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Honey Rose: Underdog Fighter Extraordinaire

Honey Rose: Underdog Fighter Extraordinaire Game Cover
66%Game Brain Score
gameplay, graphics
replayability, grinding
81% User Score Based on 32 reviews

Platforms

PCWindows
Honey Rose: Underdog Fighter Extraordinaire Game Cover

About

Honey Rose: Underdog Fighter Extraordinaire is a single player action adventure game. It was developed by Pehesse and was released on September 29, 2016. It received positive reviews from players.

One student, two lives and six months to go. This year, Red must meet her idol Big Blue in the ring and make it to the top of the masked fighting tournament. Her dream will come true... as long as she also graduates!

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81%
Audience ScoreBased on 32 reviews
gameplay4 positive mentions
grinding2 negative mentions

  • The game features a unique blend of visual novel, life management, and fighting mechanics, providing an engaging and fun experience.
  • The art style and animations are well-crafted and appealing, enhancing the overall enjoyment of the game.
  • The soundtrack is catchy and complements the gameplay, adding to the immersive experience.
  • The story is relatively short and can become repetitive, leading to a lack of long-term engagement.
  • Technical issues such as the game running in 4:3 resolution and small text size detract from the overall experience.
  • The gameplay can feel tedious at times, with random events and a lack of clarity in mechanics causing frustration.
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay is a mixed bag, with some users criticizing the janky animations and lackluster visuals, while others appreciate the unique blend of visual novel elements, decision-making, and fighting mechanics. The game offers a fun balance between different gameplay modes, though some mechanics and UI could use better explanations. Overall, it successfully combines aspects of visual novels and adventure games, making for an enjoyable experience despite its flaws.

    • “Gameplay is fun and a good balance between modes.”
    • “You have to help honey both by correct decision making and good reflexes in a 'I-can't-believe-it-works' marriage of usually completely disparate gameplay mechanics.”
    • “From a gameplay standpoint, I feel like it combines positive aspects of visual novels and adventure games but also throws in some 2D fighting, and that, at least in my opinion, works out great for the game.”
    • “Also, the animations are super janky... this looks bad, plays worse, but the writing is so bad; if you can make it to the actual gameplay, you have a stronger stomach than mine.”
    • “Primarily a visual novel, this game focuses on decision making and narrative beats with the (weaker) fighting mechanics as a background event.”
    • “The UI, along with some mechanics, need more explaining.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews; while some players appreciate the cute art style and good animations, others find the overall visuals to be merely passable and lacking in depth. Despite the game's charming aesthetic, critics emphasize that impressive graphics alone are insufficient without equally engaging gameplay. Overall, the art style is noted as a strong point, but it does not elevate the game to top-tier status.

    • “The concept is unique, the artwork is very cute and fitting the game style, and the execution is wonderful.”
    • “Besides gameplay, the art style also has to be commended.”
    • “The graphics in this game are passable, but could be better.”
    • “Despite the flash game aesthetic, it offers a lot of depth and it seems that choices do matter in this game.”
    • “The art style is simple and clear, the animations are good, the music is good, it has simple but functional and easy to understand mechanics, it does what it needs to do and it does it well.”
  • story
    8 mentions Positive Neutral Negative

    The story is described as a refreshing departure from typical visual novels, blending elements of action and adventure with a campaign-like feel. While the pacing is slow, the characters and overall narrative are engaging, complemented by appealing art and enjoyable gameplay. The inclusion of a female protagonist is noted as a positive change, though some players are curious about the reasoning behind this choice.

    • “It's a nice change of pace from the standard visual novel; it feels more like a long campaign of punch-out sometimes, or even some kind of Streets of Rage: Teen Story Edition. Well, you get the drift.”
    • “Good rhythm, animation, and story so far.”
    • “The art is lovely, the music is okay, the fighting is enjoyable, and the story is interesting.”
    • “The story has a slow pace, which can be frustrating for players looking for more engagement.”
    • “Having a female protagonist is a welcome change, but I am yet to see a design or plot justification for this choice. I'm just curious as to why; if the answer is 'why not,' I don't have a problem with that.”
  • humor
    7 mentions Positive Neutral Negative

    The game's humor is widely praised for its engaging writing, cute animations, and funny dialogue, contributing to an enjoyable experience that encourages replayability. However, some players find flaws in the design that can detract from the humor, such as missing cutscenes or dialogue due to the need for repetitive exploration. Overall, it offers a fun and entertaining experience, especially when played with friends.

    • “The writing is engaging, well-developed, and funny.”
    • “It's funny, has great animation, and a few funny lines.”
    • “Me and my mate played it together for 2 hours straight and were laughing hard, enjoying every minute of it.”
    • “I understand that the intention was to add replayability and simulate the 'randomness' of life, but it's really unfunny to miss a cutscene or a cute dialogue option just because we had to keep checking certain locations repeatedly.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game has received positive feedback, with many users praising the catchy and enjoyable soundtrack that enhances the overall experience. The menu music is particularly highlighted as awesome, and the JRPG-like sound contributes to the game's charm. Overall, the music complements the well-executed animations and art style, making for a delightful auditory experience.

    • “The soundtrack all over the game is quite cool.”
    • “The animations are fantastic and the music is catchy!”
    • “I enjoyed not only the art and music but also the animations; everything feels really well done. I was honestly surprised the game was free.”
  • replayability
    3 mentions Positive Neutral Negative

    Players note that the game offers a mix of replayability through its randomness and multiple dialogue options, but some express frustration over missing key content due to the need for repeated exploration. While many find the replay value enjoyable, it's advised to approach the game with caution on harder difficulties during the first playthrough.

    • “It's quite funny and has a lot of replay value, at least to me. Though I'd listen to the warning the game gives you: don't go full on hard for your first run.”
    • “The game offers a variety of choices and outcomes, making each playthrough feel fresh and engaging.”
    • “With multiple endings and hidden content, I find myself coming back to explore every possibility.”
    • “I understand that the developers aimed for replayability and tried to simulate the 'randomness' of life, but it's frustrating to miss a cutscene or a cute dialogue option simply because I didn't have the time to keep checking certain locations repeatedly.”
    • “The game lacks meaningful choices that would encourage me to replay it. Once I finish, I don't feel motivated to go back and experience it again.”
    • “While there are multiple endings, they don't feel significantly different enough to warrant multiple playthroughs. It feels more like a chore than an enjoyable experience.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, as frequent encounters with enemies can lead to repetitive combat experiences. Many feel that it requires excessive effort, likening it to needing a second life to manage the constant battles.

    • “You'll need a second life for grinding.”
    • “The fighting can become tedious with the number of times people pick fights with you.”
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Frequently Asked Questions

Honey Rose: Underdog Fighter Extraordinaire is a action adventure game.

Honey Rose: Underdog Fighter Extraordinaire is available on PC and Windows.

Honey Rose: Underdog Fighter Extraordinaire was released on September 29, 2016.

Honey Rose: Underdog Fighter Extraordinaire was developed by Pehesse.

Honey Rose: Underdog Fighter Extraordinaire has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

Honey Rose: Underdog Fighter Extraordinaire is a single player game.

Similar games include Chinese Parents, Sunrider Academy, Just Deserts, Eternights, Domina and others.