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About How I learned to Skate

How I learned to Skate is a single player platformer game with a horror theme. It was developed by Taavi Teemaa and was released on June 23, 2022. It received overwhelmingly positive reviews from players.

How I learned to Skate is a top-down challenge game about ice-skating. Some might call it a rage game. The player controls each leg and the body tilt of the character individually, trying to chase after a girl on an increasingly difficult path.

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Games Like How I learned to Skate

Looking for games like How I learned to Skate? Here are top platformer recommendations with a horror focus, selected from player-similarity data — start with They Bleed Pixels, Flywrench or Lorn's Lure.

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Reviews

100%Audience ScoreBased on 22 reviews
gameplay2 positive mentions

  • The game features beautiful visuals and a unique artistic direction, providing a lot of visual variety between sections.
  • The controls are unique and enjoyable after some practice, with a satisfying sensation of gliding on ice.
  • It offers a relaxing atmosphere with quality music, making it a good choice for players looking to unwind.
  • The game is extremely punishing, with a significant difficulty spike and frustrating checkpoint placements that can lead to exhaustion.
  • Timing puzzles can be overly challenging, often requiring multiple retries that feel unfair due to the checkpoint system.
  • The psychological horror elements may not be enjoyable for everyone, as some players find the experience to be overwhelmingly brutal.
  • gameplay

    4 mentions Positive Neutral Negative
    50% positive mentions, 25% neutral mentions, 25% negative mentions

    The gameplay is characterized by a relaxed atmosphere and simple mechanics that encourage players to progress steadily. However, the introduction of innovative movement mechanics and a gradual increase in difficulty provide a compelling challenge that keeps players engaged.

    • “Very chill atmosphere with straightforward gameplay; just move onward.”
    • “The game's creative movement mechanics and increasing difficulty make it a real challenge to finish.”
    • “However, the game's creative movement mechanics and increasing difficulty make it a real challenge to finish.”
  • music

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music in the game is consistently praised for its quality and relaxing nature, enhancing the overall chill gameplay experience.

    • “The quality of the relaxing music enhances the chill gameplay experience.”
    • “The soothing soundtrack perfectly complements the game's atmosphere.”
    • “The music creates a calming environment that makes the gameplay even more enjoyable.”
  • atmosphere

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The atmosphere is characterized as very chill, complemented by straightforward gameplay that encourages players to simply move forward.

    • “Very chill atmosphere with straightforward gameplay; just move onward.”
  • graphics

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The graphics are consistently praised for their fantastic quality, complemented by impressive sound design, creating an immersive visual and auditory experience.

    • “Fantastic visuals and sound too.”
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Frequently Asked Questions

How I learned to Skate is a platformer game with horror theme. Common tags for How I learned to Skate include indie, psychological, emotional, nature, psychological horror and others.

How I learned to Skate is available on PC and Windows.

How I learned to Skate was released on June 23, 2022.

How I learned to Skate was developed by Taavi Teemaa.

How I learned to Skate has received overwhelmingly positive reviews from players. Most players liked How I learned to Skate for its gameplay.

How I learned to Skate is a single player game.

Similar games include They Bleed Pixels, Flywrench, Lorn's Lure, Splodey, Micro Platformer and others.