- November 3, 2022
- Florian Veltman
- 3h median play time
How to Say Goodbye
Platforms
About
"How to Say Goodbye" is an introspective narrative game where players navigate difficult conversations and emotions surrounding the death of a loved one. Through choices in dialogue, players shape the story and come to terms with their own grief and loss. It's a poignant exploration of the human experience in the face of tragedy.










- The game features a beautiful art style and a touching narrative that explores themes of grief and loss in a heartfelt manner.
- Puzzles are engaging and well-designed, providing a satisfying challenge without being overly difficult, making it accessible for casual players.
- The soundtrack and sound effects enhance the overall experience, creating a cozy and immersive atmosphere that complements the story.
- Some players found the controls to be finicky and frustrating, particularly with the movement mechanics and interaction with objects.
- The story, while emotional, may feel lacking or simplistic to some, with moments that don't fully develop character relationships or plot points.
- The game is relatively short, which may leave some players wanting more content or depth in both gameplay and narrative.
- story69 mentions Positive Neutral Negative
The game's story revolves around themes of grief, loss, and moving on, presented in a sweet and emotionally resonant manner that many players found comforting. While some appreciated the charming characters and the integration of customization into the narrative, others felt the plot lacked depth and coherence, particularly in its later chapters. Overall, the story is described as touching and beautifully illustrated, though opinions vary on its emotional impact and narrative execution.
“A well thought out story about moving on and to never stop caring about yourself and others.”
“The story was deeply emotional and handles grief in a way that was comforting.”
“It is a really touching story and it is told so cleverly and so powerfully in ways only games could.”
“The story fell short in comparison, although I still could see some relation with the theme from time to time.”
“At the beginning, there's a warning about the theme of death and dealing with it, but the story doesn't really delve into this topic or develop a strong enough plot to warrant the warning.”
“The way the story assumes that they have you completely invested in a character that has very little by way of personality is kind of amateurish and that's really disappointing, because the other elements in this game are very strong, but that thread of plot falls apart and detracts from the overall experience.”