Hotel Paradise
- April 4, 2015
- KaiClavier
"Hotel Paradise" is a single-player mystery adventure game with a good plot and plenty of humor. As a weary traveler, you stumble upon a curious hotel with luxurious rooms, but finding your way around is a challenge. The game features a unique soundtrack, with controls using WASD/arrow keys to move and mouse to look around. Some players have praised it for its polish and calmness, while others find it artsy and pretentious. The latest version, v1.1 'Hope', includes improvements to make it easier to find rooms and new control options.
Reviews
- The protagonist, a 12-year-old girl named Emma, is engaging and offers insightful observations about her surroundings, making her a relatable and charming narrator.
- The writing is beautifully crafted, with rich descriptions and a dreamy quality that enhances the reading experience, drawing readers into the world of the story.
- The book provides a unique blend of mystery and coming-of-age themes, allowing readers to enjoy character-driven storytelling rather than a traditional whodunit.
- The plot is often slow-paced and meandering, with excessive tangents that detract from the central mystery and can lead to reader frustration.
- The setting and time period are inconsistently defined, causing confusion about the context in which the story takes place.
- Some characters lack development, leaving readers wanting more depth and resolution, particularly regarding the mysteries introduced throughout the narrative.
- story42 mentions
- 21 % positive mentions
- 71 % neutral mentions
- 7 % negative mentions
The story is characterized by a blend of introspective musings from a 12-year-old protagonist and a backdrop of mysterious deaths, though some readers found it slow-paced and lacking coherence. While the atmospheric writing and quirky characters were appreciated, many felt the plot was meandering and could have benefited from tighter editing. The conclusion, though somewhat predictable, leaves a bittersweet sense of hope, suggesting a continuation in a subsequent book.
“This story is as much about the insights and musings of this girl as it is about the deaths around her, in which she is so interested.”
“The author takes her time developing the story, which I liked a lot, because that is the way to increase suspense step by step.”
“The story's end leaves a taste of bitterness, fate and resignation, but also hope.”
“As a consequence, I couldn't relate to the place, era, or people that make up the fabric of the story.”
“The mystery plot can't truly be called a plot, since nothing really happens in the space of the few days during which this novel occurs.”
“I felt as if I'd slogged through over 400 pages of redundant, stagnated plot and arrived nowhere.”
- humor10 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the reviews is characterized as warm, intelligent, and often laugh-out-loud funny, effectively woven into the narrative and character development. Reviewers appreciate the witty writing and the poignant blend of humor with deeper themes, making the characters relatable and engaging. While some may find the plot lacking, the eloquent observations and humorous elements are highlighted as standout features that enhance the reading experience.
“The development of Emma as a young narrator is both real and poignant and humorous—I found I was thinking of her as a real human being, whose brave acceptance of the life she's been given moved me.”
“The humor is warm; the mystery is tantalizing; the narrator's perceptions are just right for a bookwormish young girl who is still part child but eager to become a woman.”
“Yes, the plot is all over the place, and the pace is slow, but it's beautifully and intelligently written, laugh-out-loud funny at times, and the descriptions of the wonderful food prepared by Emma's mother will make you hungry!”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players generally find the grinding aspect of the game to be tedious, indicating that it can become a monotonous and repetitive experience.
“The grinding in this game feels incredibly tedious and repetitive.”
“I found the grinding mechanics to be a major chore, making the game less enjoyable.”
“The amount of grinding required to progress is overwhelming and detracts from the overall experience.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by the poignant interactions between Emma and the characters ulub and ubub, which resonate deeply with players.
“Emma's communication with Ulub and Ubub is deeply touching.”
“The emotional depth of the characters truly resonates with me.”
“I felt a strong connection to the story, which evoked a range of emotions.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is enhanced by Grimes' excellent character development, incorporating humor and conflict, along with a balanced use of light and shadows that enrich the overall experience.
“Grimes did a wonderful job; the characters are full of life, with humor and conflict, and the interplay of light and shadows adds depth to the atmosphere.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviews indicate that character development is lacking, with many users expressing dissatisfaction and labeling it as "awful." This suggests that characters may not evolve or resonate with players throughout the game.
“However, the plot development is poor and the character development is awful.”
“The characters feel one-dimensional and lack any meaningful growth throughout the game.”
“I was disappointed by how predictable the character arcs were; they didn't evolve in any interesting way.”