- March 3, 2022
- Team SolEtude
Homunculus Hotel
60%Game Brain Score
story, music
100% User Score 11 reviews
Platforms
About
Explore the floors of the mysterious Homunculus Hotel and help its guests understanding their dreams.





Audience ScoreBased on 11 reviews
story7 positive mentions
- The game features beautiful hand-drawn art and a captivating soundtrack that enhances the emotional experience.
- It offers a touching and thought-provoking narrative, with each character's story contributing to a deeper exploration of themes like grief and memory.
- The short playtime is well-suited for a single sitting, making it a perfect choice for those looking for a quick yet impactful visual novel experience.
- The game is quite short, with some players feeling that it doesn't allow enough time to fully connect with the characters or their stories.
- There is a lack of meaningful choices that affect the outcome, leading to a feeling of repetitiveness during multiple playthroughs.
- Some players found the genre shifts in the soundtrack jarring, detracting from the overall melancholic atmosphere of the game.
story
12 mentions Positive Neutral NegativeThe game's story is praised for its depth and emotional resonance, with well-developed characters and a beautiful narrative that unfolds through engaging side quests. However, some reviewers feel that the visual storytelling is less impactful compared to the developer's previous work, and they desire a more complex exploration of the characters' internal struggles. Overall, while the story is compelling and well-crafted, there are calls for greater depth and visual engagement.
“A magnificent game with lovely art and a beautiful story with each character!”
“Writing, art, and music perfectly combine in this short but deep novel, where each room narrates the story of a different guest and helps Isabelle, the main character, explore her own feelings.”
“The team behind this game put in a lot of effort to make an excellent visual novel with a gripping story filled with interesting characters that will keep you interested for the duration of the game.”
“Strangely, I think the last game had more to say with no words, while this game had a lot of dialogue but much less visual storytelling.”
“If it was any other developer, I would say you did a decent job, but it does not compare to the first game you did. I thought it was so beautiful, so I wish you did a bit more here with the metaphors and visual storytelling.”
“I mean, I like what you guys are doing; I just think it has to be a little bigger and more complex. I want to see more internal grief from the characters and more animation for that visual storytelling.”