- January 7, 2019
- jpmchargue
Hyper Scuffle
53%Game Brain Score
gameplay
graphics, music
81% User Score 16 reviews
Platforms
About
Hyper Scuffle is a decidedly bizarre fighting game with fluid gameplay and a vibrant, minimalist style. Play as one of nine unusual fighters and brawl to be the last thing standing.







Audience ScoreBased on 16 reviews
gameplay5 positive mentions
graphics3 negative mentions
- Hyper Scuffle features a creative roster of characters, each with unique abilities and play styles, making for engaging gameplay.
- The game has a fun and vibrant aesthetic, reminiscent of retro arcade games, and the music is highly praised for its quality.
- It's an affordable and enjoyable experience, especially for local multiplayer sessions, providing quirky entertainment for friends.
- Character balance is an issue, with certain fighters consistently outperforming others, particularly against AI opponents.
- The game's visuals and overall quality are criticized for being low, attributed to the use of GameMaker Studio and outdated pixel art.
- Online multiplayer requires port-forwarding and sharing IP addresses, which can be a barrier for players looking to join games easily.
gameplay
9 mentions Positive Neutral NegativeHyper Scuffle features fluid and unique 2D fighting gameplay with innovative mechanics like screen wrapping and infinite mobility, though some players find it a bit tricky to grasp. While the game is enjoyable and offers a diverse range of characters and abilities, there are suggestions for balancing to enhance the experience. Overall, multiplayer matches are expected to elevate the fun factor significantly.
“Hyper Scuffle is a decidedly bizarre 2D fighting game with fluid gameplay and a minimalist style.”
“Interesting fighting mechanics not present in other games, such as screen wrapping and infinite player mobility.”
“Overall, I find the gameplay fun, if a bit tricky to understand.”
“Gameplay is a bit wonky in some ways.”
“I feel as though the gameplay might improve if all characters had such a quick, short-ranged attack to go along with their specials, but that would require a rebalancing across the board to accommodate.”