- August 23, 2018
- NVYVE® Studios
- 5h median play time
HYPERGUN
Hypergun's modular weapons make for wildly imaginative guns, but the game suffers from repetitive elements that drag this roguelite shooter down.
Platforms
About
"HYPERGUN" is a single-player Science Fiction Shooter game with good graphics, offering around 5 hours of playtime. As DevTech Labs' intern, Dewey Owens, players must build the HYPERGUN by mastering a procedural weapon of questionable effectiveness, unlocking exciting new classes, gaining powerful abilities, and fighting through randomly generated levels filled with vicious alien invaders in a rogue-lite simulation. With over 150 weapon modules to collect, each run in the simulation is unique, providing a fast-paced and engaging experience.











- The game features a unique and imaginative weapon customization system, allowing players to create a wide variety of guns with different attachments.
- The visuals and art direction are praised for their vibrant neon aesthetic and engaging atmosphere, complemented by a catchy synthwave soundtrack.
- Gameplay is fast-paced and offers a fun rogue-like experience with a lot of replay value due to randomized levels and weapon combinations.
- The game suffers from severe balancing issues, with slow progression and infrequent drops of in-game currency and attachments, making it feel grindy.
- Enemy variety is limited, leading to repetitive gameplay, and many players find the boss fights tedious due to their high health and lack of engaging mechanics.
- There are numerous bugs and performance issues that detract from the overall experience, including glitches that can disrupt gameplay and hinder enjoyment.
music
17 mentions Positive Neutral NegativeThe music in the game is widely praised for its catchy and engaging synthwave and retrowave tracks, which enhance the overall experience and rhythm of gameplay. While some players note that the level-specific tracks can become repetitive, the strong audio design and vibrant soundtrack contribute significantly to the game's atmosphere. However, the sound effects, particularly those related to weapon firing, receive mixed reviews, detracting slightly from the overall audio experience.
“Catchy cool music and sounds.”
“It's all even got a powerful retrofuture synth-heavy soundtrack to back it all up.”
“A very graphically pretty game, awesome music, interesting to experience.”
“This music helps a lot to create the rhythm, and if there is a defect that I can point out is that it is connected to the level. I mean, in the first level you always hear the same music, in the second another, and so on.”
“This makes the first songs a bit repetitive over time, but it's not as noticeable as you might think, because what matters the most is the beat that helps us find our flow.”
“We start in an elevator ... with elevator music, but then electronic music starts.”