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Hunter: The Reckoning — A Time of Monsters

Hunter: The Reckoning — A Time of Monsters Game Cover
82%Game Brain Score
story, humor
gameplay, replayability
85% User Score Based on 47 reviews

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Hunter: The Reckoning — A Time of Monsters Game Cover

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Hunter: The Reckoning — A Time of Monsters is a single player casual role playing game with a horror theme. It was developed by Choice of Games and was released on November 13, 2025. It received positive reviews from players.

Hunter: The Reckoning — A Time of Monsters is a text-based interactive novel set in Vancouver's Downtown Eastside, where vampires hold secret control over the streets. You navigate alliances with the homeless, gangs, and hunter societies to ignite rebellion and challenge vampiric rule. Your choices shape a dark tale of survival and resistance in a forgotten urban wasteland.

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85%
Audience ScoreBased on 47 reviews
story8 positive mentions

  • The game features a well-structured narrative with an ambitious story that explores themes of community and survival in a bleak setting.
  • The simplified stat system enhances accessibility, allowing players to focus on narrative and character interactions rather than micromanagement.
  • Character interludes provide meaningful downtime, allowing players to build relationships and make impactful choices that affect the story.
  • The main character feels underdeveloped and lacks a meaningful backstory, which limits player agency and emotional investment.
  • The writing can be overly preachy, with heavy-handed themes that may detract from the overall experience for some players.
  • The pacing of the story is rushed, particularly towards the climax, leaving little room for character development and narrative weight.
  • story
    51 mentions Positive Neutral Negative

    The story is generally well-written and ambitious, featuring a clear structure and engaging themes, though some reviewers feel it lacks depth in character backgrounds and suffers from pacing issues that diminish narrative weight. While the game offers a diverse cast and branching choices that enhance replayability, it is criticized for its two-dimensional characters and a somewhat preachy message that can detract from player agency. Overall, it provides an entertaining experience for fans of the World of Darkness setting, despite its structural shortcomings.

    • “If you are desperately looking for more content of World of Darkness, you likely won't regret playing this game, as it was competently written, with clear structure and an ambitious story.”
    • “The story is interesting, with a diverse array of characters to interact with, although you don't really get the chance to get to know all of them in a single playthrough.”
    • “I've finished my first playthrough and it really felt like a great hunter adventure, with tons of reactivity and opportunities to change the course of the story.”
    • “Further, the main character's background was under-explored and almost irrelevant to the story.”
    • “Last but not least, for such an ambitious theme - uniting people against impossible odds - I really think this story needs to be better fleshed out to feel credible.”
    • “The story also kind of lacks structure; you start, join the group, then sort of just do stuff until suddenly it's the end.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay in "A Time of Monsters" features intriguing mechanics, including five main stats and basic life simulation elements, but suffers from a fast-paced narrative that prevents these mechanics from fully developing. While the game offers a unique and humorous take on the World of Darkness franchise, it is marred by heavy-handed themes and flat characterizations, leading to an overall mixed reception.

    • “Mechanics-wise, you have five main stats - health, willpower, physical, mental, and social.”
    • “A Time of Monsters does a lot of interesting things with the mechanics.”
    • “A Time of Monsters really sets itself apart from other works in the franchise with its uniquely jovial tone and different take on the World of Darkness game mechanics.”
    • “While the mechanics and setting are fascinating, the characters and themes are incredibly heavy-handed, almost preachy, flat, and full of exposition.”
    • “The only thing I could complain about mechanics-wise is that due to the quick pacing of the story, it feels like the mechanics don't get to shine as much as they could have.”
    • “Overall an okay story let down by 2D characters, poor structure, and outright bad game mechanics.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in "A Time of Monsters" is characterized by a relaxed and engaging delivery that contrasts with the typically dark themes of the World of Darkness setting. Players appreciate the informal, funny tone that feels more like a storytelling session at a roleplaying table than a traditional gothic narrative, making the game both fresh and entertaining, though some feel the playthroughs may be too brief for full satisfaction.

    • “More than any of the other books, the vibes feel like a relaxed and genuinely funny game leader presenting a typically bleak World of Darkness setting.”
    • “While themes and setting are as dark as you can expect from the World of Darkness, there is an informality and humor in the delivery that gives an impression of a story being told at a roleplaying table more than a narrator of a gothic novel.”
    • “The result is a really engaging and funny book that feels fresh, but is at the same time laid out in a way that makes a given playthrough feel a bit too short to be really satisfying.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers significant replayability due to its branching storylines that change based on player choices, allowing for varied experiences despite a relatively short overall narrative.

    • “The game story branches pretty heavily depending on the choices made, so while it's not the longest story, there is plenty of replayability as far as cog books go, in my opinion.”
    • “Each playthrough offers a unique experience, making it easy to dive back in and explore different outcomes.”
    • “The variety of choices and paths available ensures that no two playthroughs feel the same, enhancing the overall replayability.”
    • “The game has a few different endings, but once you've seen them all, there's little incentive to play again.”
    • “While the story branches based on choices, the overall experience feels repetitive after the first playthrough.”
    • “I found the gameplay mechanics to be too simplistic, which diminished my desire to replay the game.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is praised for its impactful scenes, though some players feel that key moments are tied to specific endings, limiting accessibility. Additionally, while the rarity of stat points is appreciated, the inclusion of alternative methods to obtain them could enhance the overall dynamic of character growth.

    • “The character development in this game is truly remarkable, with each character feeling unique and their growth throughout the story being both believable and engaging.”
    • “I appreciate how the game allows for deep character exploration, making choices that genuinely impact their development and relationships with others.”
    • “The emotional depth of the characters is impressive, and the way their backstories unfold adds layers to the overall narrative experience.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by the deep relationships players build with fellow hunters, as they explore personal backstories and provide support during challenging moments. This connection enhances the sense of vulnerability and tension, particularly during resource management in the early stages of gameplay.

    • “It's about building relationships with your fellow hunters - finding out how they ended up on the path they did, learning new skills from them, and offering them emotional support when they're at their lowest.”
    • “This really made me feel like the hunter was in a really precarious position as I was trying to figure out how little foraging I could get away with, at least on the first playthrough.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is heavily influenced by its unique setting in the downtrodden downtown eastside of Vancouver, which effectively conveys a sense of hopelessness. While the straightforward story complements this ambiance, players express a desire for more exploration opportunities to fully immerse themselves in the environment.

    • “The setting - the downtrodden underside of downtown Eastside in Vancouver is quite a welcome departure from the locations used by similar releases, and exploring that location really helps build the hopeless atmosphere, even if it would have been nice to have more opportunities to do so.”
    • “The story is straightforward for WOD, but it's dripping with atmosphere.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics are perceived as modern and stylized, evoking a sense of contemporary social commentary, though some users feel they lean towards a superficial representation reminiscent of online stereotypes.

  • grinding
    1 mentions Positive Neutral Negative

    The mention of "grinding" in this context seems to refer to a misunderstanding, as it contrasts the term with "grinding poverty," suggesting that the user is addressing a different kind of grinding, possibly in a gaming context. However, the text does not provide specific insights into the gaming aspect of grinding.

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Frequently Asked Questions

Hunter: The Reckoning — A Time of Monsters is a casual role playing game with horror theme.

Hunter: The Reckoning — A Time of Monsters is available on PC, Mac OS, Windows and Linux.

Hunter: The Reckoning — A Time of Monsters was released on November 13, 2025.

Hunter: The Reckoning — A Time of Monsters was developed by Choice of Games.

Hunter: The Reckoning — A Time of Monsters has received positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Hunter: The Reckoning — A Time of Monsters is a single player game.

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