- November 3, 2022
- Florian Veltman
- 2h median play time
How to Say Goodbye
Platforms
About
"How to Say Goodbye" is an introspective narrative game where players navigate difficult conversations and emotions surrounding the death of a loved one. Through choices in dialogue, players shape the story and come to terms with their own grief and loss. It's a poignant exploration of the human experience in the face of tragedy.











- Beautiful art style and soothing music that enhance the emotional experience of the game.
- Engaging and simple puzzles that gradually introduce new mechanics, making them enjoyable without being overly challenging.
- A touching narrative that explores themes of grief and loss, resonating with players on a personal level.
- Controls can be frustrating and finicky, particularly with the conveyor belt mechanics, leading to moments of annoyance.
- The story, while heartfelt, may feel underdeveloped at times, lacking depth and nuance in character relationships.
- Some players found the gameplay repetitive and wished for more complexity or challenge as the game progressed.
story
45 mentions Positive Neutral NegativeThe game's story is generally praised for its emotional depth and beautiful presentation, exploring themes of loss and grief through charming visuals and music. However, some players feel the narrative lacks depth and coherence, particularly in later chapters, leading to a sense of rushed character development and missed opportunities for a more engaging plot. While many appreciate the cozy, storybook-like quality, others criticize it for not fully addressing its serious themes, resulting in a mixed reception regarding its overall impact.
“Great art style, fun puzzles, nice music, & a nice story about loss and grief.”
“A quaint, simplistic puzzle game that takes a difficult subject and turns it into a warm story without over-romanticizing.”
“It is a really touching story and it is told so cleverly and so powerfully in ways only games could.”
“However, around chapter 5, the story seemed to lose direction with the introduction of two new characters.”
“At the beginning, there's a warning about the theme of death and dealing with it, but the story doesn't really delve into this topic or develop a strong enough plot to warrant the warning.”
“The way the story assumes that they have you completely invested in a character that has very little by way of personality is kinda amateurish and that's really disappointing, because the other elements in this game are very strong, but that thread of plot falls apart and detracts from the overall experience.”