Hunting Unlimited 2008
- January 29, 2008
- SCS Software
- 17h median play time
"Hunting Unlimited 2008" is a first-person hunting simulation game that offers a variety of challenging missions across North America. Players can track and hunt 18 different species, including big game like elk, bears, and moose, using realistic weapons and equipment. The game also features a hunting grounds editor, allowing players to create and share their own custom hunts.
Reviews
- The game offers a nostalgic experience for many players, bringing back fond memories of childhood.
- It features a wide variety of weapons and animals to hunt, providing a good amount of content and replayability.
- The open-world elements and animal AI create a fun and engaging hunting experience, especially for casual players.
- The graphics and gameplay mechanics are outdated, leading to a less immersive experience.
- There are significant performance issues, including crashes and compatibility problems with newer PCs.
- The slow movement speed and clunky controls can make hunting feel tedious and frustrating.
- graphics18 mentions
- 6 % positive mentions
- 50 % neutral mentions
- 44 % negative mentions
The graphics in the game are widely criticized as outdated and subpar, even for its release year of 2008, with many reviewers noting that they resemble those of much older titles. Players describe the visuals as terrible and lacking detail, which detracts from the overall experience, despite some nostalgia for the game's earlier iterations. Overall, the graphics are seen as a significant drawback, overshadowing other aspects of gameplay.
“Sure, the graphics and gameplay aren't up to today's standards, but back in my day, this was the stuff!”
“The graphics look awful even for 2008; the controls don't handle very well and are clunky. The gameplay is rather slow, boring, and dull, but I can say the intro/menu music is awesome!”
“The graphics in this game are really old looking and could have been better.”
“Deer Hunt 5 from 2001 had more natural graphics, and that's hard to achieve.”
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay has been criticized for being slow, clunky, and lacking responsiveness, leading to a dull experience overall. While some nostalgic players appreciate it, many find the mechanics stiff and unrefined, detracting from the potential enjoyment of the game.
“Sure, the graphics and gameplay aren't up to today's standards, but back in my day, this was the stuff!”
“The gameplay mechanics could have made this game great but instead made you feel very stiff.”
“The graphics look awful even for 2008, the controls don't handle very well and are clunky, the gameplay is rather slow, boring, and dull, but I can say the intro/menu music is awesome!”
“This happened to me after about 17 hours of gameplay, so beware before purchasing on Steam.”
“Gameplay was alright.”
- music4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The music, particularly the intro and menu tracks, evokes strong nostalgia and is widely praised, standing out as a highlight amidst criticisms of the game's graphics, controls, and gameplay.
“Big nostalgia for me with the menu music.”
“The intro/menu music is awesome!”
“Big nostalgia for me with the menu music.”
- stability2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Users generally find the 2008 version of the game to be more stable compared to the 2010 version, which is criticized for its buggy additions that detract from the overall experience.
“The 2010 version's additions are buggy and honestly barely there.”
“The stability issues in the 2010 version make it hard to enjoy the game.”
“Frequent crashes and glitches in the 2010 version ruin the overall experience.”
- monetization2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Users express a desire for the game to include microtransactions, suggesting that they believe such monetization could enhance the overall experience and potentially improve the game's appeal.
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players consistently highlight the game's infinite replayability, indicating that it offers endless opportunities for enjoyment and exploration.
“This game has infinite replayability.”
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect of the game is noted to be limited, with players emphasizing the focus on expansive maps and a variety of weapons rather than a deep narrative.
“There's a limited storyline, wide open maps, and a plethora of guns.”
“There's a limited storyline, wide open maps, and a plethora of guns.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be frustrating, often describing it as tedious and unnecessarily difficult, with some feeling that it detracts from the overall experience. The freedom to explore is overshadowed by the annoyance of trivial obstacles, leading to a sense of irritation rather than enjoyment.
“The grinding feels obnoxious, turning what should be a fun experience into a tedious chore.”
“The so-called 'freedom' in grinding is just a facade; it quickly becomes monotonous.”
“I find myself dying on a six-inch shrub after hours of grinding, which is incredibly frustrating.”