Hunted: One Step Too Far
- September 2, 2016
- DK Productions
"Hunted: One Step Too Far" is a horror game that combines adventure, survival, and walking simulator elements. As a geocacher, you must explore threatening environments and contend with unique enemies in multiple open area levels, all while immersed in an atmospheric soundtrack and creepy environments. The game recommends playing in the dark with headphones for the best experience. Please do check the system specs before purchasing to ensure your computer can handle the game.
Reviews
- The game has a great concept and atmosphere, with well-designed outdoor environments and effective sound design that enhances the horror experience.
- Despite its limitations, the game demonstrates significant effort from the developer, showcasing potential for future projects with better tools.
- Some players found the game enjoyable and appreciated the unique mechanics, such as the 'ping' system for locating notes, which added to the immersion.
- The game suffers from extremely long loading times, which can be frustrating and lead to crashes, making it difficult to enjoy the gameplay.
- Many players reported numerous bugs and glitches, including issues with saving and loading, which detracted from the overall experience.
- The gameplay is often described as a walking simulator with minimal interaction, lacking engaging puzzles or challenges, leading to a sense of boredom.
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game's story is noted for its strong concept and atmospheric elements, but it suffers from inconsistencies and a lack of cohesion, leading to a mixed reception. While some players appreciate the plot and setting, others criticize the writing quality and the introduction of supernatural elements that disrupt immersion. Overall, it shows potential but falls short of delivering a fully satisfying narrative experience.
“This game is fantastic and is completely deserving of a better rating than 'mixed' because it has a great story behind it with much atmosphere to it with no cheap jumpscares and for a first game, it is an absolute masterpiece in the horror game category.”
“Very good plot & setting.”
“The story was pretty solid but did have a few holes in it.”
“The graphics still err on the ugly side; the writing is only barely passable. I suspect we're still dealing with non-English speaking developers here, and the quality of the story and gameplay, while commendable by GameGuru standards, won't exactly be keeping the likes of Clive Barker or Red Barrels up at night.”
“The plot and the way the story plays out don't feel cohesive or satisfying.”
“At first, I was sucked in with the grounding in reality, but when the guards and other pursuers entered the story, it kind of broke the immersion with the introduction of a supernatural element.”
- atmosphere7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The game's atmosphere is widely praised for its immersive qualities, effectively blending elements of nature with a sense of isolation and mystery. Reviewers highlight the strong storytelling and the absence of cheap jump scares, contributing to a rich, atmospheric experience that enhances the overall horror elements. However, some note that inconsistencies, such as notes not appearing, can detract from the immersive experience.
“I love games with atmosphere, and this definitely had it.”
“The 'tutorial-esque' area at the beginning was well done, and the atmosphere of being alone with nature, with only a primitive 'guide' of sorts to show you the way to safety was a great touch.”
“Because it nails the perfect balance between a gloomy mystery and a dark horror atmosphere.”
“The notes that appear sometimes don't pop up, which kills the atmosphere and undermines the story.”
“The tutorial area at the beginning was well done, but the atmosphere of being alone with nature felt lacking without a stronger sense of guidance.”
“While the game attempts to balance a gloomy mystery with a dark horror atmosphere, it ultimately falls short.”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay is characterized by a mix of commendable design and execution, featuring suspenseful mechanics and a cleverly constructed world that feels larger than its actual size. However, it suffers from issues such as subpar graphics and writing, and while it offers a decent amount of gameplay, players feel it could be more substantial. Overall, it provides a stable experience with engaging elements like the 'ping' mechanic for note collection.
“It has a lot of suspense to offer, the world is cleverly designed, it seems bigger than it is (and it is actually quite huge for its scope), it offers quite some gameplay (could be more, though) and a really solid stability.”
“I enjoyed the 'ping' mechanic for getting closer to notes.”
“No, 'effort' does not mean a single afternoon's slapping-together of random assets, gameplay lasting barely five minutes, and a hastily cobbled-together store page on Steam.”
“The graphics still err on the ugly side (hey, it is GameGuru); the writing is only barely passable (I suspect we're still dealing with non-English speaking devs here); and the quality of the story and gameplay, while commendable by GameGuru standards, won't exactly be keeping the likes of Clive Barker or Red Barrels up at night.”
“Asylums, crazed people with deranged motivations, and 'take your eyes off them and they move!' mechanics...”
- graphics4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The graphics in the game are plagued by numerous bugs, including long loading times and disjointed visual elements, such as rain falling incorrectly. Many players report significant graphical artifacts that hinder visibility, while others find the overall aesthetic to be subpar, reflecting the game's low-budget origins. Despite these issues, some users appreciate the graphics as acceptable for the price point.
“The graphics are ok, so I will give it a thumbs up.”
“Some people will like this game; it works fine and has a good price of £1.50.”
“The graphics still err on the ugly side; the writing is only barely passable.”
“It's very buggy - the loading screen is longer than a civilization game (and you hit the loading screen a lot, each time between levels). Many of the graphical assets are disjointed (the rain in one scene falls behind the grass). If you alt-tab out of the loading screen, it crashes the game and you have to verify files to fix it or it won't work again. I had to manually adjust a config file to get the game to work at all in the beginning - to name a few.”
“The graphics still err on the ugly side (hey, it is GameGuru); the writing is only barely passable (I suspect we're still dealing with non-English speaking devs here); and the quality of the story and gameplay, while commendable by GameGuru standards, won't exactly be keeping the likes of Clive Barker or Red Barrels up at night.”
“On half the levels, the top part of my screen was covered with artifacts from the glitchy graphics, and that made it very hard to see at times.”
- music3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The music in the game is highly praised for its amazing quality and ability to enhance the atmosphere, particularly in outdoor environments and during climactic moments. Reviewers note its creepy undertones, which effectively contribute to the overall immersive experience.
“The outdoor environments the developer created in this game, especially at the end, along with the music, are nothing short of amazing considering he was working with the GameGuru engine.”
“The music is amazing.”
“The music is creepy.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent crashes, long loading times, and graphical glitches. Players have reported needing to manually adjust configuration files and save often to avoid losing progress due to crashes. Overall, the experience is marred by these persistent bugs.
“It's very buggy - the loading screen is longer than a civilization game (and you hit the loading screen a lot, each time between levels). Many of the graphical assets are disjointed (the rain in one scene falls behind the grass). If you alt-tab out of the loading screen, it crashes the game and you have to verify files to fix it or it won't work again. I had to manually adjust a config file to get the game to work at all in the beginning - to name a few.”
“Very buggy; it says 'save often' as the game will crash.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has a short completion time of just three hours and is criticized for lacking any replay value, making it unlikely for players to return after finishing it.
“This game only takes 3 hours to beat and it has absolutely no replay value at all.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, particularly highlighting the frustration of being forced to watch the credits without the option to skip them.
“The final tedious act we are left with is to be forced to watch the credits with no way to escape them.”
“Grinding feels like an endless chore rather than an engaging part of the game.”
“The repetitive nature of grinding makes it hard to stay invested in the story or characters.”