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Hunter: The Reckoning — A Time of Monsters

Hunter: The Reckoning — A Time of Monsters Game Cover
80%Game Brain Score
story, humor
gameplay, graphics
80% User Score Based on 54 reviews

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Hunter: The Reckoning — A Time of Monsters Game Cover

About

Hunter: The Reckoning — A Time of Monsters is a single player casual role playing game with a horror theme. It was developed by Choice of Games and was released on November 13, 2025. It received mostly positive reviews from players.

Topple the vampires from the streets below! Will you unite the homeless, the gangs, and the secret hunter societies to defy vampiric rule? An interactive novel set in the World of Darkness extended universe.

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80%
Audience ScoreBased on 54 reviews
story9 positive mentions

  • Engaging and well-written story with strong atmosphere and character moments; praised for great writing and nuanced characterization.
  • Innovative and effective mechanics including simplified stat system, resource management, and meaningful interludes that deepen character relationships and narrative impact.
  • Strong themes exploring societal struggles and homelessness within the World of Darkness setting, with an optimistic message about community and survival.
  • The protagonist is underdeveloped and feels like a blank slate; limited customization and growth reduce player agency and narrative immersion.
  • The story is perceived as rushed and too short, particularly the climax, leaving some character arcs and plot threads underexplored or abruptly concluded.
  • Some players found the narrative preachy and heavy-handed with political and social commentary; others noted instances of railroading where choices felt restricted or outcomes predetermined.
  • story
    62 mentions Positive Neutral Negative

    The story is praised for its focused, tense narrative and strong writing, particularly from Paul Wang, with engaging characters and atmospheric World of Darkness tone. However, some find the pacing too rapid and the structure loose, leading to underdeveloped character backstories and a feeling that player choices are sometimes ignored or constrained to a specific thematic path. Despite these critiques, the story offers good replayability through branching options and captures a unique take on the hunter experience, appealing especially to fans of the setting.

    • “While the story here takes place over a much more rapid time frame than the previous entry, it feels more focused and tense.”
    • “Thanks to the storyteller system, outcomes are easier to read, failure feels more legible, and the focus shifts away from micromanagement toward survival and momentum—where it belongs!”
    • “Paul Wang's done well here, and he's traded the sprawling epic writing of the infinity series to focus on some truly brilliant individual characterisation and writing for each of the main characters of the story.”
    • ““Hunter: The Reckoning — A Time of Monsters” starts bleak and only grows more hopeless as the story goes on, and while I expected darkness from a World of Darkness setting, the problem isn’t the tone — it’s the way the narrative treats your choices.”
    • “What compounded this frustration is that the story often acted as if I’d made choices I explicitly avoided. It felt less like a tragic ending and more like the story refusing to acknowledge the path I actually took.”
    • “The story is also structured in a way where the only way to achieve a so-called good ending is by following a certain set of actions that aligns with the message the author is trying to preach. The messaging is a little preachy, by which I mean the author clearly has a "right" way to play this story in mind, and if you play against that at all it's going to be unsatisfying.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay features unique mechanics with five main stats and life simulation elements, offering a fast-paced and humorous experience distinct from other World of Darkness titles. However, the quick pacing limits the mechanics' depth, and some reviewers found the game mechanics overall lacking or poorly executed.

    • “A Time of Monsters is a fast-paced and surprisingly funny choice of games book that has some rather interesting mechanical differences (and game saves!) compared to other World of Darkness COG books.”
    • “A Time of Monsters does a lot of interesting things with the mechanics.”
    • “A Time of Monsters really sets itself apart from other works in the franchise with its uniquely jovial tone and different take on the World of Darkness game mechanics.”
    • “While the mechanics and setting are fascinating, the characters and themes are incredibly heavy handed, almost preachy, flat, and full of exposition.”
    • “The only thing I could complain about mechanics-wise is that due to the quick pacing of the story it feels like the mechanics don't get to shine as much as they could have.”
    • “Overall an okay story let down by 2D characters, poor structure, and outright bad game mechanics.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in "A Time of Monsters" is unexpectedly strong, offering a relaxed and genuinely funny take on the typically dark World of Darkness setting. Its informal, conversational tone makes the game feel like an engaging story told at a roleplaying table rather than a traditional gothic narrative. This fresh comedic delivery enhances the experience, though the overall playthrough may feel slightly brief.

    • “A Time of Monsters is a a fast-paced and surprisingly funny choice of game book that has some rather interesting mechanical differences (and game saves!) compared to other World of Darkness books.”
    • “More than any of the other books, the vibes feel like a relaxed and genuinely funny game leader presenting a typically bleak World of Darkness setting.”
    • “While themes and setting are as dark as you can expect from the World of Darkness, there is an informality and humor in the delivery that gives an impression of a story being told at a roleplaying table rather than a narrator of a gothic novel.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect is praised for its beautifully written and heartfelt romance, which serves as a key motivation to continue playing. Building meaningful relationships with fellow hunters adds depth, providing emotional support and insight into their backgrounds. This dynamic creates a sense of vulnerability and immersion, especially during challenging moments early in the game.

    • “The romance is the one bright spot — beautifully written, emotionally grounded, and the reason I kept going.”
    • “It's about building relationships with your fellow hunters - finding out how they ended up on the path they did, learning new skills from them, and offering them emotional support when they're at their lowest.”
    • “This really made me feel like the hunter was in a really precarious position as I was trying to figure out how little foraging I could get away with, at least on the first playthrough.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game impressively establishes a distinct and immersive atmosphere, using the unique, gritty setting of Vancouver’s downtrodden downtown eastside to create a strong sense of hopelessness. While opportunities to explore the environment could be expanded, the overall mood is effectively conveyed and enhances the storytelling.

    • “For a first foray into the world of darkness—and into a modern-day setting—Paul Wang does an impressive job establishing voice, atmosphere, and character.”
    • “The setting—the downtrodden underside of downtown Eastside in Vancouver—is quite a welcome departure from the locations used by similar releases, and exploring that location really helps build the hopeless atmosphere, even if it would have been nice to have more opportunities to do so.”
    • “The story is straightforward for WoD, but it's dripping with atmosphere.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics evoke a modern, stylized aesthetic that some users feel leans into stereotypical or surface-level representations rather than deeper, realistic detail.

  • replayability
    1 mentions Positive Neutral Negative

    The game offers strong replayability due to its heavily branching story based on player choices, providing varied experiences despite a relatively short overall length.

    • “It might also be worth mentioning that the game story branches pretty heavily depending on choices made, so while it's not the longest story there is plenty of replayability as far as cog books go.”
  • grinding
    1 mentions Positive Neutral Negative

    The reviews indicate that the game does not involve or emphasize grinding, making it accessible for players who prefer to avoid repetitive, time-consuming tasks.

  • character development
    1 mentions Positive Neutral Negative

    Character development features some standout scenes that are unfortunately gated behind specific endings without clear narrative justification, limiting accessibility. Additionally, the rarity of stat points adds challenge, but offering an alternative way to earn them could have enhanced gameplay variety.

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Frequently Asked Questions

Hunter: The Reckoning — A Time of Monsters is a casual role playing game with horror theme.

Hunter: The Reckoning — A Time of Monsters is available on PC, Mac OS, Windows and Linux.

Hunter: The Reckoning — A Time of Monsters was released on November 13, 2025.

Hunter: The Reckoning — A Time of Monsters was developed by Choice of Games.

Hunter: The Reckoning — A Time of Monsters has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Hunter: The Reckoning — A Time of Monsters is a single player game.

Similar games include Vampire: The Masquerade — Out for Blood, Vampire: The Masquerade — Night Road, Hunter: The Reckoning — The Beast of Glenkildove, Vampire: The Masquerade — Parliament of Knives, Werewolf: The Apocalypse — The Book of Hungry Names and others.