable exploration.

    • “This game has so much content, areas to explore, and tons of replay value.”
    • “When you combine that with the fact there are dozens of different biomes, you get a really interesting game with near infinite replayability.”
    • “Absolutely incredible game with a nigh-infinite amount of replayability thanks to a very high amount of quests and things to do.”
  • grinding

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    Grinding is minimal or nonexistent in the game, as there are no player stats, item RNG, or character upgrades to grind for. Progress is streamlined, with limited-time special abilities granted by magical orbs, though some players find repetitive starting areas tedious.

    • “There's no player stats, no item RNG (no loot boxes), no grinding, nothing that will break your runs.”
    • “There is no grinding involved as there are no classes or character upgrades, excluding special abilities which are granted to you by magical orbs and last for limited periods of time.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is lighthearted and quirky, featuring amusing tile grids and entertaining power-ups with strange effects. The playful tone adds charm to the treasure-collecting and monster-slaying gameplay.

    • “Still, fun to drop in for 5-10 minutes of booping monsters on funny tile grids.”
    • “It's simple, you collect treasure in the form of diamonds, spice and other things, explore the various world types all of which have their own unique little gimmick, collect power-ups that have all sorts of funny and strange effects and of course kill tons of monsters.”
  • stability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game experiences notable bugs, particularly in special modes like shoot'em up, impacting stability. However, it runs smoothly on Linux systems.

  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is enhanced significantly by the fitting, unsettling music and the dynamic world movement, which together create an immersive experience despite modest visuals.

    • “The music is very fitting and adds to the unsettling atmosphere.”
    • “On the screenshots I thought that it didn't look great but the movement of the world adds a lot of atmosphere when paired with the nice soundtrack.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game features advanced optimization by incorporating a 3D engine that supports various projections, including first-person view, enhancing the hyperbolic geometric tiling experience without compromising performance.

    • “I mean, the developer could have optimized everything for a particular hyperbolic geometric tiling, but they put in a 3D engine and everything and let you play the game in first person (and other projections).”
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Play Times

29h Median play time
26h Average play time
18-33h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

HyperRogue is a open world turn-based strategy game with fantasy theme. Common tags for HyperRogue include turn-based, indie, trading, traditional roguelike, surreal and others.

HyperRogue is available on PC, Mac OS, Phone, Virtual Reality and others.

The main story can be completed in around 16 hours. On average players spend around 26 hours playing HyperRogue.

HyperRogue was released on January 16, 2015.

HyperRogue was developed by Zeno Rogue.

HyperRogue has received overwhelmingly positive reviews from players. Most players liked HyperRogue for its gameplay but disliked it for its story.

HyperRogue is a single player game with multiplayer and local co-op support.

Similar games include Tales of Maj'Eyal, Caves of Qud, Cogmind, Rift Wizard, Wayward and others.